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authorTorbjörn Andersson2006-05-25 22:51:42 +0000
committerTorbjörn Andersson2006-05-25 22:51:42 +0000
commit8062eb6ec33e32012da28f0cd06b8f9334c26937 (patch)
tree088c83206fbb0e4feea93ebeada0a505599572bb /engines/agi
parentd56c65bf4a47007dc874b70eb04be9ed7de27b01 (diff)
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Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/agi.cpp4
-rw-r--r--engines/agi/graphics.cpp4
2 files changed, 6 insertions, 2 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index f03c403e0f..16aa3fa975 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -31,6 +31,8 @@
#include "backends/fs/fs.h"
+#include "graphics/cursorman.h"
+
#include "sound/mididrv.h"
#include "sound/mixer.h"
@@ -547,7 +549,7 @@ int AgiEngine::init() {
}
int AgiEngine::go() {
- _system->showMouse(true);
+ CursorMan.showMouse(true);
report(" \nAGI engine " VERSION " is ready.\n");
if (game.state < STATE_LOADED) {
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index c9fca743fd..3b9c754d97 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -24,6 +24,8 @@
#include "common/stdafx.h"
+#include "graphics/cursorman.h"
+
#include "agi/agi.h"
#include "agi/graphics.h"
@@ -428,7 +430,7 @@ int init_video() {
}
++src;
}
- g_system->setMouseCursor(mouseCursor, 16, 16, 1, 1);
+ CursorMan.replaceCursor(mouseCursor, 16, 16, 1, 1);
return err_OK;
}