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authorMax Horn2011-03-25 14:10:02 +0100
committerMax Horn2011-03-25 14:15:53 +0100
commit7949d7c6def2df6f3d44db4f55e9d1d3a87a0412 (patch)
tree85af1d8a79db595115afe67bd1fa0b216509bb8d /engines/agi
parentdb3802b02140d80e1a4e8ead91c1b7e39ee940c5 (diff)
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AUDIO: Move more common code to Audio::MidiPlayer
This also should fix some regressions from the previous commits, related to MidiParser's either being leaked, or being deleted and then used again (i.e., crashing). I tested as many games as I had available, but further testing of all affected engines is called for anyway.
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/sound_midi.cpp37
-rw-r--r--engines/agi/sound_midi.h13
2 files changed, 13 insertions, 37 deletions
diff --git a/engines/agi/sound_midi.cpp b/engines/agi/sound_midi.cpp
index 2c6a189fbd..ff23a70808 100644
--- a/engines/agi/sound_midi.cpp
+++ b/engines/agi/sound_midi.cpp
@@ -90,24 +90,11 @@ SoundGenMIDI::SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer) : SoundGen(vm, p
else
_driver->sendGMReset();
- _driver->setTimerCallback(this, &onTimer);
+ // FIXME: We need to cast "this" here due to the effects of
+ // multiple inheritance. This hack can go away once this
+ // setTimerCallback() has been moved inside Audio::MidiPlayer code.
+ _driver->setTimerCallback(static_cast<Audio::MidiPlayer *>(this), &timerCallback);
}
-
- _smfParser = MidiParser::createParser_SMF();
- _midiMusicData = NULL;
-}
-
-SoundGenMIDI::~SoundGenMIDI() {
- _driver->setTimerCallback(NULL, NULL);
- stop();
- if (_driver) {
- _driver->close();
- delete _driver;
- _driver = 0;
- }
- _smfParser->setMidiDriver(NULL);
- delete _smfParser;
- delete[] _midiMusicData;
}
void SoundGenMIDI::send(uint32 b) {
@@ -136,14 +123,6 @@ void SoundGenMIDI::endOfTrack() {
_vm->_sound->soundIsFinished();
}
-void SoundGenMIDI::onTimer(void *refCon) {
- SoundGenMIDI *music = (SoundGenMIDI *)refCon;
- Common::StackLock lock(music->_mutex);
-
- if (music->_parser)
- music->_parser->onTimer();
-}
-
void SoundGenMIDI::play(int resnum) {
MIDISound *track;
@@ -154,10 +133,10 @@ void SoundGenMIDI::play(int resnum) {
track = (MIDISound *)_vm->_game.sounds[resnum];
// Convert AGI Sound data to MIDI
- int midiMusicSize = convertSND2MIDI(track->_data, &_midiMusicData);
+ int midiMusicSize = convertSND2MIDI(track->_data, &_midiData);
- if (_smfParser->loadMusic(_midiMusicData, midiMusicSize)) {
- MidiParser *parser = _smfParser;
+ MidiParser *parser = MidiParser::createParser_SMF();
+ if (parser->loadMusic(_midiData, midiMusicSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
@@ -168,6 +147,8 @@ void SoundGenMIDI::play(int resnum) {
syncVolume();
_isPlaying = true;
+ } else {
+ delete parser;
}
}
diff --git a/engines/agi/sound_midi.h b/engines/agi/sound_midi.h
index 9551673a4e..5733358fee 100644
--- a/engines/agi/sound_midi.h
+++ b/engines/agi/sound_midi.h
@@ -28,6 +28,8 @@
#ifndef AGI_SOUND_MIDI_H
#define AGI_SOUND_MIDI_H
+#include "agi/sound.h"
+
#include "audio/midiplayer.h"
namespace Agi {
@@ -47,13 +49,12 @@ protected:
class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer {
public:
SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer);
- ~SoundGenMIDI();
void play(int resnum);
+ // We must overload stop() here to implement the pure virtual
+ // stop() method of the SoundGen class.
void stop() { Audio::MidiPlayer::stop(); }
- void setGM(bool isGM) { _isGM = isGM; }
-
// MidiDriver_BASE interface implementation
virtual void send(uint32 b);
@@ -62,14 +63,8 @@ public:
virtual void endOfTrack();
private:
-
- static void onTimer(void *data);
-
- MidiParser *_smfParser;
bool _isGM;
- byte *_midiMusicData;
-
SoundMgr *_manager;
};