aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/sound.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2006-12-06 19:44:27 +0000
committerTorbjörn Andersson2006-12-06 19:44:27 +0000
commitefb38a5d60548792cfaffd83ccd4ba5766b8f13a (patch)
tree06c3f1c162aec48adc077157de265dcefca001bf /engines/agi/sound.cpp
parent1d3ca2e40908ababd16fe8b1c9070198f9b75c82 (diff)
downloadscummvm-rg350-efb38a5d60548792cfaffd83ccd4ba5766b8f13a.tar.gz
scummvm-rg350-efb38a5d60548792cfaffd83ccd4ba5766b8f13a.tar.bz2
scummvm-rg350-efb38a5d60548792cfaffd83ccd4ba5766b8f13a.zip
Fixed compile errors (for me at least). Still plenty of warnings, though.
svn-id: r24809
Diffstat (limited to 'engines/agi/sound.cpp')
-rw-r--r--engines/agi/sound.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index f2a7776627..f89ec72b3d 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -178,18 +178,18 @@ void SoundMgr::decode_sound(int resnum) {
struct sound_iigs_sample *smp;
debugC(3, kDebugLevelSound, "(%d)", resnum);
- type = READ_LE_UINT16(game.sounds[resnum].rdata);
+ type = READ_LE_UINT16(_vm->game.sounds[resnum].rdata);
if (type == AGI_SOUND_SAMPLE) {
/* Convert sample data to 16 bit signed format
*/
- smp = (struct sound_iigs_sample *)game.sounds[resnum].rdata;
+ smp = (struct sound_iigs_sample *)_vm->game.sounds[resnum].rdata;
size = ((int)smp->size_hi << 8) + smp->size_lo;
- src = (uint8 *) game.sounds[resnum].rdata;
+ src = (uint8 *) _vm->game.sounds[resnum].rdata;
buf = (int16 *) calloc(1, 54 + (size << 1) + 100); /* FIXME */
memcpy(buf, src, 54);
for (; size--; buf[size + 54] = ((int16) src[size + 54] - 0x80) << 4); /* FIXME */
- game.sounds[resnum].rdata = (uint8 *) buf;
+ _vm->game.sounds[resnum].rdata = (uint8 *) buf;
free(src);
}
#endif /* USE_IIGS_SOUND */
@@ -223,11 +223,11 @@ void SoundMgr::start_sound(int resnum, int flag) {
#ifdef USE_IIGS_SOUND
case AGI_SOUND_SAMPLE:
debugC(3, kDebugLevelSound, "IIGS sample");
- smp = (struct sound_iigs_sample *)game.sounds[resnum].rdata;
+ smp = (struct sound_iigs_sample *)_vm->game.sounds[resnum].rdata;
for (i = 0; i < NUM_CHANNELS; i++) {
chn[i].type = type;
chn[i].flags = 0;
- chn[i].ins = (int16 *) & game.sounds[resnum].rdata[54];
+ chn[i].ins = (int16 *) & _vm->game.sounds[resnum].rdata[54];
chn[i].size = ((int)smp->size_hi << 8) + smp->size_lo;
chn[i].ptr = &play_sample[i];
chn[i].timer = 0;