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author | Filippos Karapetis | 2007-09-03 15:03:50 +0000 |
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committer | Filippos Karapetis | 2007-09-03 15:03:50 +0000 |
commit | b555a1569794b9d72803cd6207f70434cc83ed72 (patch) | |
tree | 07a230f15979c3d177a719763bdce45c337e7f71 /engines/agi | |
parent | 750ad32030f3343ded3ad7ac942993da43de68b0 (diff) | |
download | scummvm-rg350-b555a1569794b9d72803cd6207f70434cc83ed72.tar.gz scummvm-rg350-b555a1569794b9d72803cd6207f70434cc83ed72.tar.bz2 scummvm-rg350-b555a1569794b9d72803cd6207f70434cc83ed72.zip |
Some updates for Mickey: objects are shown now (though still incorrectly), implemented some incomplete code for the ship's blinking lights, implemented the scene animation function
svn-id: r28848
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/loader_preagi.cpp | 20 | ||||
-rw-r--r-- | engines/agi/picture.cpp | 18 | ||||
-rw-r--r-- | engines/agi/picture.h | 9 | ||||
-rw-r--r-- | engines/agi/preagi_mickey.cpp | 82 |
4 files changed, 84 insertions, 45 deletions
diff --git a/engines/agi/loader_preagi.cpp b/engines/agi/loader_preagi.cpp index e503aeea6c..abf3f69af4 100644 --- a/engines/agi/loader_preagi.cpp +++ b/engines/agi/loader_preagi.cpp @@ -138,6 +138,7 @@ int AgiLoader_preagi::loadResource(int t, int n) { int ec = errOK; uint8 *data = NULL; char szFile[255] = {0}; + Common::File infile; if (n > MAX_DIRS) return errBadResource; @@ -153,7 +154,6 @@ int AgiLoader_preagi::loadResource(int t, int n) { data = new uint8[4096]; sprintf(szFile, IDS_MSA_PATH_PIC, n); - Common::File infile; if (!infile.open(szFile)) return errBadResource; infile.read(data, infile.size()); @@ -185,7 +185,23 @@ int AgiLoader_preagi::loadResource(int t, int n) { */ break; case rVIEW: - // + data = new uint8[4096]; + + sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[n]); + + if (!infile.open(szFile)) + return errBadResource; + infile.read(data, infile.size()); + + if (data != NULL) { + _vm->_game.pictures[n].rdata = data; + _vm->_game.dirPic[n].len = infile.size(); + _vm->_game.dirPic[n].flags |= RES_LOADED; + } else { + ec = errBadResource; + } + + infile.close(); break; default: ec = errBadResource; diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp index 2bd13b10c6..908b356b1a 100644 --- a/engines/agi/picture.cpp +++ b/engines/agi/picture.cpp @@ -773,8 +773,8 @@ int PictureMgr::unloadPicture(int n) { * Show AGI picture. * This function copies a ``hidden'' AGI picture to the output device. */ -void PictureMgr::showPic(int x, int pic_width, int pic_height) { - int i, y; +void PictureMgr::showPic(int x, int y, int pic_width, int pic_height) { + int i, y1; int offset; width = pic_width; height = pic_height; @@ -783,12 +783,22 @@ void PictureMgr::showPic(int x, int pic_width, int pic_height) { i = 0; offset = _vm->_game.lineMinPrint * CHAR_LINES; - for (y = 0; y < height; y++) { - _gfx->putPixelsA(x, y + offset, width, &_vm->_game.sbuf16c[i]); + for (y1 = y; y1 < y + height; y1++) { + _gfx->putPixelsA(x, y1 + offset, width, &_vm->_game.sbuf16c[i]); i += width; } _gfx->flushScreen(); } +// preagi needed functions (for plotPattern) +void PictureMgr::setPattern(uint8 code, uint8 num) { + patCode = code; + patNum = num; +} + +void PictureMgr::setColor(uint8 color) { + scrColour = color; +} + } // End of namespace Agi diff --git a/engines/agi/picture.h b/engines/agi/picture.h index 799037e3cd..8cb0e65b43 100644 --- a/engines/agi/picture.h +++ b/engines/agi/picture.h @@ -69,7 +69,6 @@ private: void yCorner(); void fill(); int plotPatternPoint(int x, int y, int bitpos); - void plotPattern(int x, int y); void plotBrush(); void drawPicture(); @@ -85,8 +84,14 @@ public: int decodePicture(int n, int clear, bool agi256 = false, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT); int unloadPicture(int); - void showPic(int x = 0, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT); + void showPic(int x = 0, int y = 0, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT); uint8 *convertV3Pic(uint8 *src, uint32 len); + + void plotPattern(int x, int y); // public because it's used directly by preagi + + // preagi needed functions (for plotPattern) + void setPattern(uint8 code, uint8 num); + void setColor(uint8 color); }; } // End of namespace Agi diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp index 8d31bdb7c9..ec69b1c409 100644 --- a/engines/agi/preagi_mickey.cpp +++ b/engines/agi/preagi_mickey.cpp @@ -601,37 +601,32 @@ void Mickey::debug() { // Graphics void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) { - uint8 *buffer = new uint8[4096]; - char szFile[255] = {0}; - - sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[iObj]); - - Common::File infile; - - if(!infile.open(szFile)) - return; - - - infile.read(buffer, infile.size()); + // FIXME: objects are rendered incorrectly + + // FIXME: Not sure about object dimensions + int objWidth = 44; + int objHeight = 44; + _vm->preAgiLoadResource(rVIEW, iObj); + _vm->_picture->decodePicture(iObj, false, false, objWidth, objHeight); + _vm->_picture->showPic(x0, y0, objWidth, objHeight); + _vm->_gfx->doUpdate(); + _vm->_system->updateScreen(); // TODO: this should go in the game's main loop -#if 0 - // TODO + // TrollVM code + /* if (iObj == IDI_MSA_OBJECT_CRYSTAL) { AGI_DrawPic(IDI_MSA_PIC_X0 + x0, IDI_MSA_PIC_Y0 + y0, IDF_AGI_PIC_V2 | IDF_AGI_STEP, buffer); } else { AGI_DrawPic(IDI_MSA_PIC_X0 + x0, IDI_MSA_PIC_Y0 + y0, IDF_AGI_PIC_V2, buffer); } -#endif - - infile.close(); - delete [] buffer; + */ } void Mickey::drawPic(int iPic) { _vm->preAgiLoadResource(rPICTURE, iPic); // Note that decodePicture clears the screen _vm->_picture->decodePicture(iPic, true, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); - _vm->_picture->showPic(10, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); + _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop } @@ -705,29 +700,47 @@ void Mickey::drawRoomAnimation() { case IDI_MSA_PIC_SHIP_JUPITER: case IDI_MSA_PIC_SHIP_MARS: case IDI_MSA_PIC_SHIP_URANUS: - + { // draw blinking ship lights - int iColor; +#if 0 + // TODO + uint8 iColor = 0; + uint8 x = 53; + uint8 y = 45; + int i = 0; + int lightWidth = 8; + int lightHeight = 8; + + _vm->_picture->setPattern(2, 0); for (int i = 0; i < 12; i++) { iColor = game.nFrame + i; if (iColor > 15) iColor -= 15; - objLight[1] = iColor; - objLight[4] += 7; - -#if 0 - // TODO - AGI_DrawPic(0, 0, IDF_AGI_PIC_V2 | IDF_AGI_CIRCLE, (uint8 *)objLight); -#endif + _vm->_picture->setColor(iColor); + y += 7; + _vm->_picture->plotPattern(x, y); + + for (int y1 = y; y1 < lightHeight; y1++) { + _vm->_gfx->putPixelsA(x, y1, lightWidth, &_vm->_game.sbuf16c[i]); + i += lightWidth; + } + + _vm->_gfx->flushScreen(); + _vm->_gfx->doUpdate(); + _vm->_system->updateScreen(); // TODO: this should go in the game's main loop + + + //AGI_DrawPic(0, 0, IDF_AGI_PIC_V2 | IDF_AGI_CIRCLE, (uint8 *)objLight); // TrollVM } game.nFrame--; if (game.nFrame < 0) game.nFrame = 15; +#endif playSound(IDI_MSA_SND_PRESS_BLUE); - + } break; case IDI_MSA_PIC_SHIP_CONTROLS: @@ -795,13 +808,8 @@ void Mickey::drawLogo() { } void Mickey::animate() { -#if 0 - // TODO - if ((int)SDL_GetTicks() > (game.nTicks + IDI_MSA_ANIM_DELAY)) { - game.nTicks = SDL_GetTicks(); - drawRoomAnimation(); - } -#endif + _vm->_system->delayMillis(IDI_MSA_ANIM_DELAY); + drawRoomAnimation(); } void Mickey::printRoomDesc() { @@ -1151,7 +1159,7 @@ void Mickey::flashScreen() { _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop - _vm->_system->delayMillis(25); + _vm->_system->delayMillis(IDI_MSA_ANIM_DELAY); //Set back to black _vm->_gfx->clearScreen(0); |