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author | Nicola Mettifogo | 2008-01-09 21:46:57 +0000 |
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committer | Nicola Mettifogo | 2008-01-09 21:46:57 +0000 |
commit | bdf440fdaebf74e07ff6889c15b11ab61a8c7e59 (patch) | |
tree | 40a673b0049bd8d0a6e6e096145b59c2cc2cb0ff /engines/agi/text.cpp | |
parent | 29d1749db5496f37dc053ccecba3fc1a7606289d (diff) | |
download | scummvm-rg350-bdf440fdaebf74e07ff6889c15b11ab61a8c7e59.tar.gz scummvm-rg350-bdf440fdaebf74e07ff6889c15b11ab61a8c7e59.tar.bz2 scummvm-rg350-bdf440fdaebf74e07ff6889c15b11ab61a8c7e59.zip |
Replaced the remaining old string code with the new label code. All the text is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer.
svn-id: r30360
Diffstat (limited to 'engines/agi/text.cpp')
0 files changed, 0 insertions, 0 deletions