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| author | Paweł Kołodziejski | 2006-05-23 23:43:52 +0000 |
|---|---|---|
| committer | Paweł Kołodziejski | 2006-05-23 23:43:52 +0000 |
| commit | 107073537e4ad24e294e28a2a62f8d3ad33008ff (patch) | |
| tree | 9eade8ff944f701d2676aa2ddd94e3585be9c813 /engines/agi/sound.cpp | |
| parent | 3a025038da6d351789d5daf29e4751678c47fed1 (diff) | |
| download | scummvm-rg350-107073537e4ad24e294e28a2a62f8d3ad33008ff.tar.gz scummvm-rg350-107073537e4ad24e294e28a2a62f8d3ad33008ff.tar.bz2 scummvm-rg350-107073537e4ad24e294e28a2a62f8d3ad33008ff.zip | |
imported AGI engine
svn-id: r22588
Diffstat (limited to 'engines/agi/sound.cpp')
| -rw-r--r-- | engines/agi/sound.cpp | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp new file mode 100644 index 0000000000..963e55c0b3 --- /dev/null +++ b/engines/agi/sound.cpp @@ -0,0 +1,772 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2006 The ScummVM project + * + * Copyright (C) 1999-2001 Sarien Team + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "sound/mixer.h" + +#include "agi/agi.h" + +namespace Agi { + +#define USE_INTERPOLATION +#define USE_CHORUS + +/* TODO: add support for variable sampling rate in the output device + */ + +#ifdef USE_IIGS_SOUND + +/** + * AGI engine sound envelope structure. + */ +struct sound_envelope { + uint8 bp; + uint8 inc_hi; + uint8 inc_lo; +}; + +struct sound_wavelist { + uint8 top; + uint8 addr; + uint8 size; + uint8 mode; + uint8 rel_hi; + uint8 rel_lo; +}; + +struct sound_instrument { + struct sound_envelope env[8]; + uint8 relseg; + uint8 priority; + uint8 bendrange; + uint8 vibdepth; + uint8 vibspeed; + uint8 spare; + uint8 wac; + uint8 wbc; + struct sound_wavelist wal[8]; + struct sound_wavelist wbl[8]; +}; + +struct sound_iigs_sample { + uint8 type_lo; + uint8 type_hi; + uint8 srate_lo; + uint8 srate_hi; + uint16 unknown[2]; + uint8 size_lo; + uint8 size_hi; + uint16 unknown2[13]; +}; + +#if 0 +static struct sound_instrument *instruments; +static int num_instruments; +static uint8 *wave; +#endif + +#endif + +static int playing; +static struct channel_info chn[NUM_CHANNELS]; +static int endflag = -1; +static int playing_sound = -1; +static uint8 *song; +static uint8 env; + +struct sound_driver *snd; + +extern struct sound_driver sound_dummy; + +static void stop_note(int i); +static void play_note(int i, int freq, int vol); + +#ifdef USE_PCM_SOUND + +int16 *snd_buffer; +static int16 *waveform; + +static int16 waveform_ramp[WAVEFORM_SIZE] = { + 0, 8, 16, 24, 32, 40, 48, 56, + 64, 72, 80, 88, 96, 104, 112, 120, + 128, 136, 144, 152, 160, 168, 176, 184, + 192, 200, 208, 216, 224, 232, 240, 255, + 0, -248, -240, -232, -224, -216, -208, -200, + -192, -184, -176, -168, -160, -152, -144, -136, + -128, -120, -112, -104, -96, -88, -80, -72, + -64, -56, -48, -40, -32, -24, -16, -8 /* Ramp up */ +}; + +static int16 waveform_square[WAVEFORM_SIZE] = { + 255, 230, 220, 220, 220, 220, 220, 220, + 220, 220, 220, 220, 220, 220, 220, 220, + 220, 220, 220, 220, 220, 220, 220, 220, + 220, 220, 220, 220, 220, 220, 220, 110, + -255, -230, -220, -220, -220, -220, -220, -220, + -220, -220, -220, -220, -220, -220, -220, -220, + -220, -220, -220, -220, -220, -220, -220, -220, + -220, -220, -220, -110, 0, 0, 0, 0 /* Square */ +}; + +static int16 waveform_mac[WAVEFORM_SIZE] = { + 45, 110, 135, 161, 167, 173, 175, 176, + 156, 137, 123, 110, 91, 72, 35, -2, + -60, -118, -142, -165, -170, -176, -177, -179, + -177, -176, -164, -152, -117, -82, -17, 47, + 92, 137, 151, 166, 170, 173, 171, 169, + 151, 133, 116, 100, 72, 43, -7, -57, + -99, -141, -156, -170, -174, -177, -178, -179, + -175, -172, -165, -159, -137, -114, -67, -19 +}; + +#endif /* USE_PCM_SOUND */ + +#ifdef USE_IIGS_SOUND + +static uint16 period[] = { + 1024, 1085, 1149, 1218, 1290, 1367, + 1448, 1534, 1625, 1722, 1825, 1933 +}; + +static struct agi_note play_sample[] = { + {0xff, 0x7f, 0x18, 0x00, 0x7f}, + {0xff, 0xff, 0x00, 0x00, 0x00}, + {0xff, 0xff, 0x00, 0x00, 0x00}, + {0xff, 0xff, 0x00, 0x00, 0x00} +}; + +static int note_to_period(int note) { + return 10 * (period[note % 12] >> (note / 12 - 3)); +} + +#endif /* USE_IIGS_SOUND */ + +void unload_sound(int resnum) { + if (game.dir_sound[resnum].flags & RES_LOADED) { + if (game.sounds[resnum].flags & SOUND_PLAYING) + /* FIXME: Stop playing */ + ; + + /* Release RAW data for sound */ + free(game.sounds[resnum].rdata); + game.sounds[resnum].rdata = NULL; + game.dir_sound[resnum].flags &= ~RES_LOADED; + } +} + +void decode_sound(int resnum) { +#ifdef USE_IIGS_SOUND + int type, size; + int16 *buf; + uint8 *src; + struct sound_iigs_sample *smp; + + debugC(3, kDebugLevelSound, "(%d)", resnum); + type = READ_LE_UINT16(game.sounds[resnum].rdata); + + if (type == AGI_SOUND_SAMPLE) { + /* Convert sample data to 16 bit signed format + */ + smp = (struct sound_iigs_sample *)game.sounds[resnum].rdata; + size = ((int)smp->size_hi << 8) + smp->size_lo; + src = (uint8 *) game.sounds[resnum].rdata; + buf = (int16 *) calloc(1, 54 + (size << 1) + 100); /* FIXME */ + memcpy(buf, src, 54); + for (; size--; buf[size + 54] = ((int16) src[size + 54] - 0x80) << 4); /* FIXME */ + game.sounds[resnum].rdata = (uint8 *) buf; + free(src); + } +#endif /* USE_IIGS_SOUND */ +} + +void start_sound(int resnum, int flag) { + int i, type; +#ifdef USE_IIGS_SOUND + struct sound_iigs_sample *smp; +#endif + + if (game.sounds[resnum].flags & SOUND_PLAYING) + return; + + stop_sound(); + + if (game.sounds[resnum].rdata == NULL) + return; + + type = READ_LE_UINT16(game.sounds[resnum].rdata); + + if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN) + return; + + game.sounds[resnum].flags |= SOUND_PLAYING; + game.sounds[resnum].type = type; + playing_sound = resnum; + song = (uint8 *) game.sounds[resnum].rdata; + + switch (type) { +#ifdef USE_IIGS_SOUND + case AGI_SOUND_SAMPLE: + debugC(3, kDebugLevelSound, "IIGS sample"); + smp = (struct sound_iigs_sample *)game.sounds[resnum].rdata; + for (i = 0; i < NUM_CHANNELS; i++) { + chn[i].type = type; + chn[i].flags = 0; + chn[i].ins = (int16 *) & game.sounds[resnum].rdata[54]; + chn[i].size = ((int)smp->size_hi << 8) + smp->size_lo; + chn[i].ptr = &play_sample[i]; + chn[i].timer = 0; + chn[i].vol = 0; + chn[i].end = 0; + } + break; + case AGI_SOUND_MIDI: + debugC(3, kDebugLevelSound, "IIGS MIDI sequence"); + + for (i = 0; i < NUM_CHANNELS; i++) { + chn[i].type = type; + chn[i].flags = AGI_SOUND_LOOP | AGI_SOUND_ENVELOPE; + chn[i].ins = waveform; + chn[i].size = WAVEFORM_SIZE; + chn[i].vol = 0; + chn[i].end = 0; + } + + chn[0].timer = *(song + 2); + chn[0].ptr = (struct agi_note *)(song + 3); + break; +#endif + case AGI_SOUND_4CHN: + /* Initialize channel info */ + for (i = 0; i < NUM_CHANNELS; i++) { + chn[i].type = type; + chn[i].flags = AGI_SOUND_LOOP; + if (env) { + chn[i].flags |= AGI_SOUND_ENVELOPE; + chn[i].adsr = AGI_SOUND_ENV_ATTACK; + } +#ifdef USE_PCM_SOUND + chn[i].ins = waveform; + chn[i].size = WAVEFORM_SIZE; +#endif + chn[i].ptr = (struct agi_note *)(song + (song[i << 1] | (song[(i << 1) + 1] << 8))); + chn[i].timer = 0; + chn[i].vol = 0; + chn[i].end = 0; + } + break; + } + +#ifdef USE_PCM_SOUND + memset(snd_buffer, 0, BUFFER_SIZE << 1); +#endif + endflag = flag; + + /* Nat Budin reports that the flag should be reset when sound starts + */ + setflag(endflag, false); + + /* FIXME: should wait for sound time instead of setting the flag + * immediately + */ + if (opt.nosound) { + setflag(endflag, true); + stop_sound(); + } +} + +void stop_sound() { + int i; + + endflag = -1; + for (i = 0; i < NUM_CHANNELS; i++) + stop_note(i); + + if (playing_sound != -1) { + game.sounds[playing_sound].flags &= ~SOUND_PLAYING; + playing_sound = -1; + } +} + +static int16 *buffer; + +int init_sound() { + int r = -1; + +#ifdef USE_PCM_SOUND + buffer = snd_buffer = (int16 *) calloc(2, BUFFER_SIZE); +#endif + + env = false; + +#ifdef USE_PCM_SOUND + switch (opt.soundemu) { + case SOUND_EMU_NONE: + waveform = waveform_ramp; + env = true; + break; + case SOUND_EMU_AMIGA: + case SOUND_EMU_PC: + waveform = waveform_square; + break; + case SOUND_EMU_MAC: + waveform = waveform_mac; + break; + } +#endif + + report("Initializing sound:\n"); + + report("sound: envelopes "); + if (env) { + report("enabled (decay=%d, sustain=%d)\n", ENV_DECAY, ENV_SUSTAIN); + } else { + report("disabled\n"); + } + +#ifdef USE_IIGS_SOUND + /*load_instruments ("demo.sys"); */ +#endif + + return r; +} + +void deinit_sound(void) { + debugC(3, kDebugLevelSound, "()"); + if (snd) + snd->deinit(); +#ifdef USE_PCM_SOUND + free(snd_buffer); +#endif +} + +static void stop_note(int i) { + chn[i].adsr = AGI_SOUND_ENV_RELEASE; + +#ifdef USE_CHORUS + /* Stop chorus ;) */ + if (chn[i].type == AGI_SOUND_4CHN && + opt.soundemu == SOUND_EMU_NONE && i < 3) { + stop_note(i + 4); + } +#endif + +#ifdef __TURBOC__ + if (i == 0) + nosound(); +#endif +} + +static void play_note(int i, int freq, int vol) { + if (!getflag(F_sound_on)) + vol = 0; + else if (vol && opt.soundemu == SOUND_EMU_PC) + vol = 160; + +#ifdef USE_PCM_SOUND + chn[i].phase = 0; +#endif + + chn[i].freq = freq; + chn[i].vol = vol; + chn[i].env = 0x10000; + chn[i].adsr = AGI_SOUND_ENV_ATTACK; + +#ifdef USE_CHORUS + /* Add chorus ;) */ + if (chn[i].type == AGI_SOUND_4CHN && + opt.soundemu == SOUND_EMU_NONE && i < 3) { + int newfreq = freq * 1007 / 1000; + if (freq == newfreq) + newfreq++; + play_note(i + 4, newfreq, vol * 2 / 3); + } +#endif + +#ifdef __TURBOC__ + if (i == 0) + sound(freq); +#endif +} + +#ifdef USE_IIGS_SOUND + +void play_midi_sound() { + uint8 *p; + uint8 parm1, parm2; + static uint8 cmd, ch; + + playing = 1; + + if (chn[0].timer > 0) { + chn[0].timer -= 2; + return; + } + + p = (uint8 *) chn[0].ptr; + + if (*p & 0x80) { + cmd = *p++; + ch = cmd & 0x0f; + cmd >>= 4; + } + + switch (cmd) { + case 0x08: + parm1 = *p++; + parm2 = *p++; + if (ch < NUM_CHANNELS) + stop_note(ch); + break; + case 0x09: + parm1 = *p++; + parm2 = *p++; + if (ch < NUM_CHANNELS) + play_note(ch, note_to_period(parm1), 127); + break; + case 0x0b: + parm1 = *p++; + parm2 = *p++; + debugC(3, kDebugLevelSound, "controller %02x, ch %02x, val %02x", parm1, ch, parm2); + break; + case 0x0c: + parm1 = *p++; +#if 0 + if (ch < NUM_CHANNELS) { + chn[ch].ins = (uint16 *) & wave[waveaddr[parm1]]; + chn[ch].size = wavesize[parm1]; + } + debugC(3, kDebugLevelSound, "set patch %02x (%d,%d), ch %02x", + parm1, waveaddr[parm1], wavesize[parm1], ch); +#endif + break; + } + + chn[0].timer = *p++; + chn[0].ptr = (struct agi_note *)p; + + if (*p >= 0xfc) { + debugC(3, kDebugLevelSound, "end of sequence"); + playing = 0; + return; + } +} + +void play_sample_sound() { + play_note(0, 11025 * 10, 200); + playing = 1; +} + +#endif /* USE_IIGS_SOUND */ + +void play_agi_sound() { + int i, freq; + + for (playing = i = 0; i < (opt.soundemu == SOUND_EMU_PC ? 1 : 4); i++) { + playing |= !chn[i].end; + + if (chn[i].end) + continue; + + if ((--chn[i].timer) <= 0) { + stop_note(i); + freq = ((chn[i].ptr->frq_0 & 0x3f) << 4) | (int)(chn[i].ptr->frq_1 & 0x0f); + + if (freq) { + uint8 v = chn[i].ptr->vol & 0x0f; + play_note(i, freq * 10, v == 0xf ? 0 : 0xff - (v << 1)); + } + + chn[i].timer = ((int)chn[i].ptr->dur_hi << 8) | chn[i].ptr->dur_lo; + + if (chn[i].timer == 0xffff) { + chn[i].end = 1; + chn[i].vol = 0; + chn[i].env = 0; +#ifdef USE_CHORUS + /* chorus */ + if (chn[i].type == AGI_SOUND_4CHN && opt.soundemu == SOUND_EMU_NONE && i < 3) { + chn[i + 4].vol = 0; + chn[i + 4].env = 0; + } +#endif + } + chn[i].ptr++; + } + } +} + +void play_sound() { + int i; + + if (endflag == -1) + return; + +#ifdef USE_IIGS_SOUND + if (chn[0].type == AGI_SOUND_MIDI) { + /* play_midi_sound (); */ + playing = 0; + } else if (chn[0].type == AGI_SOUND_SAMPLE) { + play_sample_sound(); + } else +#endif + play_agi_sound(); + + if (!playing) { + for (i = 0; i < NUM_CHANNELS; chn[i++].vol = 0); + + if (endflag != -1) + setflag(endflag, true); + + if (playing_sound != -1) + game.sounds[playing_sound].flags &= ~SOUND_PLAYING; + playing_sound = -1; + endflag = -1; + } +} + +#ifdef USE_PCM_SOUND + +uint32 mix_sound(void) { + register int i, p; + int16 *src; + int c, b, m; + + memset(snd_buffer, 0, BUFFER_SIZE << 1); + + for (c = 0; c < NUM_CHANNELS; c++) { + if (!chn[c].vol) + continue; + + m = chn[c].flags & AGI_SOUND_ENVELOPE ? + chn[c].vol * chn[c].env >> 16 : chn[c].vol; + + if (chn[c].type != AGI_SOUND_4CHN || c != 3) { + src = chn[c].ins; + + p = chn[c].phase; + for (i = 0; i < BUFFER_SIZE; i++) { + b = src[p >> 8]; +#ifdef USE_INTERPOLATION + b += ((src[((p >> 8) + 1) % chn[c].size] - src[p >> 8]) * (p & 0xff)) >> 8; +#endif + snd_buffer[i] += (b * m) >> 4; + + p += (uint32) 118600 *4 / chn[c].freq; + + /* FIXME */ + if (chn[c].flags & AGI_SOUND_LOOP) { + p %= chn[c].size << 8; + } else { + if (p >= chn[c].size << 8) { + p = chn[c].vol = 0; + chn[c].end = 1; + break; + } + } + + } + chn[c].phase = p; + } else { + /* Add white noise */ + for (i = 0; i < BUFFER_SIZE; i++) { + b = rnd->getRandomNumber(255) - 128; + snd_buffer[i] += (b * m) >> 4; + } + } + + switch (chn[c].adsr) { + case AGI_SOUND_ENV_ATTACK: + /* not implemented */ + chn[c].adsr = AGI_SOUND_ENV_DECAY; + break; + case AGI_SOUND_ENV_DECAY: + if (chn[c].env > chn[c].vol * ENV_SUSTAIN + ENV_DECAY) { + chn[c].env -= ENV_DECAY; + } else { + chn[c].env = chn[c].vol * ENV_SUSTAIN; + chn[c].adsr = AGI_SOUND_ENV_SUSTAIN; + } + break; + case AGI_SOUND_ENV_SUSTAIN: + break; + case AGI_SOUND_ENV_RELEASE: + if (chn[c].env >= ENV_RELEASE) { + chn[c].env -= ENV_RELEASE; + } else { + chn[c].env = 0; + } + } + } + + return BUFFER_SIZE; +} + +#ifdef USE_IIGS_SOUND + +#if 0 +int load_instruments(char *fname) { + Common::File fp; + int i, j, k; + struct sound_instrument ai; + int num_wav; + char *path; + + path = "sierrast"; + + if (!fp.open(path)) + return err_BadFileOpen; + report("Loading samples: %s\n", path); + + if ((wave = malloc(0x10000 * 2)) == NULL) + return err_NotEnoughMemory; + + fp.read(wave, 0x10000); + fp.close(); + for (i = 0x10000; i--;) { + ((int16 *) wave)[i] = 2 * ((int16) wave[i] - 128); + } + + fp = fopen("bla", "w"); + fwrite(wave, 2, 0x10000, fp); + fclose(fp); + + report("Loading instruments: %s\n", path); + + if ((fp = fopen(path, "rb")) == NULL) + return err_BadFileOpen; + + fseek(fp, 0x8469, SEEK_SET); + + for (num_wav = j = 0; j < 40; j++) { + fread(&ai, 1, 32, fp); + + if (ai.env[0].bp > 0x7f) + break; + +#if 0 + printf("Instrument %d loaded ----------------\n", j); + printf("Envelope:\n"); + for (i = 0; i < 8; i++) + printf("[seg %d]: BP %02x Inc %04x\n", i, ai.env[i].bp, + ((int)ai.env[i].inc_hi << 8) | ai.env[i].inc_lo); + printf("rel seg: %d, pri inc: %d, bend range: %d, vib dep: %d, " + "vib spd: %d\n", ai.relseg, ai.priority, + ai.bendrange, ai.vibdepth, ai.vibspeed); + printf("A wave count: %d, B wave count: %d\n", ai.wac, ai.wbc); +#endif + + for (k = 0; k < ai.wac; k++, num_wav++) { + fread(&ai.wal[k], 1, 6, fp); +#if 0 + printf("[A %d of %d] top: %02x, wave address: %02x, " + "size: %02x, mode: %02x, relPitch: %04x\n", k + 1, + ai.wac, ai.wal[k].top, ai.wal[k].addr, ai.wal[k].size, + ai.wal[k].mode, ((int)ai.wal[k].rel_hi << 8) | ai.wal[k].rel_lo); +#endif + } + + for (k = 0; k < ai.wbc; k++, num_wav++) { + fread(&ai.wbl[k], 1, 6, fp); +#if 0 + printf("[B %d of %d] top: %02x, wave address: %02x, " + "size: %02x, mode: %02x, relPitch: %04x\n", k + 1, ai.wbc, + ai.wbl[k].top, ai.wbl[k].addr, ai.wbl[k].size, + ai.wbl[k].mode, ((int)ai.wbl[k].rel_hi << 8) | ai.wbl[k].rel_lo); +#endif + } + waveaddr[j] = 256 * ai.wal[0].addr; + wavesize[j] = 256 * (1 << ((ai.wal[0].size) & 0x07)); +#if 1 + printf("%d addr = %d\n", j, waveaddr[j]); + printf(" size = %d\n", wavesize[j]); +#endif + } + + num_instruments = j; + printf("%d Ensoniq 5503 instruments loaded. (%d waveforms)\n", num_instruments, num_wav); + + fclose(fp); + + return err_OK; +} + +void unload_instruments() { + free(instruments); +} +#endif + +#endif /* USE_IIGS_SOUND */ + +static void fill_audio(void *udata, int16 * stream, uint len) { + int16 *origData = stream; + len <<= 2; + uint origLen = len; + + uint32 p = 0; + static uint32 n = 0, s = 0; + + debugC(5, kDebugLevelSound, "(%p, %p, %d)", udata, stream, len); + memcpy(stream, (uint8 *) buffer + s, p = n); + for (n = 0, len -= p; n < len; p += n, len -= n) { + play_sound(); + n = mix_sound() << 1; + if (len < n) { + memcpy((uint8 *) stream + p, buffer, len); + s = len; + n -= s; + return; + } else { + memcpy((uint8 *) stream + p, buffer, n); + } + } + play_sound(); + n = mix_sound() << 1; + memcpy((uint8 *) stream + p, buffer, s = len); + n -= s; +} + +AGIMusic::AGIMusic(Audio::Mixer *pMixer) { + _mixer = pMixer; + _sampleRate = pMixer->getOutputRate(); + _mixer->setupPremix(this); +} + +void AGIMusic::premixerCall(int16 *data, uint len) { + Agi::fill_audio(NULL, data, len); +} + +void AGIMusic::setVolume(uint8 volume) { + // TODO +} + +AGIMusic::~AGIMusic(void) { + _mixer->setupPremix(NULL); +} + +AGIMusic *g_agi_music; + +#endif /* USE_PCM_SOUND */ + +} // End of namespace Agi |
