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author | Martin Kiewitz | 2016-02-01 15:52:18 +0100 |
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committer | Martin Kiewitz | 2016-02-01 15:52:18 +0100 |
commit | 896bf83ddc54d69e81830ee767d24fe9dbbc053f (patch) | |
tree | 7f13b98c47e689efc9da3626acc90d81d33ccc02 /engines/agi | |
parent | 0b17a67a30a48ffed7b4fe0c34854baad45492fa (diff) | |
download | scummvm-rg350-896bf83ddc54d69e81830ee767d24fe9dbbc053f.tar.gz scummvm-rg350-896bf83ddc54d69e81830ee767d24fe9dbbc053f.tar.bz2 scummvm-rg350-896bf83ddc54d69e81830ee767d24fe9dbbc053f.zip |
AGI: Fix pause command effectively freezing game
In game timer wasn't resumed, which caused no more cycles to
get executed.
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/op_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index f36090dafa..2757807ed4 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1793,7 +1793,7 @@ void cmdPause(AgiGame *state, uint8 *parameter) { state->_vm->_systemUI->pauseDialog(); - vm->inGameTimerPause(); + vm->inGameTimerResume(); state->clockEnabled = originalClockState; } } |