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author | Torbjörn Andersson | 2010-10-03 18:38:38 +0000 |
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committer | Torbjörn Andersson | 2010-10-03 18:38:38 +0000 |
commit | 8d297f065ad67de8c0986ae33ff5e4520e90d4e4 (patch) | |
tree | a340dcd72e690147a5c04b23a9b1641baeefcd00 /engines/agi | |
parent | c9713bef7c0d6e5e7380491c3b201afa6c1e2677 (diff) | |
download | scummvm-rg350-8d297f065ad67de8c0986ae33ff5e4520e90d4e4.tar.gz scummvm-rg350-8d297f065ad67de8c0986ae33ff5e4520e90d4e4.tar.bz2 scummvm-rg350-8d297f065ad67de8c0986ae33ff5e4520e90d4e4.zip |
AGI: Properly detect the autosave slot in the save dialog
Forward-ported from branch. Let's do this the easy way for now, even
if I'm not sure why the save dialog shows the autosave slot anyway.
svn-id: r52997
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/saveload.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 386a6b1135..1a968816d4 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -809,12 +809,11 @@ int AgiEngine::saveGameDialog() { printText("Select a slot in which you wish to\nsave the game:", 0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR); slot = selectSlot(); - if (slot == 0) + if (slot + _firstSlot == 0) messageBox("That slot is for Autosave only."); else if (slot < 0) return errOK; - } - while (slot == 0); + } while (slot + _firstSlot == 0); drawWindow(hp, vp + 5 * CHAR_LINES, GFX_WIDTH - hp, GFX_HEIGHT - vp - 9 * CHAR_LINES); |