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authorMartin Kiewitz2016-02-27 21:44:21 +0100
committerMartin Kiewitz2016-02-27 21:44:21 +0100
commite1c36a52b561463217e22687605d2f4f1dc33be6 (patch)
tree467a36e258d105164bc4e1883f15af66bcc4693f /engines/agi/text.h
parent9059189e35b37f7c4bec2714cf866e67d80c140d (diff)
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AGI: Add support for upscaling and Hercules hires font
- User option to force Hercules hires font for any rendering mode - Also change mouse cursor hotspots from 1,1 to 0,0 - Fix inaccuracy in mouse controlled game menu - Change render_Block(), drawBox(), drawDisplayRect() to use upper Y instead of lower Y. Original AGI uses lower Y, but upper Y makes upscaling way easier.
Diffstat (limited to 'engines/agi/text.h')
-rw-r--r--engines/agi/text.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/text.h b/engines/agi/text.h
index 72d012b917..7e9228e30a 100644
--- a/engines/agi/text.h
+++ b/engines/agi/text.h
@@ -55,7 +55,7 @@ struct MessageState_Struct {
uint16 printed_Height;
int16 backgroundPos_x;
- int16 backgroundPos_y;
+ int16 backgroundPos_y; // original AGI used lowerY here, we use upperY so that upscaling is easier
int16 backgroundSize_Width;
int16 backgroundSize_Height;
};