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author | Matthew Hoops | 2007-09-07 20:30:10 +0000 |
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committer | Matthew Hoops | 2007-09-07 20:30:10 +0000 |
commit | a3422785c18e3c4134941eca659aef8c85c00067 (patch) | |
tree | 1ee46948d1f8a44e675b3474b17b967cc36d63e7 /engines/agi | |
parent | 50c05eab6d8401855a44d4bda0479e0f73f43391 (diff) | |
download | scummvm-rg350-a3422785c18e3c4134941eca659aef8c85c00067.tar.gz scummvm-rg350-a3422785c18e3c4134941eca659aef8c85c00067.tar.bz2 scummvm-rg350-a3422785c18e3c4134941eca659aef8c85c00067.zip |
saving and loading games now works in Winnie
svn-id: r28875
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/preagi_winnie.cpp | 90 | ||||
-rw-r--r-- | engines/agi/preagi_winnie.h | 8 |
2 files changed, 92 insertions, 6 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp index 589b3b3198..1a0f9cf26e 100644 --- a/engines/agi/preagi_winnie.cpp +++ b/engines/agi/preagi_winnie.cpp @@ -29,6 +29,7 @@ #include "graphics/cursorman.h" #include "common/events.h" +#include "common/savefile.h" namespace Agi { @@ -157,6 +158,14 @@ int Winnie::getObjInRoom(int iRoom) { fCanSel[IDI_WTP_SEL_DROP] = false;\ } +void Winnie::setFlag(int iFlag) { + game.fGame[iFlag] = 1; +} + +void Winnie::clearFlag(int iFlag) { + game.fGame[iFlag] = 0; +} + int Winnie::parser(int pc, int index, uint8 *buffer) { WTP_ROOM_HDR hdr; int startpc = pc; @@ -325,14 +334,14 @@ int Winnie::parser(int pc, int index, uint8 *buffer) { break; case IDO_WTP_FLAG_CLEAR: opcode = *(buffer + pc++); - //Winnie_ClearFlag(opcode); + clearFlag(opcode); break; case IDO_WTP_FLAG_SET: opcode = *(buffer + pc++); - //Winnie_SetFlag(opcode); + setFlag(opcode); break; case IDO_WTP_GAME_OVER: - //Winnie_GameOver(); + gameOver(); break; case IDO_WTP_WALK_MIST: mist--; @@ -346,11 +355,11 @@ int Winnie::parser(int pc, int index, uint8 *buffer) { //Winnie_PlaySound((ENUM_WTP_SOUND)opcode); break; case IDO_WTP_SAVE_GAME: - //Winnie_SaveGame(); + saveGame(); room = IDI_WTP_ROOM_HOME; return IDI_WTP_PAR_GOTO; case IDO_WTP_LOAD_GAME: - //Winnie_LoadGame(); + loadGame(); room = IDI_WTP_ROOM_HOME; return IDI_WTP_PAR_GOTO; case IDO_WTP_OWL_HELP: @@ -601,6 +610,28 @@ void Winnie::decMenuSel(int *iSel, int fCanSel[]) { } while(!fCanSel[*iSel]); } +void Winnie::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) { + switch(y) { + case IDI_WTP_ROW_OPTION_1: + if (fCanSel[IDI_WTP_SEL_OPT_1]) *iSel = IDI_WTP_SEL_OPT_1; + break; + case IDI_WTP_ROW_OPTION_2: + if (fCanSel[IDI_WTP_SEL_OPT_2]) *iSel = IDI_WTP_SEL_OPT_2; + break; + case IDI_WTP_ROW_OPTION_3: + if (fCanSel[IDI_WTP_SEL_OPT_3]) *iSel = IDI_WTP_SEL_OPT_3; + break; + case IDI_WTP_ROW_OPTION_4: + if (fCanSel[IDI_WTP_SEL_NORTH] && (x > IDI_WTP_COL_NORTH - 1) && (x < 6)) *iSel = IDI_WTP_SEL_NORTH; + if (fCanSel[IDI_WTP_SEL_SOUTH] && (x > IDI_WTP_COL_SOUTH - 1) && (x < 13)) *iSel = IDI_WTP_SEL_SOUTH; + if (fCanSel[IDI_WTP_SEL_EAST] && (x > IDI_WTP_COL_EAST - 1) && (x < 19)) *iSel = IDI_WTP_SEL_EAST; + if (fCanSel[IDI_WTP_SEL_WEST] && (x > IDI_WTP_COL_WEST - 1) && (x < 25)) *iSel = IDI_WTP_SEL_WEST; + if (fCanSel[IDI_WTP_SEL_TAKE] && (x > IDI_WTP_COL_TAKE - 1) && (x < 33)) *iSel = IDI_WTP_SEL_TAKE; + if (fCanSel[IDI_WTP_SEL_DROP] && (x > IDI_WTP_COL_DROP - 1) && (x < 39)) *iSel = IDI_WTP_SEL_DROP; + break; + } +} + #define makeSel() {\ if (fCanSel[*iSel]) {\ return;\ @@ -633,7 +664,7 @@ void Winnie::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) { case Common::EVENT_MOUSEMOVE: x = event.mouse.x; y = event.mouse.y; - //Winnie_GetMenuMouseSel(iSel, fCanSel, x, y); + getMenuMouseSel(iSel, fCanSel, x, y); // Change cursor if (fCanSel[IDI_WTP_SEL_NORTH] && (event.mouse.x >= 20 && event.mouse.x <= (IDI_WTP_PIC_WIDTH + 10) * 2) && @@ -936,6 +967,53 @@ void Winnie::printRoomStr(int iRoom, int iStr) { free(buffer); } +void Winnie::gameOver() { + // sing the Pooh song forever + for (;;) { + _vm->printStr(IDS_WTP_SONG_0); + //Winnie_PlaySound(IDI_WTP_SND_POOH_0); + _vm->printStr(IDS_WTP_SONG_1); + //Winnie_PlaySound(IDI_WTP_SND_POOH_1); + _vm->printStr(IDS_WTP_SONG_2); + //Winnie_PlaySound(IDI_WTP_SND_POOH_2); + _vm->waitAnyKeyChoice(); + } +} + +void Winnie::saveGame() { + uint8 *buffer = new uint8[sizeof(WTP_SAVE_GAME)]; + memcpy(buffer, &game, sizeof(WTP_SAVE_GAME)); + writeSaveGame(buffer); + delete [] buffer; +} + +void Winnie::loadGame() { + uint8 *buffer = new uint8[sizeof(WTP_SAVE_GAME)]; + readSaveGame(buffer); + memcpy(&game, buffer, sizeof(WTP_SAVE_GAME)); + delete [] buffer; +} + +void Winnie::readSaveGame(uint8 *buffer) { + Common::InSaveFile* infile; + char szFile[256] = {0}; + sprintf(szFile, IDS_WTP_FILE_SAVEGAME); + if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile))) + return; + infile->read(buffer, sizeof(WTP_SAVE_GAME)); + delete infile; +} + +void Winnie::writeSaveGame(uint8 *buffer) { + Common::OutSaveFile* outfile; + char szFile[256] = {0}; + sprintf(szFile, IDS_WTP_FILE_SAVEGAME); + if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile))) + return; + outfile->write(buffer, sizeof(WTP_SAVE_GAME)); + delete outfile; +} + Winnie::Winnie(PreAgiEngine* vm) : _vm(vm) { } diff --git a/engines/agi/preagi_winnie.h b/engines/agi/preagi_winnie.h index 18d55fe3b8..7b17e1882e 100644 --- a/engines/agi/preagi_winnie.h +++ b/engines/agi/preagi_winnie.h @@ -331,6 +331,14 @@ private: void dropObj(int); bool isRightObj(int, int, int*); void drawObjPic(int, int, int); + void getMenuMouseSel(int*, int[], int, int); + void setFlag(int); + void clearFlag(int); + void gameOver(); + void saveGame(); + void loadGame(); + void writeSaveGame(uint8*); + void readSaveGame(uint8*); }; } |