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author | Eugene Sandulenko | 2010-06-15 10:32:25 +0000 |
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committer | Eugene Sandulenko | 2010-06-15 10:32:25 +0000 |
commit | 88421532aa2fc34fda1a940a4ba994f96e324574 (patch) | |
tree | 5dba6a6a16f879f27ccdeafb7f110e157df2ec23 /engines/agi/sprite.cpp | |
parent | 462d1afed8ffbc9a018d07d0c0b280af448e7b52 (diff) | |
download | scummvm-rg350-88421532aa2fc34fda1a940a4ba994f96e324574.tar.gz scummvm-rg350-88421532aa2fc34fda1a940a4ba994f96e324574.tar.bz2 scummvm-rg350-88421532aa2fc34fda1a940a4ba994f96e324574.zip |
AGI: Implemented immediate update for most of gfx to match original.
This fixes many subtle effects as in many cases there were no
special pausing and engine relied only on the slowliness of the
machine.
svn-id: r49745
Diffstat (limited to 'engines/agi/sprite.cpp')
-rw-r--r-- | engines/agi/sprite.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp index 611dd16478..d3bd1a6212 100644 --- a/engines/agi/sprite.cpp +++ b/engines/agi/sprite.cpp @@ -391,7 +391,7 @@ void SpritesMgr::freeList(SpriteList &l) { * Copy sprites from the pic buffer to the screen buffer, and check if * sprites of the given list have moved. */ -void SpritesMgr::commitSprites(SpriteList &l) { +void SpritesMgr::commitSprites(SpriteList &l, bool immediate) { SpriteList::iterator iter; for (iter = l.begin(); iter != l.end(); ++iter) { Sprite *s = *iter; @@ -404,7 +404,7 @@ void SpritesMgr::commitSprites(SpriteList &l) { s->v->celData2 = s->v->celData; - commitBlock(x1, y1, x2, y2); + commitBlock(x1, y1, x2, y2, immediate); if (s->v->stepTimeCount != s->v->stepTime) continue; @@ -458,11 +458,11 @@ void SpritesMgr::blitSprites(SpriteList& l) { */ void SpritesMgr::commitUpdSprites() { - commitSprites(_sprUpd); + commitSprites(_sprUpd, true); } void SpritesMgr::commitNonupdSprites() { - commitSprites(_sprNonupd); + commitSprites(_sprNonupd, true); } // check moves in both lists @@ -651,7 +651,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in blitBoth(); - commitBlock(x1, y1, x2, y2); + commitBlock(x1, y1, x2, y2, true); } /** @@ -682,15 +682,15 @@ void SpritesMgr::showObj(int n) { objsSaveArea(&s); blitCel(x1, y1, 15, c, _vm->_game.views[n].agi256_2); - commitBlock(x1, y1, x2, y2); + commitBlock(x1, y1, x2, y2, true); _vm->messageBox(_vm->_game.views[n].descr); objsRestoreArea(&s); - commitBlock(x1, y1, x2, y2); + commitBlock(x1, y1, x2, y2, true); free(s.buffer); } -void SpritesMgr::commitBlock(int x1, int y1, int x2, int y2) { +void SpritesMgr::commitBlock(int x1, int y1, int x2, int y2, bool immediate) { int i, w, offset; uint8 *q; @@ -714,6 +714,9 @@ void SpritesMgr::commitBlock(int x1, int y1, int x2, int y2) { } _gfx->flushBlockA(x1, y1 + offset, x2, y2 + offset); + + if (immediate) + _gfx->doUpdate(); } SpritesMgr::SpritesMgr(AgiEngine *agi, GfxMgr *gfx) { |