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authorMartin Kiewitz2016-01-29 13:13:40 +0100
committerMartin Kiewitz2016-01-29 13:22:22 +0100
commit8a595e7771aa89d06876e13d7ab6751e26da8982 (patch)
treedfc61e112c9f7e5b1d9e295fbb60edf4ae1b65f3 /engines/agi/words.h
parent1e73796bd0b17740ca4c35b9a7bd1882f9de6a37 (diff)
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AGI: graphics rewrite + cleanup
- graphics code fully rewritten - Apple IIgs font support - Amiga Topaz support - Word parser rewritten - menu code rewritten - removed forced 2 second delay on all room changes replaced with heuristic to detect situations, where it's required - lots of naming cleanup - new console commands show_map, screenobj, vmvars and vmflags - all sorts of hacks/workarounds removed - added SCI wait mouse cursor - added Apple IIgs mouse cursor - added Atari ST mouse cursor - added Amiga/Apple IIgs transition - added Atari ST transition - user can select another render mode and use Apple IIgs palette + transition for PC versions - inventory screen rewritten - SetSimple command now properly implemented - PreAGI Mickey: Sierra logo now shown - saved games: now saving controller key mapping also saving automatic save data (SetSimple command) - fixed invalid memory access when saving games (31 bytes were saved using Common::String c_ptr() Special Thanks to: - fuzzie for helping out with the Apple IIgs font + valgrind - eriktorbjorn for helping out with valgrind - LordHoto for figuring out the code, that caused invalid memory access in the original code, when saving a game - sev for help out with reversing the Amiga transition currently missing: - mouse support for menu - mouse support for system dialogs - predictive dialog support
Diffstat (limited to 'engines/agi/words.h')
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef AGI_WORDS_H
+#define AGI_WORDS_H
+
+namespace Agi {
+
+#define DICTIONARY_RESULT_UNKNOWN -1
+#define DICTIONARY_RESULT_IGNORE 0
+
+struct WordEntry {
+ uint16 id;
+ Common::String word;
+};
+
+class Words {
+public:
+ Words(AgiEngine *vm);
+ ~Words();
+
+private:
+ AgiEngine *_vm;
+
+ // Dictionary
+ Common::Array<WordEntry *> _dictionaryWords[26];
+
+ WordEntry _egoWords[MAX_WORDS];
+ uint16 _egoWordCount;
+
+public:
+ uint16 getEgoWordCount();
+ const char *getEgoWord(int16 wordNr);
+ uint16 getEgoWordId(int16 wordNr);
+
+ int loadDictionary_v1(Common::File &f);
+ int loadDictionary(const char *fname);
+ void unloadDictionary();
+
+ void clearEgoWords();
+ void parseUsingDictionary(char *rawUserInput);
+
+private:
+ void cleanUpInput(const char *userInput, Common::String &cleanInput);
+ int16 findWordInDictionary(const Common::String &userInput, uint16 userInputLen, uint16 userInputPos, uint16 &foundWordLen);
+};
+
+} // End of namespace Agi
+
+#endif /* AGI_WORDS_H */