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author | D G Turner | 2014-05-11 12:46:55 +0100 |
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committer | D G Turner | 2014-05-11 12:46:55 +0100 |
commit | be686829469b1007f3dec00f658431774a734189 (patch) | |
tree | 1d7717e560d95c22bc2ece9a58fc872606edc022 /engines/agos/agos.cpp | |
parent | 6856b09d5a0024397895984aeb8d79d4a77e9111 (diff) | |
download | scummvm-rg350-be686829469b1007f3dec00f658431774a734189.tar.gz scummvm-rg350-be686829469b1007f3dec00f658431774a734189.tar.bz2 scummvm-rg350-be686829469b1007f3dec00f658431774a734189.zip |
AGOS: Switch VGA opcode debugging to debug flag, rather than level 3.
This is now set by --debugflags=vga_opcode rather than -d 3, though it
will still require a debug level greater than 0.
Diffstat (limited to 'engines/agos/agos.cpp')
-rw-r--r-- | engines/agos/agos.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index 8754b11065..809311219f 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -146,6 +146,7 @@ AGOSEngine::AGOSEngine(OSystem *system, const AGOSGameDescription *gd) : Engine(system), _rnd("agos"), _gameDescription(gd) { DebugMan.addDebugChannel(kDebugOpcode, "opcode", "Opcode debug level"); + DebugMan.addDebugChannel(kDebugVGAOpcode, "vga_opcode", "VGA Opcode debug level"); _vcPtr = 0; _vcGetOutOfCode = 0; @@ -248,7 +249,6 @@ AGOSEngine::AGOSEngine(OSystem *system, const AGOSGameDescription *gd) _dumpScripts = false; _dumpVgaScripts = false; - _dumpVgaOpcodes = false; _dumpImages = false; _copyProtection = false; @@ -678,7 +678,6 @@ Common::Error AGOSEngine::init() { // TODO: Use special debug levels instead of the following hack. switch (gDebugLevel) { - case 3: _dumpVgaOpcodes = true; break; case 4: _dumpScripts = true; break; case 5: _dumpVgaScripts = true; break; } |