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authorEugene Sandulenko2007-06-14 12:06:12 +0000
committerEugene Sandulenko2007-06-14 12:06:12 +0000
commit4d4cd489f5c544f2b1e3e56d595a5f876ffa56af (patch)
treec9c62cb1e6179b26fbe2a4328efa69c5d197c405 /engines/agi
parent24daa86bdd71cb2f13f9efcce49198d290d3acb3 (diff)
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Patch #1735773: "WAG file parsing patch to AGI's fallback detector".
Slightly modified, split into separate files. svn-id: r27401
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/detection.cpp65
-rw-r--r--engines/agi/module.mk1
-rw-r--r--engines/agi/wagparser.cpp229
-rw-r--r--engines/agi/wagparser.h288
4 files changed, 580 insertions, 3 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 6e7e8df30c..b80834d929 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -31,6 +31,7 @@
#include "common/file.h"
#include "agi/agi.h"
+#include "agi/wagparser.h"
namespace Agi {
@@ -1848,6 +1849,10 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
typedef Common::HashMap<Common::String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> IntMap;
IntMap allFiles;
bool matchedUsingFilenames = false;
+ bool matchedUsingWag = false;
+ int wagFileCount = 0;
+ WagFileParser wagFileParser;
+ Common::String wagFilePath;
Common::String gameid("agi-fanmade"), description, extra; // Set the defaults for gameid, description and extra
FSList fslistCurrentDir; // Only used if fslist == NULL
@@ -1868,12 +1873,18 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
g_fallbackDesc.features = GF_FANMADE;
g_fallbackDesc.version = 0x2917;
- // First grab all filenames
+ // First grab all filenames and at the same time count the number of *.wag files
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
Common::String filename = file->name();
filename.toLowercase();
allFiles[filename] = true; // Save the filename in a hash table
+
+ if (filename.hasSuffix(".wag")) {
+ // Save latest found *.wag file's path (Can be used to open the file, the name can't)
+ wagFilePath = file->path();
+ wagFileCount++; // Count found *.wag files
+ }
}
if (allFiles.contains("logdir") && allFiles.contains("object") &&
@@ -1909,7 +1920,55 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
}
}
}
-
+
+ // WinAGI produces *.wag file with interpreter version, game name and other parameters.
+ // If there's exactly one *.wag file and it parses successfully then we'll use its information.
+ if (wagFileCount == 1 && wagFileParser.parse(wagFilePath.c_str())) {
+ matchedUsingWag = true;
+
+ const WagProperty *wagAgiVer = wagFileParser.getProperty(WagProperty::PC_INTVERSION);
+ const WagProperty *wagGameID = wagFileParser.getProperty(WagProperty::PC_GAMEID);
+ const WagProperty *wagGameDesc = wagFileParser.getProperty(WagProperty::PC_GAMEDESC);
+ const WagProperty *wagGameVer = wagFileParser.getProperty(WagProperty::PC_GAMEVERSION);
+ const WagProperty *wagGameLastEdit = wagFileParser.getProperty(WagProperty::PC_GAMELAST);
+
+ // If there is an AGI version number in the *.wag file then let's use it
+ if (wagAgiVer != NULL && wagFileParser.checkAgiVersionProperty(*wagAgiVer)) {
+ // TODO/FIXME: Check that version number is something we support before trying to use it.
+ // If the version number is unsupported then it'll get switched to 0x2917 later.
+ // But there's the possibility that file based detection has detected something else
+ // than a v2 AGI game. So there's a possibility for conflicting information.
+ g_fallbackDesc.version = wagFileParser.convertToAgiVersionNumber(*wagAgiVer);
+ }
+
+ // Set gameid according to *.wag file information if it's present and it doesn't contain whitespace.
+ if (wagGameID != NULL && !Common::String(wagGameID->getData()).contains(" ")) {
+ gameid = wagGameID->getData();
+ debug(3, "Agi::fallbackDetector: Using game id (%s) from WAG file", gameid.c_str());
+ }
+
+ // Set game description and extra according to *.wag file information if they're present
+ if (wagGameDesc != NULL) {
+ description = wagGameDesc->getData();
+ debug(3, "Agi::fallbackDetector: Game description (%s) from WAG file", wagGameDesc->getData());
+
+ // If there's game version in the *.wag file, set extra to it
+ if (wagGameVer != NULL) {
+ extra = wagGameVer->getData();
+ debug(3, "Agi::fallbackDetector: Game version (%s) from WAG file", wagGameVer->getData());
+ }
+
+ // If there's game last edit date in the *.wag file, add it to extra
+ if (wagGameLastEdit != NULL) {
+ if (!extra.empty() ) extra += " ";
+ extra += wagGameLastEdit->getData();
+ debug(3, "Agi::fallbackDetector: Game's last edit date (%s) from WAG file", wagGameLastEdit->getData());
+ }
+ }
+ } else if (wagFileCount > 1) { // More than one *.wag file, confusing! So let's not use them.
+ warning("More than one (%d) *.wag files found. WAG files ignored", wagFileCount);
+ }
+
// Check that the AGI interpreter version is a supported one
if (!(g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x4000)) {
warning("Unsupported AGI interpreter version 0x%x in AGI's fallback detection. Using default 0x2917", g_fallbackDesc.version);
@@ -1924,7 +1983,7 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
// Check if we found a match with any of the fallback methods
Common::EncapsulatedADGameDesc result;
- if (matchedUsingFilenames) {
+ if (matchedUsingWag || matchedUsingFilenames) {
extra = description + " " + extra; // Let's combine the description and extra
result = Common::EncapsulatedADGameDesc((const Common::ADGameDescription *)&g_fallbackDesc, gameid, extra);
diff --git a/engines/agi/module.mk b/engines/agi/module.mk
index 86b3e59a44..d74eba034a 100644
--- a/engines/agi/module.mk
+++ b/engines/agi/module.mk
@@ -28,6 +28,7 @@ MODULE_OBJS = \
sprite.o \
text.o \
view.o \
+ wagparser.o \
words.o
diff --git a/engines/agi/wagparser.cpp b/engines/agi/wagparser.cpp
new file mode 100644
index 0000000000..bac4a34454
--- /dev/null
+++ b/engines/agi/wagparser.cpp
@@ -0,0 +1,229 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "common/file.h"
+#include "common/util.h"
+
+#include "agi/wagparser.h"
+
+namespace Agi {
+
+WagProperty::WagProperty() {
+ setDefaults();
+}
+
+WagProperty::~WagProperty() {
+ deleteData();
+}
+
+WagProperty::WagProperty(const WagProperty &other) {
+ deepCopy(other);
+}
+
+WagProperty &WagProperty::operator=(const WagProperty &other) {
+ if (&other != this) deepCopy(other); // Don't do self-assignment
+ return *this;
+}
+
+void WagProperty::deepCopy(const WagProperty &other) {
+ _readOk = other._readOk;
+ _propCode = other._propCode;
+ _propType = other._propType;
+ _propNum = other._propNum;
+ _propSize = other._propSize;
+
+ deleteData(); // Delete old data (If any) and set _propData to NULL
+ if (other._propData != NULL) {
+ _propData = new char[other._propSize + 1UL]; // Allocate space for property's data plus trailing zero
+ memcpy(_propData, other._propData, other._propSize + 1UL); // Copy the whole thing
+ }
+}
+
+bool WagProperty::read(Common::SeekableReadStream &stream) {
+ // First read the property's header
+ _propCode = (enum WagPropertyCode) stream.readByte();
+ _propType = (enum WagPropertyType) stream.readByte();
+ _propNum = stream.readByte();
+ _propSize = stream.readUint16LE();
+
+ if (stream.ioFailed()) { // Check that we got the whole header
+ _readOk = false;
+ return _readOk;
+ }
+
+ // Then read the property's data
+ deleteData(); // Delete old data (If any)
+ _propData = new char[_propSize + 1UL]; // Allocate space for property's data plus trailing zero
+ uint32 readBytes = stream.read(_propData, _propSize); // Read the data in
+ _propData[_propSize] = 0; // Set the trailing zero for easy C-style string access
+
+ _readOk = (_propData != NULL && readBytes == _propSize); // Check that we got the whole data
+ return _readOk;
+}
+
+void WagProperty::clear() {
+ deleteData();
+ setDefaults();
+}
+
+void WagProperty::setDefaults() {
+ _readOk = false;
+ _propCode = PC_UNDEFINED;
+ _propType = PT_UNDEFINED;
+ _propNum = 0;
+ _propSize = 0;
+ _propData = NULL;
+}
+
+void WagProperty::deleteData() {
+ if (_propData != NULL) {
+ delete _propData;
+ _propData = NULL;
+ }
+}
+
+WagFileParser::WagFileParser() :
+ _parsedOk(false) {
+}
+
+WagFileParser::~WagFileParser() {
+}
+
+bool WagFileParser::checkAgiVersionProperty(const WagProperty &version) const {
+ if (version.getCode() == WagProperty::PC_INTVERSION && // Must be AGI interpreter version property
+ version.getSize() >= 3 && // Need at least three characters for a version number like "X.Y"
+ isdigit(version.getData()[0]) && // And the first character must be a digit
+ (version.getData()[1] == ',' || version.getData()[1] == '.')) { // And the second a comma or a period
+
+ for (int i = 2; i < version.getSize(); i++) // And the rest must all be digits
+ if (!isdigit(version.getData()[i]))
+ return false; // Bail out if found a non-digit after the decimal point
+
+ return true;
+ } else // Didn't pass the preliminary test so fails
+ return false;
+}
+
+uint16 WagFileParser::convertToAgiVersionNumber(const WagProperty &version) {
+ // Examples of the conversion: "2.44" -> 0x2440, "2.917" -> 0x2917, "3.002086" -> 0x3086.
+ if (checkAgiVersionProperty(version)) { // Check that the string is a valid AGI interpreter version string
+ // Convert first ascii digit to an integer and put it in the fourth nibble (Bits 12...15) of the version number
+ // and at the same time set all other nibbles to zero.
+ uint16 agiVerNum = ((uint16) (version.getData()[0] - '0')) << (3 * 4);
+
+ // Convert at most three least significant digits of the version number's minor part
+ // (i.e. the part after the decimal point) and put them in order to the third, second
+ // and the first nibble of the version number. Just to clarify version.getSize() - 2
+ // is the number of digits after the decimal point.
+ int32 digitCount = MIN<int32>(3, ((int32) version.getSize()) - 2); // How many digits left to convert
+ for (int i = 0; i < digitCount; i++)
+ agiVerNum |= ((uint16) (version.getData()[version.getSize() - digitCount + i] - '0')) << ((2 - i) * 4);
+
+ debug(3, "WagFileParser: Converted AGI version from string %s to number 0x%x", version.getData(), agiVerNum);
+ return agiVerNum;
+ } else // Not a valid AGI interpreter version string
+ return 0; // Can't convert, so failure
+}
+
+bool WagFileParser::checkWagVersion(Common::SeekableReadStream &stream) {
+ if (stream.size() >= WINAGI_VERSION_LENGTH) { // Stream has space to contain the WinAGI version string
+ // Read the last WINAGI_VERSION_LENGTH bytes of the stream and make a string out of it
+ char str[WINAGI_VERSION_LENGTH+1]; // Allocate space for the trailing zero also
+ uint32 oldStreamPos = stream.pos(); // Save the old stream position
+ stream.seek(stream.size() - WINAGI_VERSION_LENGTH);
+ uint32 readBytes = stream.read(str, WINAGI_VERSION_LENGTH);
+ stream.seek(oldStreamPos); // Seek back to the old stream position
+ str[readBytes] = 0; // Set the trailing zero to finish the C-style string
+ if (readBytes != WINAGI_VERSION_LENGTH) { // Check that we got the whole version string
+ debug(3, "WagFileParser::checkWagVersion: Error reading WAG file version from stream");
+ return false;
+ }
+ debug(3, "WagFileParser::checkWagVersion: Read WinAGI version string (\"%s\")", str);
+
+ // Check that the WinAGI version string is one of the two version strings
+ // WinAGI 1.1.21 recognizes as acceptable in the end of a *.wag file.
+ // Note that they are all of length 16 and are padded with spaces to be that long.
+ return scumm_stricmp(str, "WINAGI v1.0 ") == 0 ||
+ scumm_stricmp(str, "1.0 BETA ") == 0;
+ } else { // Stream is too small to contain the WinAGI version string
+ debug(3, "WagFileParser::checkWagVersion: Stream is too small to contain a valid WAG file");
+ return false;
+ }
+}
+
+bool WagFileParser::parse(const char *filename) {
+ Common::File file;
+ WagProperty property; // Temporary property used for reading
+ Common::MemoryReadStream *stream = NULL; // The file is to be read fully into memory and handled using this
+
+ _parsedOk = false; // We haven't parsed the file yet
+
+ if (file.open(filename)) { // Open the file
+ stream = file.readStream(file.size()); // Read the file into memory
+ if (stream != NULL && stream->size() == file.size()) { // Check that the whole file was read into memory
+ if (checkWagVersion(*stream)) { // Check that WinAGI version string is valid
+ // It seems we've got a valid *.wag file so let's parse its properties from the start.
+ stream->seek(0); // Rewind the stream
+ if (!_propList.empty()) _propList.clear(); // Clear out old properties (If any)
+
+ do { // Parse the properties
+ if (property.read(*stream)) { // Read the property and check it was read ok
+ _propList.push_back(property); // Add read property to properties list
+ debug(4, "WagFileParser::parse: Read property with code %d, type %d, number %d, size %d, data \"%s\"",
+ property.getCode(), property.getType(), property.getNumber(), property.getSize(), property.getData());
+ } else // Reading failed, let's bail out
+ break;
+ } while (!endOfProperties(*stream)); // Loop until the end of properties
+
+ // File was parsed successfully only if we got to the end of properties
+ // and all the properties were read successfully (Also the last).
+ _parsedOk = endOfProperties(*stream) && property.readOk();
+
+ if (!_parsedOk) // Error parsing stream
+ warning("Error parsing WAG file (%s). WAG file ignored", filename);
+ } else // Invalid WinAGI version string or it couldn't be read
+ warning("Invalid WAG file (%s) version or error reading it. WAG file ignored", filename);
+ } else // Couldn't fully read file into memory
+ warning("Error reading WAG file (%s) into memory. WAG file ignored", filename);
+ } else // Couldn't open file
+ warning("Couldn't open WAG file (%s). WAG file ignored", filename);
+
+ if (stream != NULL) delete stream; // If file was read into memory, deallocate that buffer
+ return _parsedOk;
+}
+
+const WagProperty *WagFileParser::getProperty(const WagProperty::WagPropertyCode code) const {
+ for (PropertyList::const_iterator iter = _propList.begin(); iter != _propList.end(); iter++)
+ if (iter->getCode() == code) return iter;
+ return NULL;
+}
+
+bool WagFileParser::endOfProperties(const Common::SeekableReadStream &stream) const {
+ return stream.pos() >= (stream.size() - WINAGI_VERSION_LENGTH);
+}
+
+} // End of namespace Agi
diff --git a/engines/agi/wagparser.h b/engines/agi/wagparser.h
new file mode 100644
index 0000000000..e8ce9468a0
--- /dev/null
+++ b/engines/agi/wagparser.h
@@ -0,0 +1,288 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+namespace Agi {
+
+/**
+ * WagProperty represents a single property from WinAGI's *.wag file.
+ * A property consists of a header and of data.
+ * The header consists of the following:
+ * - Property code (Integer/Enumeration, 1 byte)
+ * - Property type (Integer/Enumeration, 1 byte)
+ * - Property number (Integer, 1 byte)
+ * - Property size (Little endian integer, 2 bytes)
+ * And then there's the data with as many bytes as defined in the header's property size variable.
+ */
+class WagProperty {
+// Constants, enumerations etc
+public:
+ /**
+ * Property codes taken from WinAGI 1.1.21's source code file WinAGI/AGIObjects.bas.
+ */
+ enum WagPropertyCode {
+ PC_GAMEDESC = 129, ///< Game description (WinAGI 1.1.21 limits these to 4096 bytes)
+ PC_GAMEAUTHOR, ///< Game author (WinAGI 1.1.21 limits these to 256 bytes)
+ PC_GAMEID, ///< Game ID
+ PC_INTVERSION, ///< Interpreter version (WinAGI 1.1.21 defaults to version 2.917)
+ PC_GAMELAST, ///< Last edit date
+ PC_GAMEVERSION, ///< Game version (WinAGI 1.1.21 limits these to 256 bytes)
+ PC_GAMEABOUT, ///< About game (WinAGI 1.1.21 limits these to 4096 bytes)
+ PC_GAMEEXEC, ///< Game executable
+ PC_RESDIR, ///< Resource directory name
+ PC_DEFSYNTAX, ///< Default syntax
+ PC_INVOBJDESC = 144,
+ PC_VOCABWORDDESC = 160,
+ PC_PALETTE = 172,
+ PC_USERESNAMES = 180,
+ PC_LOGIC = 192,
+ PC_PICTURE = 208,
+ PC_SOUND = 224,
+ PC_VIEW = 240,
+ PC_UNDEFINED = 0x100 ///< An undefined property code (Added for ScummVM).
+ };
+
+ /**
+ * Property types taken from WinAGI 1.1.21's source code file WinAGI/AGIObjects.bas.
+ * At the moment these aren't really at all needed by ScummVM. Just here if anyone decides to use them.
+ */
+ enum WagPropertyType {
+ PT_ID,
+ PT_DESC,
+ PT_SYNTAX,
+ PT_CRC32,
+ PT_KEY,
+ PT_INST0,
+ PT_INST1,
+ PT_INST2,
+ PT_MUTE0,
+ PT_MUTE1,
+ PT_MUTE2,
+ PT_MUTE3,
+ PT_TPQN,
+ PT_ROOM,
+ PT_VIS0,
+ PT_VIS1,
+ PT_VIS2,
+ PT_VIS3,
+ PT_ALL = 0xff,
+ PT_UNDEFINED = 0x100 ///< An undefined property type (Added for ScummVM).
+ };
+
+// Constructors, destructors, operators etc
+public:
+ /**
+ * Creates an empty WagProperty object.
+ * No property header or property data in it.
+ */
+ WagProperty();
+
+ /**
+ * Destructor. Releases allocated memory if any etc. The usual.
+ */
+ ~WagProperty();
+
+ /**
+ * Copy constructor. Deep copies the variables.
+ */
+ WagProperty(const WagProperty &other);
+
+ /**
+ * Assignment operator. Deep copies the variables.
+ */
+ WagProperty &operator=(const WagProperty &other);
+
+// Non-public helper methods
+protected:
+ /**
+ * Sets the default values for member variables.
+ */
+ void setDefaults();
+
+ /**
+ * Delete's the property's data from memory if we have it, otherwise does nothing.
+ */
+ void deleteData();
+
+ /**
+ * Deep copies the parameter object to this object.
+ * @param other The object to be deep copied to this object.
+ */
+ void deepCopy(const WagProperty &other);
+
+// Public methods that have side-effects
+public:
+ /**
+ * Read in a property (Header and data).
+ * @return True if reading was a success, false otherwise.
+ */
+ bool read(Common::SeekableReadStream &stream);
+
+ /**
+ * Clears the property.
+ * After this the property is empty. No header or data.
+ */
+ void clear();
+
+// Public access functions
+public:
+ /**
+ * Was the property read ok from the source stream?
+ */
+ bool readOk() const { return _readOk; };
+
+ /**
+ * Return the property's code.
+ * @return The property's code if readOk(), PC_UNDEFINED otherwise.
+ */
+ enum WagPropertyCode getCode() const { return _propCode; };
+
+ /**
+ * Return the property's type.
+ * @return The property's type if readOk(), PT_UNDEFINED otherwise.
+ */
+ enum WagPropertyType getType() const { return _propType; };
+
+ /**
+ * Return the property's number.
+ * @return The property's number if readOk(), 0 otherwise.
+ */
+ byte getNumber() const { return _propNum; };
+
+ /**
+ * Return the property's data's length.
+ * @return The property's data's length if readOk(), 0 otherwise.
+ */
+ uint16 getSize() const { return _propSize; }
+
+ /**
+ * Return property's data. Constant access version.
+ * Can be used as a C-style string (i.e. this is guaranteed to have a trailing zero).
+ * @return The property's data if readOk(), NULL otherwise.
+ */
+ const char *getData() const { return _propData; };
+
+// Member variables
+protected:
+ bool _readOk; ///< Was the property read ok from the source stream?
+ enum WagPropertyCode _propCode; ///< Property code (Part of the property's header)
+ enum WagPropertyType _propType; ///< Property type (Part of the property's header)
+ byte _propNum; ///< Property number (Part of the property's header)
+ uint16 _propSize; ///< Property's size (Part of the property's header)
+ char *_propData; ///< The property's data (Plus a trailing zero for C-style string access)
+};
+
+
+/**
+ * Class for parsing *.wag files created by WinAGI.
+ * Using this class you can get information about fanmade AGI games if they have provided a *.wag file with them.
+ */
+class WagFileParser {
+// Constants, type definitions, enumerations etc.
+public:
+ static const int WINAGI_VERSION_LENGTH = 16; ///< WinAGI's version string's length (Always 16)
+ typedef Common::Array<WagProperty> PropertyList; ///< A type definition for an array of *.wag file properties
+
+public:
+ /**
+ * Constructor. Creates a WagFileParser object in a default state.
+ */
+ WagFileParser();
+
+ /**
+ * Destructor.
+ */
+ ~WagFileParser();
+
+ /**
+ * Loads a *.wag file and parses it.
+ * @note After this you can access the loaded properties using getProperty() and getProperties() etc.
+ * @param filename Name of the file to be parsed.
+ * @return True if parsed successfully, false otherwise.
+ */
+ bool parse(const char *filename);
+
+ /**
+ * Get list of the loaded properties.
+ * @note Use only after a call to parse() first.
+ * @return The list of loaded properties.
+ */
+ const PropertyList &getProperties() const { return _propList; };
+
+ /**
+ * Get property with the given property code.
+ * @note Use only after a call to parse() first.
+ * @return Pointer to the property if its found in memory, NULL otherwise.
+ *
+ * TODO/FIXME: Handle cases where several properties with the given property code are found.
+ * At the moment we don't need this functionality because the properties we use
+ * for fallback detection probably don't have multiples in the WAG-file.
+ * TODO: Make this faster than linear time if desired/needed.
+ */
+ const WagProperty *getProperty(const WagProperty::WagPropertyCode code) const;
+
+ /**
+ * Tests if the given property contains a valid AGI interpreter version string.
+ * A valid AGI interpreter version string is of the form "X.Y" or "X,Y" where
+ * X is a single decimal digit and Y is a string of decimal digits (At least one digit).
+ * @param version The property to be tested.
+ * @return True if the given property contains a valid AGI interpreter version string, false otherwise.
+ */
+ bool checkAgiVersionProperty(const WagProperty &version) const;
+
+ /**
+ * Convert property's data to an AGI interpreter version number.
+ * @param version The property to be converted (Property code should be PC_INTVERSION).
+ * @return AGI interpreter version number if successful, 0 otherwise.
+ */
+ uint16 convertToAgiVersionNumber(const WagProperty &version);
+
+ /**
+ * Was the file parsed successfully?
+ * @return True if file was parsed successfully, false otherwise.
+ */
+ bool parsedOk() const { return _parsedOk; };
+
+protected:
+ /**
+ * Checks if stream has a valid WinAGI version string in its end.
+ * @param stream The stream to be checked.
+ * @return True if reading was successful and stream contains a valid WinAGI version string, false otherwise.
+ */
+ bool checkWagVersion(Common::SeekableReadStream &stream);
+
+ /**
+ * Checks if we're at or past the end of the properties stored in the stream.
+ * @param stream The stream whose seeking position is to be checked.
+ * @return True if stream's seeking position is at or past the end of the properties, false otherwise.
+ */
+ bool endOfProperties(const Common::SeekableReadStream &stream) const;
+
+// Member variables
+protected:
+ PropertyList _propList; ///< List of loaded properties from the file.
+ bool _parsedOk; ///< Did the parsing of the file go ok?
+};
+
+} // End of namespace Agi