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| author | Matthew Hoops | 2011-05-25 10:31:37 -0400 |
|---|---|---|
| committer | Matthew Hoops | 2011-05-25 10:50:46 -0400 |
| commit | eea482fa4304cab0e23ca4abffdec3651e45f01d (patch) | |
| tree | d055b816a6f2bd52ec9c4ee6ea2d49d743e95b63 /engines/agi | |
| parent | 1277975c6685d13a05a2e77dc5f5604f3a4620bf (diff) | |
| download | scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.tar.gz scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.tar.bz2 scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.zip | |
ALL: behaviour -> behavior
Diffstat (limited to 'engines/agi')
| -rw-r--r-- | engines/agi/checks.cpp | 2 | ||||
| -rw-r--r-- | engines/agi/graphics.cpp | 2 | ||||
| -rw-r--r-- | engines/agi/op_cmd.cpp | 2 | ||||
| -rw-r--r-- | engines/agi/op_test.cpp | 4 |
4 files changed, 5 insertions, 5 deletions
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp index 8d03ae67b9..20276657ff 100644 --- a/engines/agi/checks.cpp +++ b/engines/agi/checks.cpp @@ -265,7 +265,7 @@ void AgiEngine::updatePosition() { * This function adjusts the position of a sprite moving it until * certain criteria is matched. According to priority and control line * data, a sprite may not always appear at the location we specified. - * This behaviour is also known as the "Budin-Sonneveld effect". + * This behavior is also known as the "Budin-Sonneveld effect". * * @param n view table entry number */ diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp index 5ceccd9e27..eb162e4ab0 100644 --- a/engines/agi/graphics.cpp +++ b/engines/agi/graphics.cpp @@ -841,7 +841,7 @@ void GfxMgr::setAGIPal(int p0) { // Use only the lowest 6 bits of each color component (Red, Green and Blue) // because VGA used only 6 bits per color component (i.e. VGA had 18-bit colors). - // This should now be identical to the original AGIPAL-hack's behaviour. + // This should now be identical to the original AGIPAL-hack's behavior. bool validVgaPalette = true; for (int i = 0; i < 16 * 3; i++) { if (_agipalPalette[i] >= (1 << 6)) { diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index fb4c079a4a..bde62fe2d9 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -672,7 +672,7 @@ void AgiEngine::cmd_adj_ego_move_to_x_y(uint8 *p) { // Turn off ego's current movement caused with the mouse if // adj.ego.move.to.x.y is called with other arguments than previously. - // Fixes weird looping behaviour when walking to a ladder in the mines + // Fixes weird looping behavior when walking to a ladder in the mines // (Rooms 147-162) in Gold Rush using the mouse. Sometimes the ego didn't // stop when walking to a ladder using the mouse but kept moving on the // ladder in a horizontally looping manner i.e. from right to left, from diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp index 13b2d25023..0660a614b6 100644 --- a/engines/agi/op_test.cpp +++ b/engines/agi/op_test.cpp @@ -167,7 +167,7 @@ uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) { // user typed should be correct, but it looks like code 9999 means that // if the string is empty at this point, the entry is also correct... // - // With the removal of this code, the behaviour of the scene was + // With the removal of this code, the behavior of the scene was // corrected for (c = 0; nwords && n; c++, nwords--, n--) { @@ -316,7 +316,7 @@ int AgiEngine::testIfCode(int lognum) { case 0x13: // Unknown test command 19 // My current theory is that this command checks whether the ego is currently moving // and that that movement has been caused using the mouse and not using the keyboard. - // I base this theory on the game's behaviour on an Amiga emulator, not on disassembly. + // I base this theory on the game's behavior on an Amiga emulator, not on disassembly. // This command is used at least in the Amiga version of Gold Rush! v2.05 1989-03-09 // (AGI 2.316) in logics 1, 3, 5, 6, 137 and 192 (Logic.192 revealed this command's nature). // TODO: Check this command's implementation using disassembly just to be sure. |
