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authorChristopher Page2008-07-28 04:50:27 +0000
committerChristopher Page2008-07-28 04:50:27 +0000
commit4394371ab751ac26ac7a458dbea1a0a33c1b9637 (patch)
tree6b0d6969b9407d6c1b0dfed9afb41b7bf0e25f7f /engines/agi
parentcbe0af1c194525543ef7cd5c3605b738c90cc010 (diff)
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Added --list-saves support for AGI
svn-id: r33351
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/detection.cpp33
1 files changed, 32 insertions, 1 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index cd6942f9c0..21457ed7df 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -2123,7 +2123,7 @@ public:
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
-
+ virtual SaveStateList listSaves(const char *target) const;
const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
};
@@ -2147,6 +2147,37 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common:
return res;
}
+SaveStateList AgiMetaEngine::listSaves(const char *target) const {
+ const uint32 AGIflag = MKID_BE('AGI:');
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringList filenames;
+ char saveDesc[260];
+ Common::String pattern = target;
+ pattern += ".???";
+
+ filenames = saveFileMan->listSavefiles(pattern.c_str());
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= 999) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
+ if (in) {
+ uint32 type = in->readUint32BE();
+ if (type == AGIflag)
+ in->read(saveDesc, 31);
+ saveList.push_back(SaveStateDescriptor(slotNum, Common::String(saveDesc), *file));
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const FSList *fslist) const {
typedef Common::HashMap<Common::String, int32> IntMap;
IntMap allFiles;