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authorMartin Kiewitz2017-02-25 20:43:14 +0100
committerMartin Kiewitz2017-02-25 20:43:14 +0100
commit77d232fbe277aead010c66fc80d53666e9ab29a1 (patch)
tree747e086fa40c7c713a23300906e56aeb1e7ee26a /engines/agi
parente107003c4c83418a34fa15813fc4f3c7de473cf7 (diff)
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AGI: always stop sound/music, when calling restore/save since 2.272
and therefore set the "fully played"-flag/variable, so that scripts don't block forever in for example Police Quest 1 poker back room. Fixes bug #9706 Thanks waltervn
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/op_cmd.cpp61
-rw-r--r--engines/agi/sound.cpp4
2 files changed, 37 insertions, 28 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 32400b5afe..c295b49f0f 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -38,14 +38,13 @@
namespace Agi {
#define getFeatures() state->_vm->getFeatures()
-#define getVersion() state->_vm->getVersion()
#define getLanguage() state->_vm->getLanguage()
void cmdIncrement(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
uint16 varNr = parameter[0];
byte varVal = vm->getVar(varNr);
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
if (varVal < 0xf0) {
varVal++;
vm->setVar(varNr, varVal);
@@ -223,7 +222,7 @@ void cmdToggle(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
void cmdSetV(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
uint16 flagNr = parameter[0];
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
vm->setVar(flagNr, 1);
} else {
flagNr = vm->getVar(flagNr);
@@ -235,7 +234,7 @@ void cmdSetV(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
void cmdResetV(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
uint16 flagNr = parameter[0];
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
vm->setVar(flagNr, 0);
} else {
flagNr = vm->getVar(flagNr);
@@ -247,7 +246,7 @@ void cmdResetV(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
void cmdToggleV(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
uint16 flagNr = parameter[0];
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
byte value = vm->getVar(flagNr);
vm->setVar(flagNr, value ^ 1);
} else {
@@ -467,7 +466,7 @@ void cmdSetCel(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
ScreenObjEntry *screenObj = &state->screenObjTable[objectNr];
vm->setCel(screenObj, celNr);
- if (getVersion() >= 0x2000) {
+ if (vm->getVersion() >= 0x2000) {
screenObj->flags &= ~fDontupdate;
}
}
@@ -746,6 +745,11 @@ void cmdResetScanStart(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
}
void cmdSaveGame(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
+ if (vm->getVersion() >= 0x2272) {
+ // this was only donce since 2.272
+ state->_vm->_sound->stopSound();
+ }
+
vm->inGameTimerPause();
if (state->automaticSave) {
@@ -763,6 +767,11 @@ void cmdSaveGame(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
}
void cmdLoadGame(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
+ if (vm->getVersion() >= 0x2272) {
+ // this was only donce since 2.272
+ state->_vm->_sound->stopSound();
+ }
+
vm->inGameTimerPause();
if (state->automaticSave) {
@@ -896,7 +905,7 @@ void cmdSetSimple(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
// TODO: Figure out what's going on. It can't be automatic saving of course.
// Also getting called in KQ1, when planting beans - parameter 12.
// And when killing the witch - parameter 40.
- if ((getVersion() < 0x2425) || (getVersion() == 0x2440)) {
+ if ((vm->getVersion() < 0x2425) || (vm->getVersion() == 0x2440)) {
// was not available before 2.2425, but also not available in 2.440
warning("set.simple called, although not available for current AGI version");
return;
@@ -945,7 +954,7 @@ void cmdSetSimple(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
// push.script was not available until 2.425, and also not available in 2.440
void cmdPopScript(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
- if ((getVersion() < 0x2425) || (getVersion() == 0x2440)) {
+ if ((vm->getVersion() < 0x2425) || (vm->getVersion() == 0x2440)) {
// was not available before 2.2425, but also not available in 2.440
warning("pop.script called, although not available for current AGI version");
return;
@@ -955,7 +964,7 @@ void cmdPopScript(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
}
void cmdDiscardSound(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
- if (getVersion() >= 0x2936) {
+ if (vm->getVersion() >= 0x2936) {
debug(0, "discard.sound");
}
}
@@ -973,7 +982,7 @@ void cmdShowMouse(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
// but show.mouse is never called afterwards. Game running under emulator doesn't seem to hide the mouse cursor.
// TODO: figure out, what exactly happens. Probably some hacked-in command and not related to mouse cursor for that game?
void cmdHideMouse(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
- if (getVersion() < 0x3000) {
+ if (vm->getVersion() < 0x3000) {
// was not available before 3.086
warning("hide.mouse, although not available for current AGI version");
return;
@@ -1002,7 +1011,7 @@ void cmdHideMouse(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
}
void cmdAllowMenu(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
- if (getVersion() < 0x3098) {
+ if (vm->getVersion() < 0x3098) {
// was not available before 3.098
warning("allow.menu called, although not available for current AGI version");
return;
@@ -1031,7 +1040,7 @@ void cmdFenceMouse(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
// HoldKey was added in 2.425
// There was no way to disable this mode until 3.098 though
void cmdHoldKey(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
- if ((getVersion() < 0x2425) || (getVersion() == 0x2440)) {
+ if ((vm->getVersion() < 0x2425) || (vm->getVersion() == 0x2440)) {
// was not available before 2.425, but also not available in 2.440
warning("hold.key called, although not available for current AGI version");
return;
@@ -1041,7 +1050,7 @@ void cmdHoldKey(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
}
void cmdReleaseKey(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
- if (getVersion() < 0x3098) {
+ if (vm->getVersion() < 0x3098) {
// was not available before 3.098
warning("release.key called, although not available for current AGI version");
return;
@@ -1238,7 +1247,7 @@ void cmdAnimateObj(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
uint16 objectNr = parameter[0];
ScreenObjEntry *screenObj = &state->screenObjTable[objectNr];
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
if (screenObj->flags & fDidntMove)
return;
} else {
@@ -1249,7 +1258,7 @@ void cmdAnimateObj(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
debugC(4, kDebugLevelScripts, "animate vt entry #%d", objectNr);
screenObj->flags = fAnimated | fUpdate | fCycling;
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
screenObj->flags |= fDidntMove;
}
@@ -1280,7 +1289,7 @@ void cmdDraw(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
debugC(4, kDebugLevelScripts, "draw entry %d", screenObj->objectNr);
screenObj->flags |= fUpdate;
- if (getVersion() >= 0x3000) {
+ if (vm->getVersion() >= 0x3000) {
state->_vm->setLoop(screenObj, screenObj->currentLoopNr);
state->_vm->setCel(screenObj, screenObj->currentCelNr);
}
@@ -1630,7 +1639,7 @@ void cmdFollowEgo(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
screenObj->follow_flag = followFlag;
screenObj->follow_count = 255;
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
vm->setVar(screenObj->follow_flag, 0);
screenObj->flags |= fUpdate | fAnimated;
} else {
@@ -1659,7 +1668,7 @@ void cmdMoveObj(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
if (stepSize != 0)
screenObj->stepSize = stepSize;
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
vm->setVar(moveFlag, 0);
screenObj->flags |= fUpdate | fAnimated;
} else {
@@ -1673,7 +1682,7 @@ void cmdMoveObj(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
state->playerControl = false;
// AGI 2.272 (ddp, xmas) doesn't call move_obj!
- if (getVersion() > 0x2272)
+ if (vm->getVersion() > 0x2272)
vm->moveObj(screenObj);
}
@@ -1703,7 +1712,7 @@ void cmdMoveObjF(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
state->playerControl = false;
// AGI 2.272 (ddp, xmas) doesn't call move_obj!
- if (getVersion() > 0x2272)
+ if (vm->getVersion() > 0x2272)
vm->moveObj(screenObj);
}
@@ -1715,7 +1724,7 @@ void cmdWander(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
state->playerControl = false;
screenObj->motionType = kMotionWander;
- if (getVersion() < 0x2000) {
+ if (vm->getVersion() < 0x2000) {
screenObj->flags |= fUpdate | fAnimated;
} else {
screenObj->flags |= fUpdate;
@@ -1781,7 +1790,7 @@ void cmdVersion(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
Common::String verMsg = TITLE " v%s";
- int ver = getVersion();
+ int ver = vm->getVersion();
int maj = (ver >> 12) & 0xf;
int min = ver & 0xfff;
@@ -2108,7 +2117,7 @@ void cmdSetString(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
void cmdDisplay(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
// V1 has 4 args
- int16 textNr = (getVersion() >= 0x2000 ? parameter[2] : parameter[3]);
+ int16 textNr = (vm->getVersion() >= 0x2000 ? parameter[2] : parameter[3]);
int16 textRow = parameter[0];
int16 textColumn = parameter[1];
@@ -2194,14 +2203,14 @@ void cmdPushScript(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
vm->setVar(VM_VAR_MOUSE_X, vm->_mouse.pos.x / 2);
vm->setVar(VM_VAR_MOUSE_Y, vm->_mouse.pos.y);
/*} else {
- if (getVersion() >= 0x2915) {
+ if (vm->getVersion() >= 0x2915) {
debug(0, "push.script");
}
}*/
}
void cmdSetPriBase(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
- if ((getVersion() != 0x2425) && (getVersion() < 0x2936)) {
+ if ((vm->getVersion() != 0x2425) && (vm->getVersion() < 0x2936)) {
// was only available in the 2.425 interpreter and from 2.936 (last AGI2 version) onwards
// Called during KQ3 (Apple IIgs):
// - picking up chicken (parameter = 50)
@@ -2376,7 +2385,7 @@ int AgiEngine::runLogic(int16 logicNr) {
debugC(2, kDebugLevelScripts, "%sreturn() // Logic %d", st, logicNr);
debugC(2, kDebugLevelScripts, "=================");
-// if (getVersion() < 0x2000) {
+// if (vm->getVersion() < 0x2000) {
// if (logic_index < state->max_logics) {
// n = state->logic_list[++logic_index];
// state->_curLogic = &state->logics[n];
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp
index 2c1eb021f9..f6d51ecf56 100644
--- a/engines/agi/sound.cpp
+++ b/engines/agi/sound.cpp
@@ -164,8 +164,8 @@ void SoundMgr::stopSound() {
_playingSound = -1;
}
- // This is probably not needed most of the time, but there also should
- // not be any harm doing it, so do it anyway.
+ // This is needed all the time, some games wait until music got played and when a sound/music got stopped early
+ // it would otherwise block the game (for example Death Angel jingle in back door poker room in Police Quest 1, room 71)
if (_endflag != -1) {
if (_vm->getVersion() < 0x2000) {
_vm->_game.vars[_endflag] = 1;