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authorMartin Kiewitz2016-02-01 15:54:32 +0100
committerMartin Kiewitz2016-02-01 15:54:32 +0100
commitf86d68d214f01b49045b7bf40d932ad6f537c03c (patch)
tree6cdd1d98aee00148911895b7bc8fae0675dfb066 /engines/agi/saveload.cpp
parent896bf83ddc54d69e81830ee767d24fe9dbbc053f (diff)
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AGI: Remove old clockEnabled boolean
No longer needed We use ScummVM system total play time functionality instead
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r--engines/agi/saveload.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 6b1b5495f7..f05655ea7b 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -157,7 +157,8 @@ int AgiEngine::saveGame(const Common::String &fileName, const Common::String &de
} else {
out->writeSint16BE(0);
}
- out->writeSint16BE((int16)_game.clockEnabled);
+ out->writeSint16BE(1); // was clock enabled
+ // (previous in-game-timer, in-game-timer is always enabled during the regular game, so need to save/load it)
out->writeSint16BE((int16)_game.exitAllLogics);
out->writeSint16BE((int16)_game.pictureShown);
out->writeSint16BE((int16)_game.hasPrompt);
@@ -482,7 +483,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
} else {
_text->statusDisable();
}
- _game.clockEnabled = in->readSint16BE();
+ in->readSint16BE(); // was clock enabled, no longer needed
_game.exitAllLogics = in->readSint16BE();
in->readSint16BE(); // was _game.pictureShown
//_game.pictureShown = in->readSint16BE();