aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/sound_2gs.cpp
diff options
context:
space:
mode:
authorEugene Sandulenko2010-06-15 10:33:57 +0000
committerEugene Sandulenko2010-06-15 10:33:57 +0000
commit38ef876d5beabb3f5e5d35690b5b14d6643e6aa3 (patch)
treefa4c0e1d09855909ea1af9b330a67a55e089a01f /engines/agi/sound_2gs.cpp
parent71917dc52daf2f2cbc2931f59c893c6c933fa2aa (diff)
downloadscummvm-rg350-38ef876d5beabb3f5e5d35690b5b14d6643e6aa3.tar.gz
scummvm-rg350-38ef876d5beabb3f5e5d35690b5b14d6643e6aa3.tar.bz2
scummvm-rg350-38ef876d5beabb3f5e5d35690b5b14d6643e6aa3.zip
AGI: Split out IIgs sound emulator into separate files.
svn-id: r49749
Diffstat (limited to 'engines/agi/sound_2gs.cpp')
-rw-r--r--engines/agi/sound_2gs.cpp736
1 files changed, 736 insertions, 0 deletions
diff --git a/engines/agi/sound_2gs.cpp b/engines/agi/sound_2gs.cpp
new file mode 100644
index 0000000000..ce4aa160a0
--- /dev/null
+++ b/engines/agi/sound_2gs.cpp
@@ -0,0 +1,736 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/md5.h"
+#include "common/config-manager.h"
+#include "common/fs.h"
+#include "common/random.h"
+#include "common/str-array.h"
+
+#include "agi/agi.h"
+#include "agi/sound_2gs.h"
+
+namespace Agi {
+
+IIgsMidi::IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) {
+ _data = data; // Save the resource pointer
+ _ptr = _data + 2; // Set current position to just after the header
+ _len = len; // Save the resource's length
+ _type = READ_LE_UINT16(data); // Read sound resource's type
+ _midiTicks = _soundBufTicks = 0;
+ _isValid = (_type == AGI_SOUND_MIDI) && (_data != NULL) && (_len >= 2);
+
+ if (!_isValid) // Check for errors
+ warning("Error creating Apple IIGS midi sound from resource %d (Type %d, length %d)", resnum, _type, len);
+}
+
+IIgsSample::IIgsSample(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) {
+ Common::MemoryReadStream stream(data, len, DisposeAfterUse::YES);
+
+ // Check that the header was read ok and that it's of the correct type
+ if (_header.read(stream) && _header.type == AGI_SOUND_SAMPLE) { // An Apple IIGS AGI sample resource
+ uint32 sampleStartPos = stream.pos();
+ uint32 tailLen = stream.size() - sampleStartPos;
+
+ if (tailLen < _header.sampleSize) { // Check if there's no room for the sample data in the stream
+ // Apple IIGS Manhunter I: Sound resource 16 has only 16074 bytes
+ // of sample data although header says it should have 16384 bytes.
+ warning("Apple IIGS sample (%d) too short (%d bytes. Should be %d bytes). Using the part that's left",
+ resnum, tailLen, _header.sampleSize);
+
+ _header.sampleSize = (uint16) tailLen; // Use the part that's left
+ }
+
+ if (_header.pitch > 0x7F) { // Check if the pitch is invalid
+ warning("Apple IIGS sample (%d) has too high pitch (0x%02x)", resnum, _header.pitch);
+
+ _header.pitch &= 0x7F; // Apple IIGS AGI probably did it this way too
+ }
+
+ // Finalize the header info using the 8-bit unsigned sample data
+ _header.finalize(stream);
+
+ // Convert sample data from 8-bit unsigned to 8-bit signed format
+ stream.seek(sampleStartPos);
+ _sample = new int8[_header.sampleSize];
+
+ if (_sample != NULL)
+ _isValid = SoundMgr::convertWave(stream, _sample, _header.sampleSize);
+ }
+
+ if (!_isValid) // Check for errors
+ warning("Error creating Apple IIGS sample from resource %d (Type %d, length %d)", resnum, _header.type, len);
+}
+
+/** Reads an Apple IIGS envelope from then given stream. */
+bool IIgsEnvelope::read(Common::SeekableReadStream &stream) {
+ for (int segNum = 0; segNum < ENVELOPE_SEGMENT_COUNT; segNum++) {
+ seg[segNum].bp = stream.readByte();
+ seg[segNum].inc = stream.readUint16LE();
+ }
+
+ return !(stream.eos() || stream.err());
+}
+
+/** Reads an Apple IIGS wave information structure from the given stream. */
+bool IIgsWaveInfo::read(Common::SeekableReadStream &stream, bool ignoreAddr) {
+ top = stream.readByte();
+ addr = stream.readByte() * 256;
+ size = (1 << (stream.readByte() & 7)) * 256;
+
+ // Read packed mode byte and parse it into parts
+ byte packedModeByte = stream.readByte();
+ channel = (packedModeByte >> 4) & 1; // Bit 4
+ mode = (packedModeByte >> 1) & 3; // Bits 1-2
+ halt = (packedModeByte & 1) != 0; // Bit 0 (Converted to boolean)
+
+ relPitch = stream.readSint16LE();
+
+ // Zero the wave address if we want to ignore the wave address info
+ if (ignoreAddr)
+ addr = 0;
+
+ return !(stream.eos() || stream.err());
+}
+
+bool IIgsWaveInfo::finalize(Common::SeekableReadStream &uint8Wave) {
+ uint32 startPos = uint8Wave.pos(); // Save stream's starting position
+ uint8Wave.seek(addr, SEEK_CUR); // Seek to wave's address
+
+ // Calculate the true sample size (A zero ends the sample prematurely)
+ uint trueSize = size; // Set a default value for the result
+ for (uint i = 0; i < size; i++) {
+ if (uint8Wave.readByte() == 0) {
+ trueSize = i;
+ // A zero in the sample stream turns off looping
+ // (At least that's what MESS 0.117 and KEGS32 0.91 seem to do)
+ if (mode == OSC_MODE_LOOP)
+ mode = OSC_MODE_ONESHOT;
+ break;
+ }
+ }
+ size = trueSize; // Set the true sample size
+
+ uint8Wave.seek(startPos); // Seek back to the stream's starting position
+
+ return true;
+}
+
+bool IIgsOscillator::finalize(Common::SeekableReadStream &uint8Wave) {
+ for (uint i = 0; i < WAVES_PER_OSCILLATOR; i++)
+ if (!waves[i].finalize(uint8Wave))
+ return false;
+
+ return true;
+}
+
+bool IIgsOscillatorList::read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr) {
+ // First read the A waves and then the B waves for the oscillators
+ for (uint waveNum = 0; waveNum < WAVES_PER_OSCILLATOR; waveNum++)
+ for (uint oscNum = 0; oscNum < oscillatorCount; oscNum++)
+ if (!osc[oscNum].waves[waveNum].read(stream, ignoreAddr))
+ return false;
+
+ count = oscillatorCount; // Set the oscillator count
+
+ return true;
+}
+
+bool IIgsOscillatorList::finalize(Common::SeekableReadStream &uint8Wave) {
+ for (uint i = 0; i < count; i++)
+ if (!osc[i].finalize(uint8Wave))
+ return false;
+
+ return true;
+}
+
+bool IIgsInstrumentHeader::read(Common::SeekableReadStream &stream, bool ignoreAddr) {
+ env.read(stream);
+ relseg = stream.readByte();
+ /*byte priority =*/ stream.readByte(); // Not needed? 32 in all tested data.
+ bendrange = stream.readByte();
+ vibdepth = stream.readByte();
+ vibspeed = stream.readByte();
+ /*byte spare =*/ stream.readByte(); // Not needed? 0 in all tested data.
+ byte wac = stream.readByte(); // Read A wave count
+ byte wbc = stream.readByte(); // Read B wave count
+ oscList.read(stream, wac, ignoreAddr); // Read the oscillators
+ return (wac == wbc) && !(stream.eos() || stream.err()); // A and B wave counts must match
+}
+
+bool IIgsInstrumentHeader::finalize(Common::SeekableReadStream &uint8Wave) {
+ return oscList.finalize(uint8Wave);
+}
+
+bool IIgsSampleHeader::read(Common::SeekableReadStream &stream) {
+ type = stream.readUint16LE();
+ pitch = stream.readByte();
+ unknownByte_Ofs3 = stream.readByte();
+ volume = stream.readByte();
+ unknownByte_Ofs5 = stream.readByte();
+ instrumentSize = stream.readUint16LE();
+ sampleSize = stream.readUint16LE();
+ // Read the instrument header *ignoring* its wave address info
+
+ return instrument.read(stream, true);
+}
+
+bool IIgsSampleHeader::finalize(Common::SeekableReadStream &uint8Wave) {
+ return instrument.finalize(uint8Wave);
+}
+
+/** Older Apple IIGS AGI MIDI program change to instrument number mapping. */
+static const MidiProgramChangeMapping progToInstMappingV1 = {
+ {19, 20, 22, 23, 21, 24, 5, 5, 5, 5,
+ 6, 7, 10, 9, 11, 9, 15, 8, 5, 5,
+ 17, 16, 18, 12, 14, 5, 5, 5, 5, 5,
+ 0, 1, 2, 9, 3, 4, 15, 2, 2, 2,
+ 25, 13, 13, 25},
+ 5
+};
+
+/** Newer Apple IIGS AGI MIDI program change to instrument number mapping. */
+static const MidiProgramChangeMapping progToInstMappingV2 = {
+ {21, 22, 24, 25, 23, 26, 6, 6, 6, 6,
+ 7, 9, 12, 8, 13, 11, 17, 10, 6, 6,
+ 19, 18, 20, 14, 16, 6, 6, 6, 6, 6,
+ 0, 1, 2, 4, 3, 5, 17, 2, 2, 2,
+ 27, 15, 15, 27},
+ 6
+};
+
+/** Older Apple IIGS AGI instrument set. Used only by Space Quest I (AGI v1.002). */
+static const InstrumentSetInfo instSetV1 = {
+ 1192, 26, "7ee16bbc135171ffd6b9120cc7ff1af2", "edd3bf8905d9c238e02832b732fb2e18", progToInstMappingV1
+};
+
+/** Newer Apple IIGS AGI instrument set (AGI v1.003+). Used by all others than Space Quest I. */
+static const InstrumentSetInfo instSetV2 = {
+ 1292, 28, "b7d428955bb90721996de1cbca25e768", "c05fb0b0e11deefab58bc68fbd2a3d07", progToInstMappingV2
+};
+
+/** Information about different Apple IIGS AGI executables. */
+static const IIgsExeInfo IIgsExeInfos[] = {
+ {GID_SQ1, "SQ", 0x1002, 138496, 0x80AD, instSetV1},
+ {GID_LSL1, "LL", 0x1003, 141003, 0x844E, instSetV2},
+ {GID_AGIDEMO, "DEMO", 0x1005, 141884, 0x8469, instSetV2},
+ {GID_KQ1, "KQ", 0x1006, 141894, 0x8469, instSetV2},
+ {GID_PQ1, "PQ", 0x1007, 141882, 0x8469, instSetV2},
+ {GID_MIXEDUP, "MG", 0x1013, 142552, 0x84B7, instSetV2},
+ {GID_KQ2, "KQ2", 0x1013, 143775, 0x84B7, instSetV2},
+ {GID_KQ3, "KQ3", 0x1014, 144312, 0x84B7, instSetV2},
+ {GID_SQ2, "SQ2", 0x1014, 107882, 0x6563, instSetV2},
+ {GID_MH1, "MH", 0x2004, 147678, 0x8979, instSetV2},
+ {GID_KQ4, "KQ4", 0x2006, 147652, 0x8979, instSetV2},
+ {GID_BC, "BC", 0x3001, 148192, 0x8979, instSetV2},
+ {GID_GOLDRUSH, "GR", 0x3003, 148268, 0x8979, instSetV2}
+};
+
+void IIgsSoundMgr::stopSounds() {
+ // Stops all sounds on all MIDI channels
+ for (iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); ++iter)
+ iter->stopSounds();
+}
+
+void SoundMgr::playSampleSound() {
+ if (_vm->_soundemu != SOUND_EMU_APPLE2GS) {
+ warning("Trying to play a sample but not using Apple IIGS sound emulation mode");
+ return;
+ }
+
+ if (_playingSound != -1)
+ _playing = _gsSound->activeSounds() > 0;
+}
+
+bool IIgsSoundMgr::playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample) {
+ stopSounds();
+ IIgsMidiChannel &channel = _midiChannels[kSfxMidiChannel];
+
+ channel.setInstrument(&sampleHeader.instrument, sample);
+ channel.setVolume(sampleHeader.volume);
+ channel.noteOn(sampleHeader.pitch, 64); // Use default velocity (i.e. 64)
+
+ return true;
+}
+
+void IIgsMidiChannel::stopSounds() {
+ // Stops all sounds on this single MIDI channel
+ for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
+ iter->stop();
+
+ _gsChannels.clear();
+}
+
+void SoundMgr::playMidiSound() {
+ if (_disabledMidi)
+ return;
+
+ const uint8 *p;
+ uint8 parm1, parm2;
+ static uint8 cmd, ch;
+
+ if (_playingSound == -1 || _vm->_game.sounds[_playingSound] == NULL) {
+ warning("Error playing Apple IIGS MIDI sound resource");
+ _playing = false;
+
+ return;
+ }
+
+ IIgsMidi *midiObj = (IIgsMidi *) _vm->_game.sounds[_playingSound];
+
+ _playing = true;
+ p = midiObj->getPtr();
+
+ midiObj->_soundBufTicks++;
+
+ while (true) {
+ uint8 readByte = *p;
+
+ // Check for end of MIDI sequence marker (Can also be here before delta-time)
+ if (readByte == MIDI_BYTE_STOP_SEQUENCE) {
+ debugC(3, kDebugLevelSound, "End of MIDI sequence (Before reading delta-time)");
+ _playing = false;
+
+ midiObj->rewind();
+
+ return;
+ } else if (readByte == MIDI_BYTE_TIMER_SYNC) {
+ debugC(3, kDebugLevelSound, "Timer sync");
+ p++; // Jump over the timer sync byte as it's not needed
+
+ continue;
+ }
+
+ uint8 deltaTime = readByte;
+ if (midiObj->_midiTicks + deltaTime > midiObj->_soundBufTicks) {
+ break;
+ }
+ midiObj->_midiTicks += deltaTime;
+ p++; // Jump over the delta-time byte as it was already taken care of
+
+ // Check for end of MIDI sequence marker (This time it after reading delta-time)
+ if (*p == MIDI_BYTE_STOP_SEQUENCE) {
+ debugC(3, kDebugLevelSound, "End of MIDI sequence (After reading delta-time)");
+ _playing = false;
+
+ midiObj->rewind();
+
+ return;
+ }
+
+ // Separate byte into command and channel if it's a command byte.
+ // Otherwise use running status (i.e. previously set command and channel).
+ if (*p & 0x80) {
+ cmd = *p++;
+ ch = cmd & 0x0f;
+ cmd >>= 4;
+ }
+
+ switch (cmd) {
+ case MIDI_CMD_NOTE_OFF:
+ parm1 = *p++;
+ parm2 = *p++;
+ _gsSound->midiNoteOff(ch, parm1, parm2);
+ break;
+ case MIDI_CMD_NOTE_ON:
+ parm1 = *p++;
+ parm2 = *p++;
+ _gsSound->midiNoteOn(ch, parm1, parm2);
+ break;
+ case MIDI_CMD_CONTROLLER:
+ parm1 = *p++;
+ parm2 = *p++;
+ _gsSound->midiController(ch, parm1, parm2);
+ break;
+ case MIDI_CMD_PROGRAM_CHANGE:
+ parm1 = *p++;
+ _gsSound->midiProgramChange(ch, parm1);
+ break;
+ case MIDI_CMD_PITCH_WHEEL:
+ parm1 = *p++;
+ parm2 = *p++;
+
+ uint16 wheelPos = ((parm2 & 0x7F) << 7) | (parm1 & 0x7F); // 14-bit value
+ _gsSound->midiPitchWheel(wheelPos);
+ break;
+ }
+ }
+
+ midiObj->setPtr(p);
+}
+
+void IIgsSoundMgr::midiNoteOff(uint8 channel, uint8 note, uint8 velocity) {
+ _midiChannels[channel].noteOff(note, velocity);
+ debugC(3, kDebugLevelSound, "note off, channel %02x, note %02x, velocity %02x", channel, note, velocity);
+}
+
+void IIgsSoundMgr::midiNoteOn(uint8 channel, uint8 note, uint8 velocity) {
+ _midiChannels[channel].noteOn(note, velocity);
+ debugC(3, kDebugLevelSound, "note on, channel %02x, note %02x, velocity %02x", channel, note, velocity);
+}
+
+// TODO: Check if controllers behave differently on different MIDI channels
+// TODO: Doublecheck what other controllers than the volume controller do
+void IIgsSoundMgr::midiController(uint8 channel, uint8 controller, uint8 value) {
+ IIgsMidiChannel &midiChannel = _midiChannels[channel];
+
+ // The tested Apple IIGS AGI MIDI resources only used
+ // controllers 0 (Bank select?), 7 (Volume) and 64 (Sustain On/Off).
+ // Controller 0's parameter was in range 94-127,
+ // controller 7's parameter was in range 0-127 and
+ // controller 64's parameter was always 0 (i.e. sustain off).
+ bool unimplemented = false;
+ switch (controller) {
+ case 7: // Volume
+ midiChannel.setVolume(value);
+ break;
+ default:
+ unimplemented = true;
+ break;
+ }
+ debugC(3, kDebugLevelSound, "controller %02x, ch %02x, val %02x%s", controller, channel, value, unimplemented ? " (Unimplemented)" : "");
+}
+
+void IIgsSoundMgr::midiProgramChange(uint8 channel, uint8 program) {
+ _midiChannels[channel].setInstrument(getInstrument(program), _wave.begin());
+ debugC(3, kDebugLevelSound, "program change %02x, channel %02x", program, channel);
+}
+
+void IIgsSoundMgr::midiPitchWheel(uint8 wheelPos) {
+ // In all the tested Apple IIGS AGI MIDI resources
+ // pitch wheel commands always used 0x2000 (Center position).
+ // Therefore it should be quite safe to ignore this command.
+ debugC(3, kDebugLevelSound, "pitch wheel position %04x (Unimplemented)", wheelPos);
+}
+
+IIgsSoundMgr::IIgsSoundMgr() {
+ _midiChannels.resize(16); // Set the amount of available MIDI channels
+}
+
+const IIgsInstrumentHeader* IIgsSoundMgr::getInstrument(uint8 program) const {
+ return &_instruments[_midiProgToInst->map(program)];
+}
+
+void IIgsSoundMgr::setProgramChangeMapping(const MidiProgramChangeMapping *mapping) {
+ _midiProgToInst = mapping;
+}
+
+void IIgsSoundMgr::removeStoppedSounds() {
+ for (Common::Array<IIgsMidiChannel>::iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); ++iter)
+ iter->removeStoppedSounds();
+}
+
+void IIgsMidiChannel::removeStoppedSounds() {
+ for (int i = _gsChannels.size() - 1; i >= 0; i--)
+ if (!_gsChannels[i].playing())
+ _gsChannels.remove_at(i);
+}
+
+uint IIgsSoundMgr::activeSounds() const {
+ uint result = 0;
+
+ for (Common::Array<IIgsMidiChannel>::const_iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); ++iter)
+ result += iter->activeSounds();
+
+ return result;
+}
+
+uint IIgsMidiChannel::activeSounds() const {
+ uint result = 0;
+
+ for (const_iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
+ if (!iter->end)
+ result++;
+
+ return result;
+}
+
+void IIgsMidiChannel::setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample) {
+ _instrument = instrument;
+ _sample = sample;
+
+ // Set program on each Apple IIGS channel playing on this MIDI channel
+ for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
+ iter->setInstrument(instrument, sample);
+}
+
+void IIgsMidiChannel::setVolume(uint8 volume) {
+ _volume = volume;
+
+ // Set volume on each Apple IIGS channel playing on this MIDI channel
+ for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
+ iter->setChannelVolume(volume);
+}
+
+void IIgsMidiChannel::noteOff(uint8 note, uint8 velocity) {
+ // Go through all the notes playing on this MIDI channel
+ // and turn off the ones that are playing the given note
+ for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); ++iter)
+ if (iter->origNote == note)
+ iter->noteOff(velocity);
+}
+
+void IIgsMidiChannel::noteOn(uint8 note, uint8 velocity) {
+ IIgsChannelInfo channel;
+
+ // Use the default channel volume and instrument
+ channel.setChannelVolume(_volume);
+ channel.setInstrument(_instrument, _sample);
+
+ // Set the note on and save the channel
+ channel.noteOn(note, velocity);
+ _gsChannels.push_back(channel);
+}
+
+void IIgsChannelInfo::rewind() {
+ this->envVol = this->startEnvVol;
+ this->envSeg = 0;
+ this->pos = intToFrac(0);
+}
+
+void IIgsChannelInfo::setChannelVolume(uint8 volume) {
+ this->chanVol = intToFrac(volume);
+}
+
+void IIgsChannelInfo::setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample) {
+ assert(instrument != NULL && sample != NULL);
+ this->ins = instrument;
+ this->unrelocatedSample = sample;
+}
+
+// TODO/FIXME: Implement correctly and fully (Take velocity into account etc)
+void IIgsChannelInfo::noteOn(uint8 noteParam, uint8 velocity) {
+ this->origNote = noteParam;
+ this->startEnvVol = intToFrac(0);
+ rewind();
+
+ const IIgsWaveInfo *waveInfo = NULL;
+
+ for (uint i = 0; i < ins->oscList.count; i++)
+ if (ins->oscList(i).waves[0].top >= noteParam)
+ waveInfo = &ins->oscList(i).waves[0];
+
+ assert(waveInfo != NULL);
+
+ this->relocatedSample = this->unrelocatedSample + waveInfo->addr;
+ this->posAdd = intToFrac(0);
+ this->note = intToFrac(noteParam) + doubleToFrac(waveInfo->relPitch/256.0);
+ this->vol = doubleToFrac(fracToDouble(this->envVol) * fracToDouble(this->chanVol) / 127.0);
+ this->loop = (waveInfo->mode == OSC_MODE_LOOP);
+ this->size = waveInfo->size - waveInfo->addr;
+ this->end = waveInfo->halt;
+}
+
+// TODO/FIXME: Implement correctly and fully (Take release time and velocity into account etc)
+void IIgsChannelInfo::noteOff(uint8 velocity) {
+ this->loop = false;
+ this->envSeg = ins->relseg;
+}
+
+void IIgsChannelInfo::stop() {
+ this->end = true;
+}
+
+bool IIgsChannelInfo::playing() {
+ return !this->end;
+}
+
+/**
+ * Finds information about an Apple IIGS AGI executable based on the game ID.
+ * @return A non-null IIgsExeInfo pointer if successful, otherwise NULL.
+ */
+const IIgsExeInfo *SoundMgr::getIIgsExeInfo(enum AgiGameID gameid) const {
+ for (int i = 0; i < ARRAYSIZE(IIgsExeInfos); i++)
+ if (IIgsExeInfos[i].gameid == gameid)
+ return &IIgsExeInfos[i];
+ return NULL;
+}
+
+bool IIgsSoundMgr::loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo) {
+ bool loadedOk = false; // Was loading successful?
+ Common::File file;
+
+ // Open the executable file and check that it has correct size
+ file.open(exePath);
+ if (file.size() != (int32)exeInfo.exeSize) {
+ debugC(3, kDebugLevelSound, "Apple IIGS executable (%s) has wrong size (Is %d, should be %d)",
+ exePath.getPath().c_str(), file.size(), exeInfo.exeSize);
+ }
+
+ // Read the whole executable file into memory
+ Common::SharedPtr<Common::MemoryReadStream> data(file.readStream(file.size()));
+ file.close();
+
+ // Check that we got enough data to be able to parse the instruments
+ if (data && data->size() >= (int32)(exeInfo.instSetStart + exeInfo.instSet.byteCount)) {
+ // Check instrument set's length (The info's saved in the executable)
+ data->seek(exeInfo.instSetStart - 4);
+ uint16 instSetByteCount = data->readUint16LE();
+ if (instSetByteCount != exeInfo.instSet.byteCount) {
+ debugC(3, kDebugLevelSound, "Wrong instrument set size (Is %d, should be %d) in Apple IIGS executable (%s)",
+ instSetByteCount, exeInfo.instSet.byteCount, exePath.getPath().c_str());
+ }
+
+ // Check instrument set's md5sum
+ data->seek(exeInfo.instSetStart);
+
+ char md5str[32+1];
+ Common::md5_file_string(*data, md5str, exeInfo.instSet.byteCount);
+ if (scumm_stricmp(md5str, exeInfo.instSet.md5)) {
+ warning("Unknown Apple IIGS instrument set (md5: %s) in %s, trying to use it nonetheless",
+ md5str, exePath.getPath().c_str());
+ }
+
+ // Read in the instrument set one instrument at a time
+ data->seek(exeInfo.instSetStart);
+
+ // Load the instruments
+ _instruments.clear();
+ _instruments.reserve(exeInfo.instSet.instCount);
+
+ IIgsInstrumentHeader instrument;
+ for (uint i = 0; i < exeInfo.instSet.instCount; i++) {
+ if (!instrument.read(*data)) {
+ warning("Error loading Apple IIGS instrument (%d. of %d) from %s, not loading more instruments",
+ i + 1, exeInfo.instSet.instCount, exePath.getPath().c_str());
+ break;
+ }
+ _instruments.push_back(instrument); // Add the successfully loaded instrument to the instruments array
+ }
+
+ // Loading was successful only if all instruments were loaded successfully
+ loadedOk = (_instruments.size() == exeInfo.instSet.instCount);
+ } else // Couldn't read enough data from the executable file
+ warning("Error loading instruments from Apple IIGS executable (%s)", exePath.getPath().c_str());
+
+ return loadedOk;
+}
+
+bool IIgsSoundMgr::loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo) {
+ Common::File file;
+
+ // Open the wave file and read it into memory
+ file.open(wavePath);
+ Common::SharedPtr<Common::MemoryReadStream> uint8Wave(file.readStream(file.size()));
+ file.close();
+
+ // Check that we got the whole wave file
+ if (uint8Wave && uint8Wave->size() == SIERRASTANDARD_SIZE) {
+ // Check wave file's md5sum
+ char md5str[32+1];
+ Common::md5_file_string(*uint8Wave, md5str, SIERRASTANDARD_SIZE);
+ if (scumm_stricmp(md5str, exeInfo.instSet.waveFileMd5)) {
+ warning("Unknown Apple IIGS wave file (md5: %s, game: %s).\n" \
+ "Please report the information on the previous line to the ScummVM team.\n" \
+ "Using the wave file as it is - music may sound weird", md5str, exeInfo.exePrefix);
+ }
+
+ uint8Wave->seek(0); // Seek wave to its start
+ // Convert the wave file from 8-bit unsigned to 8-bit signed and save the result
+ _wave.resize(uint8Wave->size());
+ return SoundMgr::convertWave(*uint8Wave, _wave.begin(), uint8Wave->size());
+ } else { // Couldn't read the wave file or it had incorrect size
+ warning("Error loading Apple IIGS wave file (%s), not loading instruments", wavePath.getPath().c_str());
+ return false;
+ }
+}
+
+/**
+ * A function object (i.e. a functor) for testing if a Common::FSNode
+ * object's name is equal (Ignoring case) to a string or to at least
+ * one of the strings in a list of strings. Can be used e.g. with find_if().
+ */
+struct fsnodeNameEqualsIgnoreCase : public Common::UnaryFunction<const Common::FSNode&, bool> {
+// FIXME: This should be replaced; use SearchMan instead
+ fsnodeNameEqualsIgnoreCase(const Common::StringArray &str) : _str(str) {}
+ fsnodeNameEqualsIgnoreCase(const Common::String str) { _str.push_back(str); }
+ bool operator()(const Common::FSNode &param) const {
+ for (Common::StringArray::const_iterator iter = _str.begin(); iter != _str.end(); ++iter)
+ if (param.getName().equalsIgnoreCase(*iter))
+ return true;
+ return false;
+ }
+private:
+ Common::StringArray _str;
+};
+
+bool SoundMgr::loadInstruments() {
+ // Check that the platform is Apple IIGS, as only it uses custom instruments
+ if (_vm->getPlatform() != Common::kPlatformApple2GS) {
+ debugC(3, kDebugLevelSound, "Platform isn't Apple IIGS so not loading any instruments");
+ return true;
+ }
+
+ // Get info on the particular Apple IIGS AGI game's executable
+ const IIgsExeInfo *exeInfo = getIIgsExeInfo((enum AgiGameID) _vm->getGameID());
+ if (exeInfo == NULL) {
+ warning("Unsupported Apple IIGS game, not loading instruments");
+ return false;
+ }
+
+ // List files in the game path
+ Common::FSList fslist;
+ Common::FSNode dir(ConfMan.get("path"));
+ if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) {
+ warning("Invalid game path (\"%s\"), not loading Apple IIGS instruments", dir.getPath().c_str());
+ return false;
+ }
+
+ // Populate executable filenames list (Long filename and short filename) for searching
+ Common::StringArray exeNames;
+ exeNames.push_back(Common::String(exeInfo->exePrefix) + ".SYS16");
+ exeNames.push_back(Common::String(exeInfo->exePrefix) + ".SYS");
+
+ // Populate wave filenames list (Long filename and short filename) for searching
+ Common::StringArray waveNames;
+ waveNames.push_back("SIERRASTANDARD");
+ waveNames.push_back("SIERRAST");
+
+ // Search for the executable file and the wave file (i.e. check if any of the filenames match)
+ Common::FSList::const_iterator exeFsnode, waveFsnode;
+ exeFsnode = Common::find_if(fslist.begin(), fslist.end(), fsnodeNameEqualsIgnoreCase(exeNames));
+ waveFsnode = Common::find_if(fslist.begin(), fslist.end(), fsnodeNameEqualsIgnoreCase(waveNames));
+
+ // Make sure that we found the executable file
+ if (exeFsnode == fslist.end()) {
+ warning("Couldn't find Apple IIGS game executable (%s), not loading instruments", exeNames.begin()->c_str());
+ return false;
+ }
+
+ // Make sure that we found the wave file
+ if (waveFsnode == fslist.end()) {
+ warning("Couldn't find Apple IIGS wave file (%s), not loading instruments", waveNames.begin()->c_str());
+ return false;
+ }
+
+ // Set the MIDI program change to instrument number mapping and
+ // load the instrument headers and their sample data.
+ // None of the tested SIERRASTANDARD-files have zeroes in them so
+ // there's no need to check for prematurely ending samples here.
+ _gsSound->setProgramChangeMapping(&exeInfo->instSet.progToInst);
+ return _gsSound->loadWaveFile(*waveFsnode, *exeInfo) && _gsSound->loadInstrumentHeaders(*exeFsnode, *exeInfo);
+}
+
+} // End of namespace Agi