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authorTorbjörn Andersson2010-09-18 10:55:16 +0000
committerTorbjörn Andersson2010-09-18 10:55:16 +0000
commitc91a07229a8bd841e6b6e77d977254c388a2e407 (patch)
tree8eb84ab7f181f42447e14f76f4bb06889a2df246 /engines/agi
parent6fed6a75d53259f90b69ca951275e11d6c98042a (diff)
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JANITORIAL: Removed most punctuation at end of warning() and error()
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/lzw.cpp2
-rw-r--r--engines/agi/predictive.cpp2
-rw-r--r--engines/agi/saveload.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/engines/agi/lzw.cpp b/engines/agi/lzw.cpp
index 60bd8f4fca..f645cb16d3 100644
--- a/engines/agi/lzw.cpp
+++ b/engines/agi/lzw.cpp
@@ -107,7 +107,7 @@ uint8 *LZWDecoder::decodeString(uint8 *buffer, uint32 code) {
*buffer++ = appendCharacter[code];
code = prefixCode[code];
if (i++ >= 4000) {
- error("lzw: error in code expansion.");
+ error("lzw: error in code expansion");
}
}
*buffer = code;
diff --git a/engines/agi/predictive.cpp b/engines/agi/predictive.cpp
index 153fec641a..820aad3883 100644
--- a/engines/agi/predictive.cpp
+++ b/engines/agi/predictive.cpp
@@ -518,7 +518,7 @@ void AgiEngine::loadDict() {
_predictiveDictLine = (char **)calloc(1, sizeof(char *) * lines);
if (_predictiveDictLine == NULL) {
- warning("Cannot allocate memory for line index buffer.");
+ warning("Cannot allocate memory for line index buffer");
return;
}
_predictiveDictLine[0] = _predictiveDictText;
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 88b14dcfe2..386a6b1135 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -333,7 +333,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
debug(0, "Saved game MD5: \"%s\"", md5);
if (!getGameMD5()) {
- warning("Since your game was only detected via the fallback detector, there is no possibility to assure the save is compatible with your game version.");
+ warning("Since your game was only detected via the fallback detector, there is no possibility to assure the save is compatible with your game version");
debug(0, "The game used for saving is \"%s\".", md5);
} else if (strcmp(md5, getGameMD5())) {