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authorJohannes Schickel2010-09-15 22:00:20 +0000
committerJohannes Schickel2010-09-15 22:00:20 +0000
commit6588398ce6fab85e287b10c2781d3797d7639cb9 (patch)
tree68bb65c1d3363aff0d66313661822a9040090236 /engines/agi
parentbb5db4aa3b67c7270b208fe43d829906f7409b63 (diff)
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MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/sound_midi.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/engines/agi/sound_midi.cpp b/engines/agi/sound_midi.cpp
index d2636727ee..dcdaac53a7 100644
--- a/engines/agi/sound_midi.cpp
+++ b/engines/agi/sound_midi.cpp
@@ -74,8 +74,12 @@ SoundGenMIDI::SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, p
DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB);
_driver = MidiDriver::createMidi(dev);
- if (ConfMan.getBool("native_mt32"))
+ if (ConfMan.getBool("native_mt32") || MidiDriver::getMusicType(dev) == MT_MT32) {
+ _nativeMT32 = true;
_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
+ } else {
+ _nativeMT32 = false;
+ }
memset(_channel, 0, sizeof(_channel));
memset(_channelVolume, 255, sizeof(_channelVolume));
@@ -125,10 +129,10 @@ int SoundGenMIDI::open() {
_driver->setTimerCallback(this, &onTimer);
- // General MIDI System On message
- // Resets all GM devices to default settings
- _driver->sysEx((const byte *)"\x7E\x7F\x09\x01", 4);
- g_system->delayMillis(20);
+ if (_nativeMT32)
+ _driver->sendMT32Reset();
+ else
+ _driver->sendGMReset();
return 0;
}