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authorKari Salminen2009-06-27 12:26:26 +0000
committerKari Salminen2009-06-27 12:26:26 +0000
commit49dd58de45db302214b65af5b296a21f84f02ebe (patch)
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Name Operation Stealth's global variables 251 and 252 and init them in main loop.
These are used as a sort of a backup for the mouse position (x, y) variables 249 and 250. Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's VAR_MOUSE_X_POS_2ND (251) clash and that's possibly why executePlayerInput currently works incorrectly with Operation Stealth. More reverse engineering is needed... svn-id: r41915
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