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authorEugene Sandulenko2007-04-22 16:17:14 +0000
committerEugene Sandulenko2007-04-22 16:17:14 +0000
commitf01fbb846751797e4a897a0c203349273a0215e5 (patch)
treec2850bd50ef3085871ca6619d315a89e4cbe3553 /engines/agi
parent55152e40554003f965e8fa4bca76a720bbb61de7 (diff)
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Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"
svn-id: r26568
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/op_cmd.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index f9017da320..d55963f670 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -1233,8 +1233,14 @@ cmd(shake_screen) {
if ((g_agi->getFeatures() & GF_AGIPAL) && p0 >= 101 && p0 < 110) {
g_gfx->setAGIPal(p0);
return;
- } else
- g_gfx->shakeStart();
+ }
+
+ // Disables input while shaking to prevent bug
+ // #1678230: AGI: Entering text while screen is shaking
+ int originalValue = game.inputEnabled;
+ game.inputEnabled = 0;
+
+ g_gfx->shakeStart();
g_sprites->commitBoth(); /* Fixes SQ1 demo */
for (i = 4 * p0; i; i--) {
@@ -1243,6 +1249,9 @@ cmd(shake_screen) {
g_agi->mainCycle();
}
g_gfx->shakeEnd();
+
+ //Sets input back to what it was
+ game.inputEnabled = originalValue;
}
static void (*agiCommand[183])(uint8 *) = {