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author | Filippos Karapetis | 2011-09-25 18:36:33 +0300 |
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committer | Filippos Karapetis | 2011-09-25 18:36:33 +0300 |
commit | c02603fce209a3923216ff3a5ae8f5120a09b40d (patch) | |
tree | 3f63f04e9953154e51b735e6637cbd8b8f12b4f3 /engines/agi | |
parent | 18a0214672c34411bbbff6be383425f7a4c38544 (diff) | |
download | scummvm-rg350-c02603fce209a3923216ff3a5ae8f5120a09b40d.tar.gz scummvm-rg350-c02603fce209a3923216ff3a5ae8f5120a09b40d.tar.bz2 scummvm-rg350-c02603fce209a3923216ff3a5ae8f5120a09b40d.zip |
AGI: Replaced odd usage of sprintf() with strcpy()
Fixes an odd bug with savegame names being truncated in MSVC
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/saveload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 28dd0a53dd..e62b9d4d69 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -557,7 +557,7 @@ void AgiEngine::getSavegameDescription(int num, char *buf, bool showEmpty) { Common::InSaveFile *in; debugC(4, kDebugLevelMain | kDebugLevelSavegame, "Current game id is %s", _targetName.c_str()); - sprintf(fileName, "%s", getSavegameFilename(num)); + strcpy(fileName, getSavegameFilename(num)); if (!(in = _saveFileMan->openForLoading(fileName))) { debugC(4, kDebugLevelMain | kDebugLevelSavegame, "File %s does not exist", fileName); @@ -852,7 +852,7 @@ int AgiEngine::saveGameDialog() { return errOK; } - sprintf(fileName, "%s", getSavegameFilename(_firstSlot + slot)); + strcpy(fileName, getSavegameFilename(_firstSlot + slot)); debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", fileName); // Make sure all graphics was blitted to screen. This fixes bug |