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author | Eugene Sandulenko | 2009-06-06 17:41:50 +0000 |
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committer | Eugene Sandulenko | 2009-06-06 17:41:50 +0000 |
commit | b26ae991f8b03ee03710f7bf29e134ca4fa42319 (patch) | |
tree | e18edc5b2ca1f5562f569cd911b53e5759f3fbc8 /engines/agi | |
parent | a5d762c029b904258cc1346fea54fb255585470f (diff) | |
download | scummvm-rg350-b26ae991f8b03ee03710f7bf29e134ca4fa42319.tar.gz scummvm-rg350-b26ae991f8b03ee03710f7bf29e134ca4fa42319.tar.bz2 scummvm-rg350-b26ae991f8b03ee03710f7bf29e134ca4fa42319.zip |
Store and compare MD5s in the saves
svn-id: r41245
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/agi.h | 2 | ||||
-rw-r--r-- | engines/agi/detection.cpp | 4 | ||||
-rw-r--r-- | engines/agi/saveload.cpp | 25 |
3 files changed, 30 insertions, 1 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 5a577c9fba..fb58c86db2 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -754,6 +754,8 @@ public: uint16 getGameType() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; + const char *getGameMD5() const; + Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const char *desc); bool canLoadGameStateCurrently(); diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index fd81fc0ca0..daea94cb9b 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -70,6 +70,10 @@ uint16 AgiBase::getGameType() const { return _gameDescription->gameType; } +const char *AgiBase::getGameMD5() const { + return _gameDescription->desc.filesDescriptions[0].md5; +} + } static const PlainGameDescriptor agiGames[] = { diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index e4cf4afd2c..46f6d8d734 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -39,7 +39,7 @@ #include "agi/keyboard.h" #include "agi/menu.h" -#define SAVEGAME_VERSION 4 +#define SAVEGAME_VERSION 5 // // Version 0 (Sarien): view table has 64 entries @@ -47,6 +47,7 @@ // Version 2 (ScummVM): first ScummVM version // Version 3 (ScummVM): added AGIPAL save/load support // Version 4 (ScummVM): added thumbnails and save creation date/time +// Version 5 (ScummVM): Added game md5 // namespace Agi { @@ -96,6 +97,10 @@ int AgiEngine::saveGame(const char *fileName, const char *description) { out->write(gameIDstring, 8); debugC(5, kDebugLevelMain | kDebugLevelSavegame, "Writing game id (%s, %s)", gameIDstring, _game.id); + const char *tmp = getGameMD5(); + for (i = 0; i < 32; i++) + out->writeByte(tmp[i]); + for (i = 0; i < MAX_FLAGS; i++) out->writeByte(_game.flags[i]); for (i = 0; i < MAX_VARS; i++) @@ -299,6 +304,24 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) { strncpy(_game.id, loadId, 8); + if (saveVersion >= 5) { + char md5[32 + 1]; + + for (i = 0; i < 32; i++) { + md5[i] = in->readByte(); + + } + md5[i] = 0; // terminate + + debug(0, "Saved game MD5: %s", md5); + + if (strcmp(md5, getGameMD5())) { + warning("Game was saved with different gamedata - you may encounter problems"); + + debug(0, "You have %s and save is %s.", getGameMD5(), md5); + } + } + for (i = 0; i < MAX_FLAGS; i++) _game.flags[i] = in->readByte(); for (i = 0; i < MAX_VARS; i++) |