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author | Christopher Page | 2008-06-24 21:15:30 +0000 |
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committer | Christopher Page | 2008-06-24 21:15:30 +0000 |
commit | f878820bbee1e7e4659ca601872674082334fa63 (patch) | |
tree | d1b05985a2b1758e8648fe86a64a5ef2562f1765 /engines/agi/saveload.cpp | |
parent | 65abece4c67c4fb574caac717fff24bfb5f31d69 (diff) | |
download | scummvm-rg350-f878820bbee1e7e4659ca601872674082334fa63.tar.gz scummvm-rg350-f878820bbee1e7e4659ca601872674082334fa63.tar.bz2 scummvm-rg350-f878820bbee1e7e4659ca601872674082334fa63.zip |
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r-- | engines/agi/saveload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index db7bba13e4..5dc2523424 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -91,7 +91,7 @@ int AgiEngine::saveGame(const char *fileName, const char *description) { out->writeSint16BE((int16)_game.lognum); out->writeSint16BE((int16)_game.playerControl); - out->writeSint16BE((int16)_game.quitProgNow); + out->writeSint16BE((int16)_quit); out->writeSint16BE((int16)_game.statusLine); out->writeSint16BE((int16)_game.clockEnabled); out->writeSint16BE((int16)_game.exitAllLogics); @@ -281,7 +281,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) { _game.lognum = in->readSint16BE(); _game.playerControl = in->readSint16BE(); - _game.quitProgNow = in->readSint16BE(); + _quit = in->readSint16BE(); _game.statusLine = in->readSint16BE(); _game.clockEnabled = in->readSint16BE(); _game.exitAllLogics = in->readSint16BE(); |