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author | Bastien Bouclet | 2017-12-02 17:14:22 +0100 |
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committer | Bastien Bouclet | 2018-05-10 09:04:23 +0200 |
commit | cf1ebf29516bd74927fd7b632b72fd8973f72e98 (patch) | |
tree | e928c3c13903db53bc7badc9ea4eb98741d9d58d /engines/agi | |
parent | 9587dd5c21d388616dc8d42db909390fab384c2f (diff) | |
download | scummvm-rg350-cf1ebf29516bd74927fd7b632b72fd8973f72e98.tar.gz scummvm-rg350-cf1ebf29516bd74927fd7b632b72fd8973f72e98.tar.bz2 scummvm-rg350-cf1ebf29516bd74927fd7b632b72fd8973f72e98.zip |
ENGINES: Add unknown game variants to the game detector results
Diffstat (limited to 'engines/agi')
-rw-r--r-- | engines/agi/detection.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 817be08f2c..39275c4f70 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -220,7 +220,7 @@ public: virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; - const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; + ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override; }; bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const { @@ -421,7 +421,7 @@ SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int sl } } -const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist) const { +ADDetectedGame AgiMetaEngine::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist) const { typedef Common::HashMap<Common::String, int32> IntMap; IntMap allFiles; bool matchedUsingFilenames = false; @@ -584,10 +584,10 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str()); - return (const ADGameDescription *)&g_fallbackDesc; + return ADDetectedGame(&g_fallbackDesc.desc); } - return 0; + return ADDetectedGame(); } #if PLUGIN_ENABLED_DYNAMIC(AGI) |