diff options
author | Martin Kiewitz | 2016-02-02 21:28:47 +0100 |
---|---|---|
committer | Martin Kiewitz | 2016-02-02 21:28:47 +0100 |
commit | 8a29f98c9c2139da6c1f6bb2237765cad2534b34 (patch) | |
tree | ab0c0014483a952a3e44d86e25faa3f3d7d1a024 /engines/agi | |
parent | 5cd7ad8622d9e131a5bbdc167c16efa6ca29b686 (diff) | |
download | scummvm-rg350-8a29f98c9c2139da6c1f6bb2237765cad2534b34.tar.gz scummvm-rg350-8a29f98c9c2139da6c1f6bb2237765cad2534b34.tar.bz2 scummvm-rg350-8a29f98c9c2139da6c1f6bb2237765cad2534b34.zip |
AGI: Don't pause in game timer while in menus
Original interpreter did not do it and we paused music/sfx,
which the original interpreter also didn't do.
Shouldn't cause issues.
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/menu.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp index 3e00c9a7bd..9ecf9c5977 100644 --- a/engines/agi/menu.cpp +++ b/engines/agi/menu.cpp @@ -324,9 +324,6 @@ void GfxMenu::execute() { } } - // original AGI did not do this, at least when the menu was called by scripts - _vm->inGameTimerPause(); - if (viaKeyboard) { _vm->cycleInnerLoopActive(CYCLE_INNERLOOP_MENU_VIA_KEYBOARD); } else if (viaMouse) { @@ -337,9 +334,6 @@ void GfxMenu::execute() { _vm->mainCycle(); } while (_vm->cycleInnerLoopIsActive() && !(_vm->shouldQuit() || _vm->_restartGame)); - // original AGI did not do this, at least when the menu was called by scripts - _vm->inGameTimerResume(); - if (_drawnMenuNr >= 0) { removeActiveMenu(_drawnMenuNr); } |