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author | Jussi Pitkanen | 2011-04-09 00:48:26 +0300 |
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committer | Jussi Pitkanen | 2011-04-09 00:48:26 +0300 |
commit | d660b7f78d260444fdd82fe88d306138bdeaf8f7 (patch) | |
tree | 32fef2bf693f7cde953df02bc1358330020e3090 /engines/agi/sound_2gs.h | |
parent | eb731514f7b27ca61b697ece0295dd79c29c141a (diff) | |
download | scummvm-rg350-d660b7f78d260444fdd82fe88d306138bdeaf8f7.tar.gz scummvm-rg350-d660b7f78d260444fdd82fe88d306138bdeaf8f7.tar.bz2 scummvm-rg350-d660b7f78d260444fdd82fe88d306138bdeaf8f7.zip |
AGI: Refactor and fix Apple IIGS sound generator
Make the player be centered on a fixed number of "generators" instead of
MIDI channels that arbitrarily allocate generators for notes.
Make the audio stream to be stereo and for sample rate use _sampleRate.
Rewrite the synthesis core:
* Make generators use both oscillators
* Implement swap mode for oscillators
* Fix envelope update frequency
Diffstat (limited to 'engines/agi/sound_2gs.h')
-rw-r--r-- | engines/agi/sound_2gs.h | 327 |
1 files changed, 125 insertions, 202 deletions
diff --git a/engines/agi/sound_2gs.h b/engines/agi/sound_2gs.h index 76f0642b7b..e729699bae 100644 --- a/engines/agi/sound_2gs.h +++ b/engines/agi/sound_2gs.h @@ -31,45 +31,30 @@ namespace Agi { -#define BUFFER_SIZE 410 - -// Apple IIGS MIDI uses 60 ticks per second (Based on tests with Apple IIGS -// KQ1 and SQ1 under MESS 0.124a). So we make the audio buffer size to be a -// 1/60th of a second in length. That should be getSampleRate() / 60 samples -// in length but as getSampleRate() is always 22050 at the moment we just use -// the hardcoded value of 368 (22050/60 = 367.5 which rounds up to 368). -// FIXME: Use getSampleRate() / 60 rather than a hardcoded value -#define IIGS_BUFFER_SIZE 368 - -// MIDI command values (Shifted right by 4 so they're in the lower nibble) -#define MIDI_CMD_NOTE_OFF 0x08 -#define MIDI_CMD_NOTE_ON 0x09 -#define MIDI_CMD_CONTROLLER 0x0B -#define MIDI_CMD_PROGRAM_CHANGE 0x0C -#define MIDI_CMD_PITCH_WHEEL 0x0E -// Whole MIDI byte values (Command and channel info together) -#define MIDI_BYTE_STOP_SEQUENCE 0xFC -#define MIDI_BYTE_TIMER_SYNC 0xF8 - -struct IIgsEnvelopeSegment { - uint8 bp; - uint16 inc; ///< 8b.8b fixed point, very probably little endian -}; - -#define ENVELOPE_SEGMENT_COUNT 8 -struct IIgsEnvelope { - IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT]; - - /** Reads an Apple IIGS envelope from then given stream. */ - bool read(Common::SeekableReadStream &stream); -}; - -// 2**(1/12) i.e. the 12th root of 2 -#define SEMITONE 1.059463094359295 - -// C6's frequency is A4's (440 Hz) frequency but one full octave and three semitones higher -// i.e. C6_FREQ = 440 * pow(2.0, 15/12.0) -#define C6_FREQ 1046.502261202395 +// Sample data in SIERRASTANDARD files is in unsigned 8-bit format. A zero +// occurring in the sample data causes the ES5503 wavetable sound chip in +// Apple IIGS to halt the corresponding oscillator immediately. We preprocess +// the sample data by converting it to signed values and the instruments by +// detecting prematurely stopping samples beforehand. +// +// Note: None of the tested SIERRASTANDARD files have zeroes in them. So in +// practice there is no need to check for them. However, they still do exist +// in the sample resources. +#define ZERO_OFFSET 0x80 + +// Apple IIGS envelope update frequency defaults to 100Hz. It can be changed, +// so there might be differences per game, for example. +#define ENVELOPE_COEF 100 / _sampleRate + +// MIDI player commands +#define MIDI_NOTE_OFF 0x8 +#define MIDI_NOTE_ON 0x9 +#define MIDI_CONTROLLER 0xB +#define MIDI_PROGRAM_CHANGE 0xC +#define MIDI_PITCH_WHEEL 0xE + +#define MIDI_STOP_SEQUENCE 0xFC +#define MIDI_TIMER_SYNC 0xF8 // Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments). #define SIERRASTANDARD_SIZE 65536 @@ -78,63 +63,34 @@ struct IIgsEnvelope { // Chosen empirically based on Apple IIGS AGI game data, increase if needed. #define MAX_INSTRUMENTS 28 -struct IIgsWaveInfo { - uint8 top; - uint addr; - uint size; -// Oscillator channel -#define OSC_CHANNEL_RIGHT 0 -#define OSC_CHANNEL_LEFT 1 - uint channel; -// Oscillator mode -#define OSC_MODE_LOOP 0 -#define OSC_MODE_ONESHOT 1 -#define OSC_MODE_SYNC_AM 2 -#define OSC_MODE_SWAP 3 - uint mode; - bool halt; - int16 relPitch; ///< Relative pitch in semitones (Signed 8b.8b fixed point) - - /** Reads an Apple IIGS wave information structure from the given stream. */ - bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false); - bool finalize(Common::SeekableReadStream &uint8Wave); -}; - -// Number of waves per Apple IIGS sound oscillator -#define WAVES_PER_OSCILLATOR 2 - -/** An Apple IIGS sound oscillator. Consists always of two waves. */ -struct IIgsOscillator { - IIgsWaveInfo waves[WAVES_PER_OSCILLATOR]; - - bool finalize(Common::SeekableReadStream &uint8Wave); -}; - -// Maximum number of oscillators in an Apple IIGS instrument. -// Chosen empirically based on Apple IIGS AGI game data, increase if needed. -#define MAX_OSCILLATORS 4 - -/** An Apple IIGS sound oscillator list. */ -struct IIgsOscillatorList { - uint count; ///< Oscillator count - IIgsOscillator osc[MAX_OSCILLATORS]; ///< The oscillators - - /** Indexing operators for easier access to the oscillators. */ - const IIgsOscillator &operator()(uint index) const { return osc[index]; } - IIgsOscillator &operator()(uint index) { return osc[index]; } +// The MIDI player allocates one generator for each note it starts to play. +// Here the maximum number of generators is defined. Feel free to increase +// this if it does not seem to be enough. +#define MAX_GENERATORS 16 - /** Reads an Apple IIGS oscillator list from the given stream. */ - bool read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr = false); - bool finalize(Common::SeekableReadStream &uint8Wave); -}; +#define ENVELOPE_SEGMENT_COUNT 8 +#define MAX_OSCILLATOR_WAVES 127 // Maximum is one for every MIDI key struct IIgsInstrumentHeader { - IIgsEnvelope env; - uint8 relseg; - uint8 bendrange; - uint8 vibdepth; - uint8 vibspeed; - IIgsOscillatorList oscList; + struct { + frac_t bp; // Envelope segment breakpoint + frac_t inc; // Envelope segment velocity + } env[ENVELOPE_SEGMENT_COUNT]; + uint8 seg; // Envelope release segment + uint8 bend; // Maximum range for pitch bend + uint8 vibDepth; // Vibrato depth + uint8 vibSpeed; // Vibrato speed + uint8 waveCount[2]; // Wave count for both generators + struct { + uint8 key; // Highest MIDI key to use this wave + int8* base; // Pointer to wave data + uint size; // Wave size + bool halt; // Oscillator halted? + bool loop; // Loop mode? + bool swap; // Swap mode? + bool chn; // Output channel (left / right) + int16 tune; // Fine tune in semitones (8.8 fixed point) + } wave[2][MAX_OSCILLATOR_WAVES]; /** * Read an Apple IIGS instrument header from the given stream. @@ -143,7 +99,7 @@ struct IIgsInstrumentHeader { * @return True if successful, false otherwise. */ bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false); - bool finalize(Common::SeekableReadStream &uint8Wave); + bool finalize(int8 *); }; struct IIgsSampleHeader { @@ -162,33 +118,32 @@ struct IIgsSampleHeader { * @return True if successful, false otherwise. */ bool read(Common::SeekableReadStream &stream); - bool finalize(Common::SeekableReadStream &uint8Wave); + bool finalize(int8 *sample); }; -struct IIgsChannelInfo { - const IIgsInstrumentHeader *ins; ///< Instrument info - const int8 *relocatedSample; ///< Source sample data (8-bit signed format) using relocation - const int8 *unrelocatedSample; ///< Source sample data (8-bit signed format) without relocation - frac_t pos; ///< Current sample position - frac_t posAdd; ///< Current sample position adder (Calculated using note, vibrato etc) - uint8 origNote; ///< The original note without the added relative pitch - frac_t note; ///< Note (With the added relative pitch) - frac_t vol; ///< Current volume (Takes both channel volume and enveloping into account) - frac_t chanVol; ///< Channel volume - frac_t startEnvVol; ///< Starting envelope volume - frac_t envVol; ///< Current envelope volume - uint envSeg; ///< Current envelope segment - uint size; ///< Sample size - bool loop; ///< Should we loop the sample? - bool end; ///< Has the playing ended? - - void rewind(); ///< Rewinds the sound playing on this channel to its start - void setChannelVolume(uint8 volume); ///< Sets the channel volume - void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); ///< Sets the instrument to be used on this channel - void noteOn(uint8 noteParam, uint8 velocity); ///< Starts playing a note on this channel - void noteOff(uint8 velocity); ///< Releases the note on this channel - void stop(); ///< Stops the note playing on this channel instantly - bool playing(); ///< Is there a note playing on this channel? +class IIgsGenerator { +public: + IIgsGenerator() : ins(NULL), key(-1), chn(-1) {} + void setInstrument(IIgsInstrumentHeader *ins); + void noteOn(uint8 key, uint8 velocity); + void noteOff(); + + const IIgsInstrumentHeader *ins; ///< Currently used instrument + int key; ///< MIDI key + int vel; ///< MIDI velocity (& channel volume) + int chn; ///< MIDI channel + struct { + int8 *base; ///< Sample base pointer + uint size; ///< Sample size + frac_t p; ///< Sample pointer + frac_t pd; ///< Sample pointer delta + bool halt; ///< Is oscillator halted? + bool loop; ///< Is looping enabled? + bool swap; ///< Is swapping enabled? + bool chn; ///< Output channel (left / right) + } osc[2]; + int seg; ///< Current envelope segment + frac_t a; ///< Current envelope amplitude }; class IIgsMidi : public AgiSound { @@ -198,15 +153,14 @@ public: virtual uint16 type() { return _type; } virtual const uint8 *getPtr() { return _ptr; } virtual void setPtr(const uint8 *ptr) { _ptr = ptr; } - virtual void rewind() { _ptr = _data + 2; _midiTicks = _soundBufTicks = 0; } + virtual void rewind() { _ptr = _data + 2; _ticks = 0; } protected: uint8 *_data; ///< Raw sound resource data const uint8 *_ptr; ///< Pointer to the current position in the MIDI data uint32 _len; ///< Length of the raw sound resource uint16 _type; ///< Sound resource type public: - uint _midiTicks; ///< MIDI song position in ticks (1/60ths of a second) - uint _soundBufTicks; ///< Sound buffer position in ticks (1/60ths of a second) + uint _ticks; ///< MIDI song position in ticks (1/60ths of a second) }; class IIgsSample : public AgiSound { @@ -222,7 +176,7 @@ protected: }; /** Apple IIGS MIDI program change to instrument number mapping. */ -struct MidiProgramChangeMapping { +struct IIgsMidiProgramMapping { byte midiProgToInst[44]; ///< Lookup table for the MIDI program number to instrument number mapping byte undefinedInst; ///< The undefined instrument number @@ -233,12 +187,12 @@ struct MidiProgramChangeMapping { }; /** Apple IIGS AGI instrument set information. */ -struct InstrumentSetInfo { +struct IIgsInstrumentSetInfo { uint byteCount; ///< Length of the whole instrument set in bytes uint instCount; ///< Amount of instrument in the set const char *md5; ///< MD5 hex digest of the whole instrument set const char *waveFileMd5; ///< MD5 hex digest of the wave file (i.e. the sample data used by the instruments) - const MidiProgramChangeMapping *progToInst; ///< Program change to instrument number mapping + const IIgsMidiProgramMapping *progToInst; ///< Program change to instrument number mapping }; /** Apple IIGS AGI executable file information. */ @@ -248,27 +202,19 @@ struct IIgsExeInfo { uint agiVer; ///< Apple IIGS AGI version number, not strictly needed uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes uint instSetStart; ///< Starting offset of the instrument set inside the executable file - const InstrumentSetInfo *instSet; ///< Information about the used instrument set + const IIgsInstrumentSetInfo *instSet; ///< Information about the used instrument set }; class IIgsMidiChannel { public: - IIgsMidiChannel() : _instrument(0), _sample(0), _volume(0) {} - uint activeSounds() const; ///< How many active sounds are playing? - void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); - void setVolume(uint8 volume); - void noteOff(uint8 note, uint8 velocity); - void noteOn(uint8 note, uint8 velocity); - void stopSounds(); ///< Clears the channel of any sounds - void removeStoppedSounds(); ///< Removes all stopped sounds from this MIDI channel -public: - typedef Common::Array<IIgsChannelInfo>::const_iterator const_iterator; - typedef Common::Array<IIgsChannelInfo>::iterator iterator; - Common::Array<IIgsChannelInfo> _gsChannels; ///< Apple IIGS channels playing on this MIDI channel -protected: + IIgsMidiChannel() : _instrument(NULL), _volume(127) {} + void setInstrument(const IIgsInstrumentHeader *instrument) { _instrument = instrument; } + const IIgsInstrumentHeader* getInstrument() { return _instrument; } + void setVolume(int volume) { _volume = volume; } + int getVolume() { return _volume; } +private: const IIgsInstrumentHeader *_instrument; ///< Instrument used on this MIDI channel - const int8 *_sample; ///< Sample data used on this MIDI channel - uint8 _volume; ///< MIDI controller number 7 (Volume) + int _volume; ///< MIDI controller number 7 (Volume) }; class SoundGen2GS : public SoundGen, public Audio::AudioStream { @@ -279,73 +225,50 @@ public: void play(int resnum); void stop(void); - // AudioStream API int readBuffer(int16 *buffer, const int numSamples); - bool isStereo() const { - return false; - } - - bool endOfData() const { - return false; - } - - int getRate() const { - // FIXME: Ideally, we should use _sampleRate. - return 22050; - } + bool isStereo() const { return true; } + bool endOfData() const { return false; } + int getRate() const { return _sampleRate; } private: - bool _disabledMidi; - int _playingSound; - bool _playing; - - int16 *_sndBuffer; - -/** - * Class for managing Apple IIGS sound channels. - * TODO: Check what instruments are used by default on the MIDI channels - * FIXME: Some instrument choices sound wrong - */ -private: - typedef Common::Array<IIgsMidiChannel>::const_iterator const_iterator; - typedef Common::Array<IIgsMidiChannel>::iterator iterator; - static const uint kSfxMidiChannel = 0; ///< The MIDI channel used for playing sound effects - + // Loader methods bool loadInstruments(); - const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const; + bool loadInstrumentHeaders(Common::String &exePath, const IIgsExeInfo &exeInfo); + bool loadWaveFile(Common::String &wavePath, const IIgsExeInfo &exeInfo); - void setProgramChangeMapping(const MidiProgramChangeMapping *mapping); - bool loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo); - bool loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo); - - // Miscellaneous methods - void fillAudio(int16 *stream, uint len); - uint32 mixSound(); - void playSound(); - uint activeSounds() const; ///< How many active sounds are playing? - void stopSounds(); ///< Stops all sounds - void removeStoppedSounds(); ///< Removes all stopped sounds from the MIDI channels - - // For playing Apple IIGS AGI samples (Sound effects etc) - bool playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample); - void playMidiSound(); - void playSampleSound(); - - // MIDI commands - void midiNoteOff(uint8 channel, uint8 note, uint8 velocity); - void midiNoteOn(uint8 channel, uint8 note, uint8 velocity); - void midiController(uint8 channel, uint8 controller, uint8 value); - void midiProgramChange(uint8 channel, uint8 program); - void midiPitchWheel(uint8 wheelPos); - //protected: - const IIgsInstrumentHeader* getInstrument(uint8 program) const; - //public: - Common::Array<IIgsMidiChannel> _midiChannels; ///< Information about each MIDI channel - //protected: - Common::Array<int8> _wave; ///< Sample data used by the Apple IIGS MIDI instruments - const MidiProgramChangeMapping *_midiProgToInst; ///< MIDI program change to instrument number mapping - Common::Array<IIgsInstrumentHeader> _instruments; ///< Instruments used by the Apple IIGS AGI + const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const; + void setProgramChangeMapping(const IIgsMidiProgramMapping *mapping); + + // Player methods + void advancePlayer(); ///< Advance the player + void advanceMidiPlayer(); ///< Advance MIDI player + uint generateOutput(); ///< Fill the output buffer + + void haltGenerators(); ///< Halt all generators + uint activeGenerators(); ///< How many generators are active? + + void midiNoteOff(int channel, int note, int velocity); + void midiNoteOn(int channel, int note, int velocity); + double midiKeyToFreq(int key, double finetune); + IIgsInstrumentHeader* getInstrument(uint8 program) { return &_instruments[_progToInst->map(program)]; }; + IIgsGenerator* allocateGenerator() { IIgsGenerator* g = &_generators[_nextGen++]; _nextGen %= 16; return g; } + + bool _disableMidi; ///< Disable MIDI if loading instruments fail + int _playingSound; ///< Resource number for the currently playing sound + bool _playing; ///< True when the resource is still playing + + IIgsGenerator _generators[MAX_GENERATORS]; ///< IIGS sound generators that are used to play single notes + uint _nextGen; ///< Next generator available for allocation + IIgsMidiChannel _channels[16]; ///< MIDI channels + Common::Array<IIgsInstrumentHeader> _instruments; ///< Instrument data + const IIgsMidiProgramMapping *_progToInst; ///< MIDI program number to instrument mapping + int8 *_wavetable; ///< Sample data used by the instruments + uint _ticks; ///< MIDI ticks (60Hz) + int16 *_out; ///< Output buffer + uint _outSize; ///< Output buffer size + + static const int kSfxMidiChannel = 15; ///< MIDI channel used for playing sample resources }; } // End of namespace Agi |