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authorEugene Sandulenko2010-06-15 10:35:10 +0000
committerEugene Sandulenko2010-06-15 10:35:10 +0000
commitc7e9b620eef9973beee5f2055fb37308682d86ff (patch)
treee801a6f09a5c5cad88faf3a7328ce9c3eaad18c4 /engines/agi/sound.cpp
parent0a1a9194064a96673b45d856f06dbb689838d746 (diff)
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AGI: properly setup Sound var.
svn-id: r49752
Diffstat (limited to 'engines/agi/sound.cpp')
-rw-r--r--engines/agi/sound.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index b9a118c95f..c4c695c59e 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -142,7 +142,7 @@ void SoundMgr::unloadSound(int resnum) {
void SoundMgr::startSound(int resnum, int flag) {
int i;
- AgiSoundType type;
+ AgiSoundEmuType type;
if (_vm->_game.sounds[resnum] != NULL && _vm->_game.sounds[resnum]->isPlaying())
return;
@@ -152,7 +152,7 @@ void SoundMgr::startSound(int resnum, int flag) {
if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all?
return;
- type = (AgiSoundType)_vm->_game.sounds[resnum]->type();
+ type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN)
return;