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authorChristopher Page2008-06-24 21:15:30 +0000
committerChristopher Page2008-06-24 21:15:30 +0000
commitf878820bbee1e7e4659ca601872674082334fa63 (patch)
treed1b05985a2b1758e8648fe86a64a5ef2562f1765 /engines/agi/saveload.cpp
parent65abece4c67c4fb574caac717fff24bfb5f31d69 (diff)
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Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r--engines/agi/saveload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index db7bba13e4..5dc2523424 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -91,7 +91,7 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
out->writeSint16BE((int16)_game.lognum);
out->writeSint16BE((int16)_game.playerControl);
- out->writeSint16BE((int16)_game.quitProgNow);
+ out->writeSint16BE((int16)_quit);
out->writeSint16BE((int16)_game.statusLine);
out->writeSint16BE((int16)_game.clockEnabled);
out->writeSint16BE((int16)_game.exitAllLogics);
@@ -281,7 +281,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
_game.lognum = in->readSint16BE();
_game.playerControl = in->readSint16BE();
- _game.quitProgNow = in->readSint16BE();
+ _quit = in->readSint16BE();
_game.statusLine = in->readSint16BE();
_game.clockEnabled = in->readSint16BE();
_game.exitAllLogics = in->readSint16BE();