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author | Matthew Hoops | 2007-09-11 20:09:39 +0000 |
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committer | Matthew Hoops | 2007-09-11 20:09:39 +0000 |
commit | c1c7b5f563194822b89656396dd0f3c3b8724b20 (patch) | |
tree | 70fbe19f65e0e82c8eebb693f186db5f0890ac5a /engines/agi | |
parent | 35d68621171128c885f5064fb1a3deccb984d95b (diff) | |
download | scummvm-rg350-c1c7b5f563194822b89656396dd0f3c3b8724b20.tar.gz scummvm-rg350-c1c7b5f563194822b89656396dd0f3c3b8724b20.tar.bz2 scummvm-rg350-c1c7b5f563194822b89656396dd0f3c3b8724b20.zip |
PreAGI does not need an AGI resource loader, as it only needs to load pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader
svn-id: r28893
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/agi.h | 10 | ||||
-rw-r--r-- | engines/agi/loader_preagi.cpp | 80 | ||||
-rw-r--r-- | engines/agi/picture.cpp | 31 | ||||
-rw-r--r-- | engines/agi/picture.h | 1 | ||||
-rw-r--r-- | engines/agi/preagi.cpp | 8 | ||||
-rw-r--r-- | engines/agi/preagi_winnie.cpp | 16 |
6 files changed, 41 insertions, 105 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index a17e426cf1..6a83670619 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -548,8 +548,6 @@ public: virtual int deinit() = 0; virtual int detectGame() = 0; virtual int loadResource(int, int) = 0; - virtual int loadResource(int, const char*) = 0; - virtual int loadResource(int, byte*) = 0; virtual int unloadResource(int, int) = 0; virtual int loadObjects(const char *) = 0; virtual int loadWords(const char *) = 0; @@ -577,8 +575,6 @@ public: virtual int deinit(); virtual int detectGame(); virtual int loadResource(int, int); - virtual int loadResource(int, const char*); - virtual int loadResource(int, byte*); virtual int unloadResource(int, int); virtual int loadObjects(const char *); virtual int loadWords(const char *); @@ -606,8 +602,6 @@ public: virtual int deinit(); virtual int detectGame(); virtual int loadResource(int, int); - virtual int loadResource(int, const char*) { return 0; } - virtual int loadResource(int, byte*) { return 0; } virtual int unloadResource(int, int); virtual int loadObjects(const char *); virtual int loadWords(const char *); @@ -635,8 +629,6 @@ public: virtual int deinit(); virtual int detectGame(); virtual int loadResource(int, int); - virtual int loadResource(int, const char*) { return 0; } - virtual int loadResource(int, byte*) { return 0; } virtual int unloadResource(int, int); virtual int loadObjects(const char *); virtual int loadWords(const char *); @@ -983,8 +975,6 @@ public: int agiIsKeypressLow() { return 0; } int preAgiLoadResource(int r, int n); - int preAgiLoadResource(int r, const char* n); - int preAgiLoadResource(int r, byte* n); int preAgiUnloadResource(int r, int n); PreAgiEngine(OSystem *syst); diff --git a/engines/agi/loader_preagi.cpp b/engines/agi/loader_preagi.cpp index 135472bca3..4e0b3e06a7 100644 --- a/engines/agi/loader_preagi.cpp +++ b/engines/agi/loader_preagi.cpp @@ -211,86 +211,6 @@ int AgiLoader_preagi::loadResource(int t, int n) { return ec; } -/* - * Loads a resource into memory, a raw resource is loaded in - * with above routine, then further decoded here. - */ -int AgiLoader_preagi::loadResource(int t, const char* n) { - int ec = errOK; - uint8 *data = NULL; - Common::File infile; - - switch (t) { - case rPICTURE: - /* if picture is currently NOT loaded *OR* cacheing is off, - * unload the resource (caching==off) and reload it - */ - if (~_vm->_game.dirPic[0].flags & RES_LOADED) - unloadResource(rPICTURE, 0); - - data = new uint8[4096]; - - if (!infile.open(n)) - return errBadResource; - infile.read(data, infile.size()); - - if (data != NULL) { - _vm->_game.pictures[0].rdata = data; - _vm->_game.dirPic[0].len = infile.size(); - _vm->_game.dirPic[0].flags |= RES_LOADED; - } else { - ec = errBadResource; - } - - infile.close(); - break; - case rSOUND: - break; - case rVIEW: - break; - default: - ec = errBadResource; - break; - } - - return ec; -} - -/* - * Loads a resource into memory, a raw resource is loaded in - * with above routine, then further decoded here. - */ -int AgiLoader_preagi::loadResource(int t, byte* n) { - int ec = errOK; - - switch (t) { - case rPICTURE: - /* if picture is currently NOT loaded *OR* cacheing is off, - * unload the resource (caching==off) and reload it - */ - if (~_vm->_game.dirPic[0].flags & RES_LOADED) - unloadResource(rPICTURE, 0); - - if (n != NULL) { - _vm->_game.pictures[0].rdata = n; - _vm->_game.dirPic[0].len = 4096; //FIXME: set up real resource length - _vm->_game.dirPic[0].flags |= RES_LOADED; - } else { - ec = errBadResource; - } - break; - case rSOUND: - break; - case rVIEW: - break; - default: - ec = errBadResource; - break; - } - - return ec; -} - int AgiLoader_preagi::loadObjects(const char *fname) { return 0; //return _vm->loadObjects(fname); diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp index 27df79f5c3..2fe40181df 100644 --- a/engines/agi/picture.cpp +++ b/engines/agi/picture.cpp @@ -802,6 +802,37 @@ int PictureMgr::decodePicture(int n, int clear, bool agi256, int pic_width, int } /** + * Decode an AGI picture resource. + * This function decodes an AGI picture resource into the correct slot + * and draws it on the AGI screen, optionally clearing the screen before + * drawing. + * @param data the AGI Picture data + * @param length the size of the picture data buffer + * @param clear clear AGI screen before drawing + */ +int PictureMgr::decodePicture(byte* data, uint32 length, int clear, int pic_width, int pic_height) { + _patCode = 0; + _patNum = 0; + _priOn = _scrOn = false; + _scrColor = 0xF; + _priColor = 0x4; + + _data = data; + _flen = length; + _foffs = 0; + + _width = pic_width; + _height = pic_height; + + if (clear) // 256 color pictures should always fill the whole screen, so no clearing for them. + memset(_vm->_game.sbuf16c, 0x4f, _width * _height); // Clear 16 color AGI screen (Priority 4, color white). + + drawPicture(); // Draw 16 color picture. + + return errOK; +} + +/** * Unload an AGI picture resource. * This function unloads an AGI picture resource and deallocates * resource data. diff --git a/engines/agi/picture.h b/engines/agi/picture.h index d92bc92210..d037eebd17 100644 --- a/engines/agi/picture.h +++ b/engines/agi/picture.h @@ -83,6 +83,7 @@ public: PictureMgr(AgiBase *agi, GfxMgr *gfx); int decodePicture(int n, int clear, bool agi256 = false, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT); + int decodePicture(byte* data, uint32 length, int clear, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT); int unloadPicture(int); void drawPicture(); void showPic(int x = 0, int y = 0, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT); diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp index ef56714164..67632bcd84 100644 --- a/engines/agi/preagi.cpp +++ b/engines/agi/preagi.cpp @@ -256,14 +256,6 @@ int PreAgiEngine::preAgiLoadResource(int r, int n) { return _loader->loadResource(r, n); } -int PreAgiEngine::preAgiLoadResource (int r, const char* n) { - return _loader->loadResource(r, n); -} - -int PreAgiEngine::preAgiLoadResource (int r, byte* n) { - return _loader->loadResource(r, n); -} - int PreAgiEngine::preAgiUnloadResource(int r, int n) { return _loader->unloadResource(r, n); } diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp index fc50c77f5e..bad7315779 100644 --- a/engines/agi/preagi_winnie.cpp +++ b/engines/agi/preagi_winnie.cpp @@ -968,13 +968,17 @@ void Winnie::drawPic(const char *szName) { // construct filename sprintf(szFile, IDS_WTP_PATH, szName); + Common::File file; + if (!file.open(szName)) + return; + uint32 size = file.size(); + file.read(buffer, size); + file.close(); - _vm->preAgiLoadResource(rPICTURE, szName); - _vm->_picture->decodePicture(0, true, false, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); + _vm->_picture->decodePicture(buffer, size, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); _vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop - _vm->preAgiUnloadResource(rPICTURE, 0); delete [] buffer; } @@ -989,9 +993,8 @@ void Winnie::drawObjPic(int iObj, int x0, int y0) { readObj(iObj, buffer, 2048); memcpy(&objhdr, buffer, sizeof(WTP_OBJ_HDR)); - _vm->preAgiLoadResource(rPICTURE, buffer + objhdr.ofsPic - IDI_WTP_OFS_OBJ); _vm->_picture->setOffset(x0, y0); - _vm->_picture->decodePicture(0, false, false, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); + _vm->_picture->decodePicture(buffer + objhdr.ofsPic - IDI_WTP_OFS_OBJ, 4096, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); _vm->_picture->setOffset(0, 0); _vm->_picture->showPic(10, 0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); _vm->_gfx->doUpdate(); @@ -1015,8 +1018,7 @@ void Winnie::drawRoomPic() { memcpy(&roomhdr, buffer, sizeof(WTP_ROOM_HDR)); // draw room picture - _vm->preAgiLoadResource(rPICTURE, buffer + roomhdr.ofsPic - IDI_WTP_OFS_ROOM); - _vm->_picture->decodePicture(0, true, false, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); + _vm->_picture->decodePicture(buffer + roomhdr.ofsPic - IDI_WTP_OFS_ROOM, 4096, 1, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); _vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop |