diff options
author | Eugene Sandulenko | 2010-08-25 07:39:50 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2010-08-25 07:39:50 +0000 |
commit | 349b89adce911b451501ba9c2f6b7d9f95b0af80 (patch) | |
tree | 51568a480753d7b82b9aa9c998cf32a90a64be21 /engines/agi | |
parent | 30d8dda86796fe385c3ff53e395fe77a92da9fc8 (diff) | |
download | scummvm-rg350-349b89adce911b451501ba9c2f6b7d9f95b0af80.tar.gz scummvm-rg350-349b89adce911b451501ba9c2f6b7d9f95b0af80.tar.bz2 scummvm-rg350-349b89adce911b451501ba9c2f6b7d9f95b0af80.zip |
AGI: Fix bug #3034370
Bug #3034370: "Manhunter: New York keyboard unresponsive". Actually
the keyboard was made responsive after June implementation of set.key,
still the game speed was increasing. Fixed that too.
svn-id: r52369
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/cycle.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index 701adac6ed..57bcabb188 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -388,6 +388,7 @@ int AgiEngine::runGame() { if (_restartGame) { setflag(fRestartGame, true); _game.lastController = 0; + setvar(vTimeDelay, 2); // "normal" speed _restartGame = false; } |