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authorKari Salminen2008-01-03 08:41:40 +0000
committerKari Salminen2008-01-03 08:41:40 +0000
commit0ddfc0a64ea457cc65df92d8e359a900a0bfed6a (patch)
tree507730ce5344e2a92b74b0be2dcc495d65b13cda /engines/agi
parent967e56996a429dcbde6e70bec842c3f87df258fd (diff)
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Fix for the Space Trek sprite duplication bug (#1659209). Makes commands position and position.v use coordinate clipping for Space Trek.
svn-id: r30190
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/agi.h7
-rw-r--r--engines/agi/detection.cpp2
-rw-r--r--engines/agi/op_cmd.cpp22
-rw-r--r--engines/agi/view.cpp9
4 files changed, 38 insertions, 2 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index d5959382ef..7aa218d0fa 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -130,6 +130,9 @@ enum AgiGameType {
/*
* GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
* uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5.
+ *
+ * GF_CLIPCOORDS means that views' coordinates must be clipped at least in commands
+ * position and position.v.
*/
enum AgiGameFeatures {
GF_AGIMOUSE = (1 << 0),
@@ -141,7 +144,8 @@ enum AgiGameFeatures {
GF_FANMADE = (1 << 6),
GF_MENUS = (1 << 7),
GF_ESCPAUSE = (1 << 8),
- GF_OLDAMIGAV20 = (1 << 9)
+ GF_OLDAMIGAV20 = (1 << 9),
+ GF_CLIPCOORDS = (1 << 10)
};
struct AGIGameDescription;
@@ -873,6 +877,7 @@ private:
public:
void setCel(VtEntry *, int);
+ void clipViewCoordinates(VtEntry *v);
void setLoop(VtEntry *, int);
void setView(VtEntry *, int);
void startUpdate(VtEntry *);
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 39442a5c8e..94947f1395 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -2011,7 +2011,7 @@ static const AGIGameDescription gameDescriptions[] = {
FANMADE_I("sq0", "v1.04", "2ad9d1a4624a98571ee77dcc83f231b6"),
FANMADE_I("sqx", "v10.0 Feb 05", "c992ae2f8ab18360404efdf16fa9edd1"),
FANMADE_I("sqx", "v10.0 Jul 18", "812edec45cefad559d190ffde2f9c910"),
- FANMADE("Space Trek (v1.0)", "807a1aeadb2ace6968831d36ab5ea37a"),
+ FANMADE_F("Space Trek (v1.0)", "807a1aeadb2ace6968831d36ab5ea37a", GF_CLIPCOORDS),
FANMADE("Special Delivery", "88764dfe61126b8e73612c851b510a33"),
FANMADE("Speeder Bike Challenge (v1.0)", "2deb25bab379285ca955df398d96c1e7"),
FANMADE("Star Commander 1 - The Escape (v1.0)", "a7806f01e6fa14ebc029faa58f263750"),
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 7418d043be..873c0c5a11 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -757,11 +757,33 @@ cmd(erase) {
cmd(position) {
vt.xPos = vt.xPos2 = p1;
vt.yPos = vt.yPos2 = p2;
+
+ // WORKAROUND: Part of the fix for bug #1659209 "AGI: Space Trek sprite duplication"
+ // with an accompanying identical workaround in position.v-command (i.e. command 0x26).
+ // These two workarounds together make up the whole fix. The bug was caused by
+ // wrongly written script data in Space Trek v1.0's scripts (At least logics 4 and 11).
+ // Position-command was called with horizontal values over 200 (Outside the screen!).
+ // Clipping the coordinates so the views stay wholly on-screen seems to fix the problems.
+ // It is probable (Would have to check better with disassembly to be completely sure)
+ // that AGI 2.440 clipped its coordinates in its position and position.v-commands
+ // although AGI 2.917 certainly doesn't (Checked that with disassembly) and that's why
+ // Space Trek may have worked better with AGI 2.440 than with some other AGI versions.
+ // I haven't checked but if Space Trek solely abuses the position-command we wouldn't
+ // strictly need the identical workaround in the position.v-command but it does make
+ // for a nice symmetry.
+ if (g_agi->getFeatures() & GF_CLIPCOORDS)
+ g_agi->clipViewCoordinates(&vt);
}
cmd(position_f) {
vt.xPos = vt.xPos2 = _v[p1];
vt.yPos = vt.yPos2 = _v[p2];
+
+ // WORKAROUND: Part of the fix for bug #1659209 "AGI: Space Trek sprite duplication"
+ // with an accompanying identical workaround in position-command (i.e. command 0x25).
+ // See that workaround's comment for more in-depth information.
+ if (g_agi->getFeatures() & GF_CLIPCOORDS)
+ g_agi->clipViewCoordinates(&vt);
}
cmd(get_posn) {
diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp
index 48e3ca5e3f..2eb11c9b91 100644
--- a/engines/agi/view.cpp
+++ b/engines/agi/view.cpp
@@ -254,6 +254,15 @@ void AgiEngine::setCel(VtEntry *v, int n) {
lSetCel(v, n);
/* If position isn't appropriate, update it accordingly */
+ clipViewCoordinates(v);
+}
+
+/**
+ * Restrict view table entry's position so it stays wholly inside the screen.
+ * Also take horizon into account when clipping if not set to ignore it.
+ * @param v pointer to view table entry
+ */
+void AgiEngine::clipViewCoordinates(VtEntry *v) {
if (v->xPos + v->xSize > _WIDTH) {
v->flags |= UPDATE_POS;
v->xPos = _WIDTH - v->xSize;