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author | Kari Salminen | 2007-06-25 22:06:58 +0000 |
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committer | Kari Salminen | 2007-06-25 22:06:58 +0000 |
commit | 38cbbf14fc36f96e022d348d582d3d3a64d0df41 (patch) | |
tree | 8d754705d5e322f2fb0f5ba2fe2ce87eb7024b8b /engines/agi | |
parent | b53cebe62dcfab9270e86d8c67ceff1032485da8 (diff) | |
download | scummvm-rg350-38cbbf14fc36f96e022d348d582d3d3a64d0df41.tar.gz scummvm-rg350-38cbbf14fc36f96e022d348d582d3d3a64d0df41.tar.bz2 scummvm-rg350-38cbbf14fc36f96e022d348d582d3d3a64d0df41.zip |
Add workaround for Gold Rush intro skipping bug #1737343.
svn-id: r27719
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/op_cmd.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index c51514f237..588ee1dd30 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -153,6 +153,18 @@ cmd(toggle_v) { cmd(new_room) { g_agi->newRoom(p0); + + // WORKAROUND: Works around intro skipping bug (#1737343) in Gold Rush. + // Intro was skipped because the enter-keypress finalizing the entering + // of the copy protection string (Copy protection is in logic.128) was + // left over to the intro scene (Starts with room 73 i.e. logic.073). + // The intro scene checks for any keys pressed and if it finds any it + // jumps to the game's start (Room 1 i.e. logic.001). We clear the + // keyboard buffer when the intro sequence's first room (Room 73) is + // loaded so that no keys from the copy protection scene can be left + // over to cause the intro to skip to the game's start. + if (g_agi->getGameID() == GID_GOLDRUSH && p0 == 73) + game.keypress = 0; } cmd(new_room_f) { |