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author | Martin Kiewitz | 2016-02-03 01:41:32 +0100 |
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committer | Martin Kiewitz | 2016-02-03 01:41:32 +0100 |
commit | 702b66a49d27bb683e43083e6bf5efacf7cdd996 (patch) | |
tree | 3bc2e32e6d98e04f4f9219fef92ac095c618650f /engines/agi/systemui.h | |
parent | 8271058a4598e25096fe305f2c0beb7d2613e178 (diff) | |
download | scummvm-rg350-702b66a49d27bb683e43083e6bf5efacf7cdd996.tar.gz scummvm-rg350-702b66a49d27bb683e43083e6bf5efacf7cdd996.tar.bz2 scummvm-rg350-702b66a49d27bb683e43083e6bf5efacf7cdd996.zip |
AGI: Make inner loop handlers consistent
Diffstat (limited to 'engines/agi/systemui.h')
-rw-r--r-- | engines/agi/systemui.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/systemui.h b/engines/agi/systemui.h index d399f35db2..2792d73452 100644 --- a/engines/agi/systemui.h +++ b/engines/agi/systemui.h @@ -71,7 +71,7 @@ public: int16 askForRestoreGameSlot(); bool askForSaveGameDescription(int16 slotId, Common::String &newDescription); - void savedGameSlot_CharPress(int16 newChar); + void savedGameSlot_KeyPress(uint16 newKey); private: int16 askForSavedGameSlot(const char *slotListText); |