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authorTorbjörn Andersson2007-02-11 23:46:23 +0000
committerTorbjörn Andersson2007-02-11 23:46:23 +0000
commit59eaade15df179df46bd28b4838887f5636ea3d9 (patch)
tree0d0906aeb99a645bc8d46613849365584175b771 /engines/agi
parentccd6417f88c82bdd0b296b5f7712712c4eceba19 (diff)
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Make the mouse cursor white (instead of green) with a black outline on
platforms that support cursor palettes. Changed the cursor design slightly. It's not necessarily better than the old one, but it matches the arrow cursor used in early SCI games, which seems appropriate. svn-id: r25499
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/graphics.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index a5f8425874..be2ddeebab 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -25,6 +25,7 @@
#include "common/stdafx.h"
#include "graphics/cursorman.h"
+#include "graphics/paletteman.h"
#include "agi/agi.h"
#include "agi/graphics.h"
@@ -390,14 +391,15 @@ void GfxMgr::gfxPutBlock(int x1, int y1, int x2, int y2) {
}
static const byte mouseCursorArrow[] = {
+ // This is the same arrow cursor that was later used in early SCI games
0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00,
0x78, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00,
- 0x7F, 0x80, 0x7C, 0x00, 0x6C, 0x00, 0x46, 0x00,
- 0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
- 0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x00,
- 0xFC, 0x00, 0xFE, 0x00, 0xFF, 0x00, 0xFF, 0x80,
- 0xFF, 0xC0, 0xFF, 0xC0, 0xFE, 0x00, 0xFF, 0x00,
- 0xCF, 0x00, 0x07, 0x80, 0x07, 0x80, 0x03, 0x80
+ 0x7F, 0x80, 0x7F, 0xC0, 0x7C, 0x00, 0x46, 0x00,
+ 0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x01, 0x80,
+ 0xC0, 0x00, 0xA0, 0x00, 0x90, 0x00, 0x88, 0x00,
+ 0x84, 0x00, 0x82, 0x00, 0x81, 0x00, 0x80, 0x80,
+ 0x80, 0x40, 0x80, 0x20, 0x82, 0x00, 0xA9, 0x00,
+ 0xC9, 0x00, 0x04, 0x80, 0x04, 0x80, 0x02, 0x40
};
/**
@@ -432,6 +434,14 @@ int GfxMgr::initVideo() {
}
++src;
}
+
+ const byte cursorPalette[] = {
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 255, 255, 255, 0
+ };
+
+ PaletteMan.replaceCursorPalette(cursorPalette, 0, 3);
CursorMan.replaceCursor(mouseCursor, 16, 16, 1, 1);
return errOK;