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author | Johannes Schickel | 2016-02-02 18:43:36 +0100 |
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committer | Johannes Schickel | 2016-02-02 20:15:18 +0100 |
commit | 6778175f6d2ba33565b15d3b94c8eea4b0ec3215 (patch) | |
tree | 9bd26262ae254315531c61cb055e0a238b79cfa1 /engines/agi/sprite.cpp | |
parent | 9ad3712aa30944fa3bdc5e03eb87499daf626592 (diff) | |
download | scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.tar.gz scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.tar.bz2 scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.zip |
AGI: Fix formatting.
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.
astyle + manual fixup
Diffstat (limited to 'engines/agi/sprite.cpp')
-rw-r--r-- | engines/agi/sprite.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp index a3920c39b1..74f20c1d22 100644 --- a/engines/agi/sprite.cpp +++ b/engines/agi/sprite.cpp @@ -253,7 +253,7 @@ void SpritesMgr::drawCel(ScreenObjEntry *screenObj) { curY++; } - if (screenObj->objectNr == 0) { // if ego, update if ego is visible at the moment + if (screenObj->objectNr == 0) { // if ego, update if ego is visible at the moment _vm->setFlag(VM_FLAG_EGO_INVISIBLE, isViewHidden); } } @@ -451,7 +451,7 @@ void SpritesMgr::addToPic(int16 viewNr, int16 loopNr, int16 celNr, int16 xPos, i screenObj->priority = priority; eraseSprites(); - + // bugs related to this code: required by Gold Rush (see Sarien bug #587558) if (screenObj->priority == 0) { screenObj->priority = _gfx->priorityFromY(screenObj->yPos); @@ -477,7 +477,7 @@ void SpritesMgr::addToPicDrawPriorityBox(ScreenObjEntry *screenObj, int16 border int16 height = 0; int16 width = 0; int16 offsetX = 0; - + // Figure out the height of the box curY = screenObj->yPos; do { @@ -494,7 +494,7 @@ void SpritesMgr::addToPicDrawPriorityBox(ScreenObjEntry *screenObj, int16 border // now actually draw lower horizontal line curY = screenObj->yPos; curX = screenObj->xPos; - + width = screenObj->xSize; while (width) { _gfx->putPixel(curX, curY, GFX_SCREEN_MASK_PRIORITY, 0, border); |