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author | Martin Kiewitz | 2016-02-13 15:48:55 +0100 |
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committer | Martin Kiewitz | 2016-02-13 15:48:55 +0100 |
commit | 627e6393d6deac501aa8848d0822a6d9088e61ab (patch) | |
tree | ad7aaf68e4aa3b776b6c3b4ef64a8102906eab81 /engines/agi | |
parent | 350aeec6bbfc06fcb424156cc5fc4c226eb0734b (diff) | |
download | scummvm-rg350-627e6393d6deac501aa8848d0822a6d9088e61ab.tar.gz scummvm-rg350-627e6393d6deac501aa8848d0822a6d9088e61ab.tar.bz2 scummvm-rg350-627e6393d6deac501aa8848d0822a6d9088e61ab.zip |
AGI: Add another situation that needs artificial delay
Comment only
SQ1, right at the end of the asteroids
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/agi.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 4f18e8f6de..fdc294a661 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -577,6 +577,7 @@ void AgiEngine::syncSoundSettings() { // The NewRoom call is not done during the same cycle as the "zooming in..." print call. // Space Quest 1: // - right at the start of the game (NewRoom) +// - right at the end of the asteroids "That was mighty close!" (NewRoom) // Space Quest 2 // - right at the start of the game (NewRoom) // - after exiting the very first room, a message pops up, that isn't readable without it (NewRoom) |