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authorTorbjörn Andersson2006-09-07 16:13:41 +0000
committerTorbjörn Andersson2006-09-07 16:13:41 +0000
commitfb27c5897740da1da65d7c5e0bf67dee0bab82aa (patch)
tree03c80287deab78f85c859b5dae1ccd8efb480c23 /engines/agi
parentfa8f6e528b48e3a1e9e2d550b36302794ffa73b2 (diff)
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Don't create a second Menu object unless the first one has been deleted. This
seems to fix bug #1553513 ("AGI: Crash after restart"). svn-id: r23833
Diffstat (limited to 'engines/agi')
-rw-r--r--engines/agi/agi.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index aa17ba1fa3..2c083959de 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -311,7 +311,9 @@ int agi_init() {
init_words();
- menu = new Menu();
+ if (!menu)
+ menu = new Menu();
+
init_pri_table();
/* clear string buffer */
@@ -522,6 +524,7 @@ void AgiEngine::initialize() {
game.sbuf = (uint8 *) calloc(_WIDTH, _HEIGHT);
game.hires = (uint8 *) calloc(_WIDTH * 2, _HEIGHT);
+ menu = 0;
_sprites = new SpritesMan;
_text = new TextMan;
init_video();