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author | Christopher Page | 2008-05-20 21:40:53 +0000 |
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committer | Christopher Page | 2008-05-20 21:40:53 +0000 |
commit | ca76ef4e1fa2fc9ebe0daaa2b3b6e61bed87ea14 (patch) | |
tree | d78808dec0a17a7316781926ac761d5055a51533 /engines/agos/agos.cpp | |
parent | 5e592d4e4aa7eb9929a9bbf1283a0382d890de84 (diff) | |
download | scummvm-rg350-ca76ef4e1fa2fc9ebe0daaa2b3b6e61bed87ea14.tar.gz scummvm-rg350-ca76ef4e1fa2fc9ebe0daaa2b3b6e61bed87ea14.tar.bz2 scummvm-rg350-ca76ef4e1fa2fc9ebe0daaa2b3b6e61bed87ea14.zip |
AGOS Engine: Began implementation for a new quit event which will cleanly return to the launcher. This replaces the old shutdown() method within delay()
svn-id: r32203
Diffstat (limited to 'engines/agos/agos.cpp')
-rw-r--r-- | engines/agos/agos.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index b1586bfecc..ec7244c068 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -98,6 +98,8 @@ AGOSEngine::AGOSEngine(OSystem *syst) _vc_get_out_of_code = 0; _gameOffsetsPtr = 0; + _quit = false; + _debugger = 0; _gameFile = 0; @@ -933,7 +935,7 @@ void AGOSEngine::pause() { _mixer->pauseAll(true); _sound->ambientPause(true); - while (_pause) { + while (_pause && !_quit) { delay(1); if (_keyPressed.keycode == Common::KEYCODE_p) _pause = false; @@ -974,7 +976,7 @@ int AGOSEngine::go() { (getFeatures() & GF_DEMO)) { int i; - while (1) { + while (!_quit) { for (i = 0; i < 4; i++) { setWindowImage(3, 9902 + i); debug(0, "Displaying image %d", 9902 + i); @@ -1003,7 +1005,7 @@ int AGOSEngine::go() { runSubroutine101(); permitInput(); - while (1) { + while (!_quit) { waitForInput(); handleVerbClicked(_verbHitArea); delay(100); @@ -1012,6 +1014,9 @@ int AGOSEngine::go() { return 0; } + +/* I do not think that this will be used + * void AGOSEngine::shutdown() { // Sync with AGOSEngine::~AGOSEngine() // In Simon 2, this gets deleted along with _sound further down @@ -1059,6 +1064,7 @@ void AGOSEngine::shutdown() { _system->quit(); } +*/ uint32 AGOSEngine::getTime() const { // FIXME: calling time() is not portable, use OSystem::getMillis instead |