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authorMatthew Hoops2011-08-14 13:08:44 -0400
committerMatthew Hoops2011-08-14 13:10:43 -0400
commitde6390dddbf4f73f3adc68585232f4d4bd836e13 (patch)
treef52fdbdf810f6f5df40a4313119d7e14ead96618 /engines/agi/sound_midi.h
parent913e15db5874692f2bd8bf3e27a8d1813c84605f (diff)
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AGI: Make the sound code use AgiBase instead of AgiEngine
In preparation of using the sound code with Winnie
Diffstat (limited to 'engines/agi/sound_midi.h')
-rw-r--r--engines/agi/sound_midi.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/sound_midi.h b/engines/agi/sound_midi.h
index 92a4002498..36bd66ee76 100644
--- a/engines/agi/sound_midi.h
+++ b/engines/agi/sound_midi.h
@@ -45,7 +45,7 @@ protected:
class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer {
public:
- SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer);
+ SoundGenMIDI(AgiBase *vm, Audio::Mixer *pMixer);
void play(int resnum);
// We must overload stop() here to implement the pure virtual