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authorMartin Kiewitz2015-06-21 00:45:45 +0200
committerMartin Kiewitz2015-06-21 00:45:45 +0200
commitd24c68c739dadd1404d937f9a21d93e8841a09ee (patch)
treebe811b96fb4e31b732709d0741cde6be120c1688 /engines/agos/agos.cpp
parent4a88c69b5dedc4acac8bcb9609c1cf44c497c4ff (diff)
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AGOS: implement Accolade AdLib + MT32 music drivers
- both known variants are supported (INSTR.DAT + MUSIC.DRV) - INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc. - fixed bug inside S1D MidiParser, that ruined some instrument changes 0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2 and 5 bytes in Waxworks / Simon 1 demo - dynamic channel allocation for the MUSIC.DRV adlib driver is not implemented atm, simply because at least the demos of Waxworks and Simon 1 do not use this feature - sound effects of Waxworks are not implemented atm - note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
Diffstat (limited to 'engines/agos/agos.cpp')
-rw-r--r--engines/agos/agos.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp
index 6eda2eb9aa..8952e649fd 100644
--- a/engines/agos/agos.cpp
+++ b/engines/agos/agos.cpp
@@ -585,7 +585,9 @@ Common::Error AGOSEngine::init() {
((getFeatures() & GF_TALKIE) && getPlatform() == Common::kPlatformAcorn) ||
(getPlatform() == Common::kPlatformDOS)) {
- int ret = _midi->open(getGameType());
+ bool isDemo = (getFeatures() & GF_DEMO) ? true : false;
+
+ int ret = _midi->open(getGameType(), isDemo);
if (ret)
warning("MIDI Player init failed: \"%s\"", MidiDriver::getErrorName(ret));