diff options
author | Stuart George | 2006-12-19 01:11:41 +0000 |
---|---|---|
committer | Stuart George | 2006-12-19 01:11:41 +0000 |
commit | 374f87d7cbf8ec69dc35ff9e22084c450df86762 (patch) | |
tree | 4d71f0c7640ebd5385794a25cd6e8e33a916bf0f /engines/agi | |
parent | 6c46f3ba26b5cbfe2aa00b9de345ee360dd1af82 (diff) | |
download | scummvm-rg350-374f87d7cbf8ec69dc35ff9e22084c450df86762.tar.gz scummvm-rg350-374f87d7cbf8ec69dc35ff9e22084c450df86762.tar.bz2 scummvm-rg350-374f87d7cbf8ec69dc35ff9e22084c450df86762.zip |
Added AdvancedDetection to AGI engine. Only added KQ1 for testing
svn-id: r24877
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/agi.cpp | 108 | ||||
-rw-r--r-- | engines/agi/agi.h | 29 | ||||
-rw-r--r-- | engines/agi/console.cpp | 9 | ||||
-rw-r--r-- | engines/agi/detection.cpp | 146 | ||||
-rw-r--r-- | engines/agi/id.cpp | 348 | ||||
-rw-r--r-- | engines/agi/module.mk | 4 |
6 files changed, 222 insertions, 422 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 5552e7081f..174120eee9 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -23,6 +23,7 @@ */ #include "common/stdafx.h" + #include "common/file.h" #include "common/fs.h" #include "common/savefile.h" @@ -45,6 +46,8 @@ #include "agi/savegame.h" #include "agi/sound.h" + + namespace Agi { static uint32 g_tick_timer; @@ -99,7 +102,7 @@ void AgiEngine::processEvents() { if (event.kbd.flags & OSystem::KBD_CTRL) _key_control = 1; - + if (event.kbd.flags & OSystem::KBD_ALT) _key_alt = 1; @@ -364,8 +367,8 @@ int AgiEngine::agiInit() { switch (loader->getIntVersion() >> 12) { case 2: report("Emulating Sierra AGI v%x.%03x\n", - (int)(loader->version() >> 12) & 0xF, - (int)(loader->version()) & 0xFFF); + (int)(agiGetRelease() >> 12) & 0xF, + (int)(agiGetRelease()) & 0xFFF); break; case 3: report("Emulating Sierra AGI v%x.002.%03x\n", @@ -438,10 +441,25 @@ int AgiEngine::agiDeinit() { int AgiEngine::agiDetectGame() { int ec = err_OK; - loader = new AgiLoader_v2(this); - ec = loader->detect_game(); + assert(this->_gameDescription != NULL); - if (ec != err_OK) { + if( (this->_gameDescription->features & AGI_AMIGA) == AGI_AMIGA) + opt.amiga = true; + + if( (this->_gameDescription->features & AGI_AGDS) == AGI_AGDS) + opt.agds = true; + + if( (this->_gameDescription->features & AGI_MOUSE) == AGI_MOUSE) + opt.agimouse = true; + + + if(this->_gameDescription->version <= 0x2999) + { + loader = new AgiLoader_v2(this); + ec = loader->detect_game(); + } + else + { loader = new AgiLoader_v3(this); ec = loader->detect_game(); } @@ -601,6 +619,8 @@ void AgiEngine::initialize() { game.ver = -1; /* Don't display the conf file warning */ debugC(2, kDebugLevelMain, "Detect game"); + + if (agiDetectGame() == err_OK) { game.state = STATE_LOADED; debugC(2, kDebugLevelMain, "game loaded"); @@ -625,6 +645,14 @@ AgiEngine::~AgiEngine() { } int AgiEngine::init() { + + // Detect game + if (!initGame()) { + GUIErrorMessage("No valid games were found in the specified directory."); + return -1; + } + + // Initialize backend _system->beginGFXTransaction(); initCommonGFX(false); @@ -657,72 +685,4 @@ int AgiEngine::go() { } // End of namespace Agi -GameList Engine_AGI_gameIDList() { - GameList games; - const Agi::GameSettings *g = Agi::agi_settings; - - while (g->gameid) { - games.push_back(*g); - g++; - } - - return games; -} - -GameDescriptor Engine_AGI_findGameID(const char *gameid) { - const Agi::GameSettings *g = Agi::agi_settings; - while (g->gameid) { - if (0 == scumm_stricmp(gameid, g->gameid)) - break; - g++; - } - return *g; -} - -DetectedGameList Engine_AGI_detectGames(const FSList &fslist) { - DetectedGameList detectedGames; - const Agi::GameSettings * g; - - for (g = Agi::agi_settings; g->gameid; ++g) { - // Iterate over all files in the given directory - for (FSList::const_iterator file = fslist.begin(); - file != fslist.end(); ++file) { - const char *fileName = file->name().c_str(); - - if (0 == scumm_stricmp(g->detectname, fileName)) { - // Match found, add to list of candidates, then abort inner loop. - detectedGames.push_back(*g); - break; - } - } - } - return detectedGames; -} - -PluginError Engine_AGI_create(OSystem *syst, Engine **engine) { - assert(syst); - assert(engine); - - FSList fslist; - FilesystemNode dir(ConfMan.get("path")); - if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { - warning("AgiEngine: invalid game path '%s'", dir.path().c_str()); - return kInvalidPathError; - } - - // Invoke the detector - Common::String gameid = ConfMan.get("gameid"); - DetectedGameList detectedGames = Engine_AGI_detectGames(fslist); - - for (uint i = 0; i < detectedGames.size(); i++) { - if (detectedGames[i].gameid == gameid) { - *engine = new Agi::AgiEngine(syst); - return kNoError; - } - } - - warning("AgiEngine: Unable to locate game data at path '%s'", dir.path().c_str()); - return kNoGameDataFoundError; -} -REGISTER_PLUGIN(AGI, "AGI Engine", "TODO (C) TODO"); diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 511187cbbf..41db06baa1 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -29,6 +29,7 @@ #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" +#include "common/advancedDetector.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" @@ -96,6 +97,30 @@ typedef signed int Err; namespace Agi { + +enum AgiGameType { + GType_V2 = 1, + GType_V3 +}; + +enum AgiGameFeatures { + AGI_AMIGA = 1 << 0, + AGI_MOUSE = 1 << 1, + AGI_AGDS = 1 << 2 + +}; + +struct AGIGameDescription { + Common::ADGameDescription desc; + + int gameType; + uint32 features; + uint16 version; +}; + + + + enum { NO_GAMEDIR = 0, GAMEDIR @@ -500,6 +525,8 @@ protected: void shutdown(); void initialize(); + bool initGame(); + public: AgiEngine(OSystem *syst); virtual ~AgiEngine(); @@ -507,6 +534,8 @@ public: return _gameId; } + const AGIGameDescription *_gameDescription; + private: int _key_queue[KEY_QUEUE_SIZE]; diff --git a/engines/agi/console.cpp b/engines/agi/console.cpp index 5113d3eafd..c5cf021025 100644 --- a/engines/agi/console.cpp +++ b/engines/agi/console.cpp @@ -125,12 +125,7 @@ bool Console::Cmd_RunOpcode(int argc, const char **argv) { } bool Console::Cmd_Crc(int argc, const char **argv) { - char name[80]; - DebugPrintf("0x%05x\n", _vm->game.crc); - if (_vm->match_crc(_vm->game.crc, name, 80)) - DebugPrintf("%s\n", name); - else - DebugPrintf("Unknown game\n"); + DebugPrintf("command removed from scummvm\n"); return true; } @@ -216,7 +211,7 @@ bool Console::Cmd_Trigger(int argc, const char **argv) { DebugPrintf("Usage: trigger on|off\n"); return false; } - _vm->_debug.ignoretriggers = strcmp (argv[1], "on"); + _vm->_debug.ignoretriggers = strcmp (argv[1], "on"); return true; } diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp new file mode 100644 index 0000000000..7bb48a8606 --- /dev/null +++ b/engines/agi/detection.cpp @@ -0,0 +1,146 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2006 The ScummVM project + * + * cinE Engine is (C) 2004-2005 by CinE Team + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL:$ + * $Id:$ + * + */ + +#include "common/stdafx.h" + +#include "base/plugins.h" + +#include "common/advancedDetector.h" +#include "common/file.h" + +#include "agi/agi.h" + + +namespace Agi { +static DetectedGameList GAME_detectGames(const FSList &fslist); +} + +using Common::File; + +static const PlainGameDescriptor agiGames[] = { + {"kq1", "Kings Quest I" }, + + {0, 0} +}; + +ADVANCED_DETECTOR_DEFINE_PLUGIN(AGI, Agi::AgiEngine, Agi::GAME_detectGames, agiGames, 0); + +REGISTER_PLUGIN(AGI, "AGI v2 + v3 Engine", "Sierra AGI Engine (C) Sierra On-Line Software"); + + +namespace Agi { + +#define FILE_MD5_BYTES 5000 + +using Common::ADGameFileDescription; +using Common::ADGameDescription; + +using Common::File; + +static const ADGameFileDescription AGI_KQ1_PC_20F_GameFiles[] = { + { "logdir", 0, "10ad66e2ecbd66951534a50aedcd0128"}, +}; +static const ADGameFileDescription AGI_KQ1_2GS_10S_GameFiles[] = { + { "logdir", 0, "f4277aa34b43d37382bc424c81627617"}, +}; +static const ADGameFileDescription AGI_KQ1_MAC_20C_GameFiles[] = { + { "logdir", 0, "d4c4739d4ac63f7dbd29255425077d48"}, +}; + + +static const AGIGameDescription gameDescriptions[] = { + { + // kings quest 1 : pc : 2.0F + { + "kq1", + "", + ARRAYSIZE(AGI_KQ1_PC_20F_GameFiles), + AGI_KQ1_PC_20F_GameFiles, + Common::EN_ANY, + Common::kPlatformPC, + }, + GType_V2, + 0, + 0x2917, + }, + + { + // kings quest 1 : 2gs : 1.0S + { + "kq1", + "", + ARRAYSIZE(AGI_KQ1_2GS_10S_GameFiles), + AGI_KQ1_2GS_10S_GameFiles, + Common::EN_ANY, + Common::kPlatformApple2GS, + }, + GType_V2, + 0, + 0x2272, + }, + + + { + // kings quest 1 : Mac : 2.0C + { + "kq1", + "", + ARRAYSIZE(AGI_KQ1_MAC_20C_GameFiles), + AGI_KQ1_MAC_20C_GameFiles, + Common::EN_ANY, + Common::kPlatformMacintosh, + }, + GType_V2, + 0, + 0x2440, + }, + + +}; + +bool AgiEngine::initGame() { + int i = Common::real_ADVANCED_DETECTOR_DETECT_INIT_GAME( + (const byte *)gameDescriptions, + sizeof(AGIGameDescription), + ARRAYSIZE(gameDescriptions), + FILE_MD5_BYTES, + agiGames + ); + _gameDescription = &gameDescriptions[i]; + return true; +} + +DetectedGameList GAME_detectGames(const FSList &fslist) { + return real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( + fslist, + (const byte *)gameDescriptions, + sizeof(AGIGameDescription), + ARRAYSIZE(gameDescriptions), + FILE_MD5_BYTES, + agiGames + ); +} + +} // End of namespace Agi + diff --git a/engines/agi/id.cpp b/engines/agi/id.cpp index eeb6309042..6878b5f5e7 100644 --- a/engines/agi/id.cpp +++ b/engines/agi/id.cpp @@ -29,308 +29,15 @@ namespace Agi { -/* - * Determine what AGI v2 system to emulate, these are the major version - * to emulate, thus 2.915 comes under 2.917, 2.4xxx is 2.440, etc. - * - * 0x2089 - * 0x2272 - * 0x2440 - * 0x2917 - * 0x2936 - */ - -const char *ids_database = -"# CRC Int Ver [options] Game name # Comment \n" -" \n" -"#---------------------------------------------------------------------------- \n" -"# PC-DOS versions \n" -"#---------------------------------------------------------------------------- \n" -" \n" -"0x484AA 0x2440 AGI Demo 1 (PC) 05/87 [AGI 2.425] # A.K.A. Demo 5 \n" -"0x8CC43 0x2917 AGI Demo 2 (PC 5.25) 11/87 [v1] [AGI 2.915] # Demo 1 \n" -"0x8856C 0x2917 AGI Demo 2 (PC 3.5) 11/87 [AGI 2.915] \n" -"0x843AC 0x2917 AGI Demo 2 (PC 5.25) 01/88 [v2] [AGI 2.917] # Demo 3 \n" -"0x89592 0x3149 AGI Demo 3 (PC) 09/88 [AGI 3.002.102] # Demo 4 \n" -"0x24A18 0x2440 Black Cauldron (PC) 2.00 6/14/87 [AGI 2.439] \n" -"0x22B50 0x3149 Black Cauldron (PC 5.25) 2.10 11/10/88 [AGI 3.002.098] \n" -"0x23E0E 0x3149 Black Cauldron (PC 3.5) 2.10 11/10/88 [AGI 3.002.098] \n" -"0xB5A25 0x3149 Gold Rush! (PC 5.25) 2.01 12/22/88 [AGI 3.002.149] \n" -"0xB1C9E 0x3149 Gold Rush! (PC 3.5) 2.01 12/22/88 [AGI 3.002.149] \n" -"0x49EDA 0x2917 King's Quest 1 (PC 5.25/3.5) 2.0F [AGI 2.917] # also 2.425 \n" -"0x633CB 0x2440 King's Quest 2 (PC 5.25/3.5) 2.1 [AGI 2.411] \n" -"0x63338 0x2917 King's Quest 2 (PC 5.25/3.5) 2.2 [AGI 2.426] # also 2.917 \n" -"0x88673 0x2272 King's Quest 3 (PC) 1.01 11/08/86 [AGI 2.272] \n" -"0x840D3 0x2440 King's Quest 3 (PC 5.25) 2.00 5/25/87 [AGI 2.435] \n" -"0x83191 0x2440 King's Quest 3 (PC 3.5) 2.00 5/25/87 [AGI 2.435] \n" -"0x83695 0x2936 King's Quest 3 (PC 3.5) 2.14 3/15/88 [AGI 2.936] \n" -"0x8410B 0x2936 King's Quest 3 (PC 5.25) 2.14 3/15/88 [AGI 2.936] \n" -"0xB124B 0x3086 King's Quest 4 (PC 3.5) 2.0 7/27/88 [AGI 3.002.086] \n" -"0xB291F 0x3086 King's Quest 4 (PC 3.5) 2.2 9/27/88 [AGI 3.002.086] \n" -"0xB3722 0x3086 King's Quest 4 (PC 5.25) 2.3 9/27/88 [AGI 3.002.086] \n" -"0x9CB15 0x3149 King's Quest 4 demo (PC) [AGI 3.002.102] \n" -"0x6F5E1 0x2440 Leisure Suit Larry 1 (PC 5.25/3.5) 1.00 6/1/87 [AGI 2.440] \n" -"0x4C16D 0x3149 Manhunter NY (PC 5.25) 1.22 8/31/88 [AGI 3.002.107] # also 3.003.102 \n" -"0x49687 0x3149 Manhunter NY (PC 3.5) 1.22 8/31/88 [AGI 3.002.102] \n" -"0x53971 0x3149 Manhunter SF (PC 3.5) 3.02 7/26/89 [AGI 3.002.149] \n" -"0x584F9 0x3149 Manhunter SF (PC 5.25) 3.03 8/17/89 [AGI 3.002.149] \n" -"0x5D77C 0x2917 Mixed-Up Mother Goose (PC) [AGI 2.915] \n" -"0x5D7C6 0x2917 Mixed Up Mother Goose (PC) [AGI 2.915] (Broken) \n" -"0x7F18B 0x2917 Police Quest 1 (PC) 2.0A 10/23/87 [AGI 2.903/2.911] \n" -"0x7EF35 0x2917 Police Quest 1 (PC) 2.0E 11/17/87 [AGI 2.915] \n" -"0x7EF06 0x2917 Police Quest 1 (PC 5.25/ST) 2.0G 12/03/87 [AGI 2.917] \n" -"0x7E0BC 0x2917 Police Quest 1 (PC 3.5) 2.0G 12/03/87 [AGI 2.917] \n" -"0x67FCC 0x2089 Space Quest 1 (PC) 1.0 [AGI 2.089] \n" -"0x68036 0x2089 Space Quest 1 (PC) 1.0X [AGI 2.089] \n" -"0x67F6E 0x2272 Space Quest 1 (PC) 1.1A [AGI 2.272] \n" -"0x68244 0x2440 Space Quest 1 (PC 5.25/3.5) 2.2 [AGI 2.426/2.917] \n" -"0x8DB32 0x2917 Space Quest 2 (PC 5.25) 2.0A [AGI 2.912] \n" -"0x8D825 0x2917 Space Quest 2 (PC 3.5) 2.0A [AGI 2.912] \n" -"0x8DA3E 0x2917 Space Quest 2 (PC 5.25/ST) 2.0C/A [AGI 2.915] \n" -"0x8E6A7 0x2917 Space Quest 2 (PC 3.5) 2.0C/B [AGI 2.917] \n" -"0x8E29B 0x2936 Space Quest 2 (PC 3.5) 2.0F [AGI 2.936] \n" -"0x8DF84 0x2936 Space Quest 2 (PC 5.25) 2.0D [AGI 2.936] \n" -"0x8DE46 0x2936 Space Quest 2 (PC 3.5) 2.0D [AGI 2.936] \n" -"0x8E310 0x2936 Space Quest 2 (PC 5.25) 2.0F [AGI 2.936] \n" -"0x31677 0x2272 Xmas Card 1986 (PC) [AGI 2.272] \n" -" \n" -"#---------------------------------------------------------------------------- \n" -"# Apple //gs versions \n" -"# all guessed interpreter versions \n" -"# \n" -"# Notes: \n" -"# - (CE) in Apple IIgs versions stands for Carlos Escobar --PDD \n" -"#---------------------------------------------------------------------------- \n" -" \n" -"0x93260 0x2917 AGI Demo 2 (IIgs) 1.0C (Censored) \n" -"0x285FB 0x3149 Black Cauldron (Apple IIgs) 1.0O 2/24/89 (CE) # 2.24.89 (CE) \n" -"0xB6F67 0x3149 Gold Rush! (Apple IIgs) 1.0M 2/28/89 (CE) aka 2.01 12/22/88 \n" -"0x4A9E8 0x2272 King's Quest 1 (IIgs) 1.0S-88223 \n" -"0x79D1B 0x2917 King's Quest 2 (IIgs) 2.0A 6/16/88 (CE) \n" -"0x85CD4 0x2917 King's Quest 3 (IIgs) 2.0A 8/28/88 (CE) \n" -"0xAF778 0x3086 King's Quest 4 (IIgs) 1.0K 11/22/88 (CE) \n" -"0x6E41E 0x2440 Leisure Suit Larry 1 (IIgs) 1.0E \n" -"0x4C705 0x3149 Manhunter NY (IIgs) 2.0E 10/05/88 (CE) \n" -"0x5F4E8 0x2917 Mixed Up Mother Goose (IIgs) \n" -"0x7DB3F 0x2917 Police Quest 1 (IIgs) 2.0A-88318 \n" -"0x7DBE5 0x2917 Police Quest 1 (IIgs) 2.0B-88421 \n" -"0x69EC0 0x2917 Space Quest 1 (IIgs) 2.2 \n" -"0x8E983 0x2936 Space Quest 2 (IIgs) 2.0A 7/25/88 (CE) \n" -" \n" -"#---------------------------------------------------------------------------- \n" -"# Macintosh versions \n" -"# all guessed interpreter versions \n" -"#---------------------------------------------------------------------------- \n" -" \n" -"0x4C02C 0x2440 King's Quest 1 (Mac) 2.0C \n" -"0x6382E 0x2440 King's Quest 2 (Mac) 2.0R \n" -"0x8410B 0x2440 King's Quest 3 (Mac) 2.14 3/15/88 \n" -"0x78202 0x2440 Leisure Suit Larry 1 (Mac) 1.05 6/26/87 \n" -"0x7EF06 0x2440 Police Quest 1 (Mac) 2.0G 12/3/87 \n" -"0x6A277 0x2440 Space Quest 1 (Mac) 1.5D \n" -"0x8DF84 0x2936 Space Quest 2 (Mac) 2.0D \n" -" \n" -"#---------------------------------------------------------------------------- \n" -"# Atari ST versions \n" -"# all guessed interpreter versions \n" -"# \n" -"# Notes: \n" -"# - Chris Iden wrote the Atari ST port of AGI --PDD \n" -"#---------------------------------------------------------------------------- \n" -" \n" -"0x1A7AF 0x2272 Donald Duck's Playground (ST) 1.0A 8/8/86 \n" -"0x4A079 0x2272 King's Quest 1 (ST) 1.0V \n" -"0x882B7 0x2272 King's Quest 3 (ST) 1.02 11/18/86 \n" -"0xB68AB 0x3149 Gold Rush! (ST) 1.01 1/13/89 aka 2.01 12/22/88 \n" -"0x6F7E1 0x2440 Leisure Suit Larry 1 (ST) 1.04 6/18/87 \n" -"0x4CE19 0x3149 Manhunter NY (ST) 1.03 10/20/88 \n" -"0x5360B 0x3149 Manhunter SF (ST) 1.0 7/29/89 \n" -"0x69597 0x2440 Space Quest 1 (ST) 1.1A \n" -" \n" -"#---------------------------------------------------------------------------- \n" -"# Amiga versions \n" -"# Use option -A- to enable padding \n" -"# \n" -"# Notes: \n" -"# - Amiga KQ3 (2.333) seems to need interpreter version 3.002.086 \n" -"#---------------------------------------------------------------------------- \n" -" \n" -"0x25640 0x2440 [A] Black Cauldron (Amiga) 2.00 6/14/87 # guessed int \n" -"0x1AFBA 0x2272 [A] Donald Duck's Playground (Amiga) 1.0C # guessed int \n" -"0xB3E1A 0x3149 [A] Gold Rush! (Amiga) 1.01 1/13/89 aka 2.05 3/9/89 # 2.316 \n" -"0x49C6B 0x2440 [A] King's Quest 1 (Amiga) 1.0U # 2.082 \n" -"0x5D395 0x2440 [A] King's Quest 2 (Amiga) 2.0J # guessed int \n" -"0x5BCE6 0x2440 [A] King's Quest 2 (Amiga) 2.0J (Broken) \n" -"0x5F4B9 0x2440 [A] King's Quest 2 (Amiga) 2.0J (Broken) # 2.176 \n" -"0x888C1 0x2440 [A] King's Quest 3 (Amiga) 1.01 11/8/86 \n" -"0x84793 0x3086 [A] King's Quest 3 (Amiga) 2.15 11/15/89 # 2.333 \n" -"0x6FDDB 0x2440 [A] Leisure Suit Larry 1 (Amiga) 1.05 6/26/87 # x.yyy \n" -"0x4BA94 0x3149 [A] Manhunter NY (Amiga) 1.06 3/18/89 # x.yyy \n" -"0x53D51 0x3086 [A] Manhunter SF (Amiga) 3.06 8/17/89 # 2.333 \n" -"0x5CFB1 0x3086 [A] Mixed-Up Mother Goose (Amiga) 1.1 # guessed int \n" -"0x7F752 0x3149 [A] Police Quest 1 (Amiga) 2.0B 2/22/89 # 2.310 \n" -"0x696DD 0x2440 [A] Space Quest 1 (Amiga) 1.2 # 2.082 \n" -"0x8FEA6 0x2936 [A] Space Quest 2 (Amiga) 2.0F # 2.202 \n" -" \n" -"#---------------------------------------------------------------------------- \n" -"# CoCo versions \n" -"# what version of DOS AGI does CoCo 2.023 correspond with? \n" -"# guessing 2.272 because the PC version 1.0 is 2.272; doesn't fit date though \n" -"# \n" -"# Notes: \n" -"# - Chris Iden wrote the CoCo port of AGI --PDD \n" -"#---------------------------------------------------------------------------- \n" -" \n" -"0x7CBE8 0x2272 King's Quest 3 (CoCo3) 1.0C 6/27/88 # 2.023 \n" -"0x70D35 0x2440 Leisure Suit Larry 1 (CoCo3) \n" -" \n" -"#---------------------------------------------------------------------------- \n" -"# AGDS games \n" -"# Use option -a- for AGDS games \n" -"#---------------------------------------------------------------------------- \n" -" \n" -"0x5501A 0x2440 [a] Groza # AGDS sample game \n" -" \n" -"#---------------------------------------------------------------------------- \n" -"# Fan-made AGI games \n" -"#---------------------------------------------------------------------------- \n" -" \n" -"0x3F2F7 0x2917 [m] AGI Mouse 0.7 Demo \n" -"0x3F744 0x2917 [m] AGI Mouse 1.0 Demo # 2.917 6/24/00 \n" -"0x3F74F 0x2917 [m] AGI Mouse 1.1 Demo # 2.917 1/01/01 \n" -"0x17599 0x2917 [m] Sliding Tile Game v1.00 # 2.917 6/02/01 \n" -"0x785c4 0x2936 [m] Jolimie v0.6 # 2.936 2000 \n" -"#Jolimie uses AGIPal only and not AGIMouse; no way to separate these currently \n" -"0x40D80 0x2440 AGI Trek # 2.440 9/21/98 \n" -"0x64CB7 0x2440 Space Trek 1.0 # 2.440 12/13/98 \n" -"0x6596A 0x2917 Space Trek (remake) # 2.917 6/09/99 \n" -"0x96909 0x2917 Operation: RECON teaser 1.1 # \n" -"0x185A6 0x2917 AGI Piano v1.0 # ? 1998 \n" -"0x91ACF 0x2917 Dave's Quest .07 # ? \n" -"0x620F6 0x2917 Time Quest demo D0.2 # ? 1998 \n" -"0x7466F 0x2917 Tex McPhilip I # ? 2000 \n" -"0x9E400 0x2917 Tex McPhilip II # ? 2000 \n" -"0xAB9A8 0x2917 Justin Quest 1.0 # 2.917 \n" -"0x7D473 0x2917 The Ruby Cast demo 0.2 # 2.917 1998 \n" -"0xB4D7A 0x2917 Residence 44 Quest 1.0a # 2.917 1999 \n" -"0x5D077 0x2917 Escape Quest demo # ? 1998 \n" -"0x5A434 0x2917 Acidopolis (1.0) demo # ? \n" -"0x45CDF 0x2917 Go West, Young Hippie demo # 2.917 \n" -"0x4C9DC 0x2917 Speeder Bike Challenge v1.0 # ? \n" -"0x112BF9 0x2917 Space Quest 0: Replicated 1.04 # 6/27/2003 \n" -"0x6E70F 0x2917 Space Quest: The Lost Chapter v10.0 \n" -"0x5859E 0x2917 Phantasmagoria \n" -"0x7B5DF 0x2917 Dashiki demo \n" -"0x9405B 0x2917 Dashiki 256-color demo (Unsupported) \n" -"0x6ADCD 0x2917 Jen's Quest 0.1 demo \n" -"0x4EE64 0x2917 Monkey Man \n" -""; - -uint32 AgiEngine::match_crc(uint32 crc, char *name, int len) { - char *c, *t, buf[256]; - uint32 id, ver; - - Common::MemoryReadStream f((const byte *)ids_database, strlen(ids_database)); - - while (!f.eos()) { - f.readLine(buf, 256); - c = strchr(buf, '#'); - if (c) - *c = 0; - - /* Remove spaces/tabs at end of line */ - if (strlen(buf)) { - int i; - for (i = strlen(buf) - 1; - i >= 0 && (buf[i] == ' ' || buf[i] == '\t'); - buf[i--] = 0) { } - } - - t = strtok(buf, " \t\r\n"); - if (t == NULL) - continue; - id = strtoul(t, NULL, 0); - - t = strtok(NULL, " \t\r\n"); - if (t == NULL) - continue; - ver = strtoul(t, NULL, 0); - - t = strtok(NULL, "\n\r"); - for (; *t == ' ' || *t == '\t'; t++); - - if (id == crc) { - /* Now we must check options enclosed in brackets - * like [A] for Amiga - */ - - if (*t == '[') { - while (*t != ']') { - switch (*t++) { - case 'A': - opt.amiga = true; - break; - case 'a': - opt.agds = true; - break; - case 'm': - opt.agimouse = true; - break; - } - } - t++; - - for (; (*t == ' ' || *t == '\t') && *t; t++) { - } - } - - strncpy(name, t, len); - return ver; - } - } - - return 0; -} - -uint32 AgiEngine::match_version(uint32 crc) { - int ver; - char name[80]; - - if ((ver = match_crc(crc, name, 80)) > 0) - report("AGI game detected: %s\n\n", name); - - return ver; -} - int AgiEngine::v2id_game() { - int y, ver; - uint32 len, c, crc; - uint8 *buff; - Common::File fp; - const char *fn[] = { "viewdir", "logdir", "picdir", "snddir", "words.tok", "object", "" }; - - buff = (uint8 *)malloc(8192); - - for (crc = y = 0; fn[y][0]; y++) { - if (fp.open(fn[y])) { - for (len = 1; len > 0;) { - memset(buff, 0, 8192); - len = fp.read(buff, 8000); - for (c = 0; c < len; c++) - crc += *(buff + c); - } - fp.close(); - } - } - free(buff); + int ver; - report("Computed CRC: 0x%05x\n", crc); - ver = match_version(crc); - game.crc = crc; + ver = this->_gameDescription->version; game.ver = ver; debugC(2, kDebugLevelMain, "game.ver = 0x%x", game.ver); agiSetRelease(ver); - return setup_v2_game(ver, crc); + + return setup_v2_game(ver, 0); } /* @@ -342,53 +49,14 @@ int AgiEngine::v2id_game() { */ int AgiEngine::v3id_game() { - int ec = err_OK, y, ver; - uint32 len, c, crc; - uint8 *buff; - Common::File fp; - const char *fn[] = { "words.tok", "object", "" }; - Common::String path; - - buff = (uint8 *)malloc(8192); - - for (crc = 0, y = 0; fn[y][0] != 0x0; y++) { - if (fp.open(fn[y])) { - len = 1; - while (len > 0) { - memset(buff, 0, 8192); - len = fp.read(buff, 8000); - for (c = 0; c < len; c++) - crc += *(buff + c); - } - fp.close(); - } - } - - /* now do the directory file */ - - path = Common::String(game.name) + DIR_; - - if (fp.open(path)) { - for (len = 1; len > 0;) { - memset(buff, 0, 8192); - len = fp.read(buff, 8000); - for (c = 0; c < len; c++) - crc += *(buff + c); - } - fp.close(); - } - - free(buff); + int ver; - report("Computed CRC: 0x%05x\n", crc); - ver = match_version(crc); - game.crc = crc; + ver = this->_gameDescription->version; game.ver = ver; + debugC(2, kDebugLevelMain, "game.ver = 0x%x", game.ver); agiSetRelease(ver); - ec = setup_v3_game(ver, crc); - - return ec; + return setup_v3_game(ver, 0); } /** diff --git a/engines/agi/module.mk b/engines/agi/module.mk index f56b910fc4..b2f587087d 100644 --- a/engines/agi/module.mk +++ b/engines/agi/module.mk @@ -1,6 +1,7 @@ MODULE := engines/agi MODULE_OBJS = \ + detection.o \ agi.o \ agi_v2.o \ agi_v3.o \ @@ -31,10 +32,11 @@ MODULE_OBJS = \ view.o \ words.o + # This module can be built as a plugin ifdef BUILD_PLUGINS PLUGIN := 1 endif -# Include common rules +# Include common rules include $(srcdir)/rules.mk |