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authorTravis Howell2007-06-09 05:30:20 +0000
committerTravis Howell2007-06-09 05:30:20 +0000
commit14aa27c4771059382bf9e1094263e11eabfda428 (patch)
treef92e39f5c8d802e7a690ecd918fe5d00b0a07c1d /engines/agos/draw.cpp
parent4ae78ea22d741e1fe57a0aaa4cd2bf33d97cebc9 (diff)
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Add dirtyClips code for Simon the Sorcerer 1/2.
svn-id: r27227
Diffstat (limited to 'engines/agos/draw.cpp')
-rw-r--r--engines/agos/draw.cpp157
1 files changed, 146 insertions, 11 deletions
diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp
index fd1249575d..06ec7f62af 100644
--- a/engines/agos/draw.cpp
+++ b/engines/agos/draw.cpp
@@ -209,7 +209,12 @@ void AGOSEngine::animateSprites() {
restoreBackGround();
vsp = _vgaSprites;
- while (vsp->id) {
+ for (; vsp->id !=0; vsp++) {
+ if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
+ !(vsp->windowNum & 0x8000)) {
+ continue;
+ }
+
vsp->windowNum &= 0x7FFF;
vpe = &_vgaBufferPointers[vsp->zoneNum];
@@ -223,7 +228,6 @@ void AGOSEngine::animateSprites() {
saveBackGround(vsp);
drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
- vsp++;
}
if (getGameType() == GType_ELVIRA1 && _variableArray[293]) {
@@ -304,7 +308,121 @@ void AGOSEngine::animateSprites() {
}
void AGOSEngine::dirtyClips() {
- // TODO
+ int16 x, y, w, h;
+restart:
+ _newDirtyClip = 0;
+
+ VgaSprite *vsp = _vgaSprites;
+ while (vsp->id != 0) {
+ if (vsp->windowNum & 0x8000) {
+ x = vsp->x;
+ y = vsp->y;
+ w = 1;
+ h = 1;
+
+ if (vsp->image != 0) {
+ const byte *ptr = _curVgaFile2 + vsp->image * 8;
+ w = READ_BE_UINT16(ptr + 6) / 8;
+ h = ptr[5];
+ }
+
+ dirtyClipCheck(x, y, w, h);
+ }
+ vsp++;
+ }
+
+ AnimTable *animTable = _screenAnim1;
+ while (animTable->srcPtr != 0) {
+ if (animTable->windowNum & 0x8000) {
+ x = animTable->x + _scrollX;
+ y = animTable->y;
+ w = animTable->width * 2;
+ h = animTable->height;
+
+ dirtyClipCheck(x, y, w, h);
+ }
+ animTable++;
+ }
+
+ if (_newDirtyClip != 0)
+ goto restart;
+
+}
+
+void AGOSEngine::dirtyClipCheck(int16 x, int16 y, int16 w, int16 h) {
+ int16 width, height, tmp;
+
+ VgaSprite *vsp = _vgaSprites;
+ for (; vsp->id != 0; vsp++) {
+ if (vsp->windowNum & 0x8000)
+ continue;
+
+ if (vsp->image == 0)
+ continue;
+
+ const byte *ptr = _curVgaFile2 + vsp->image * 8;
+ width = READ_BE_UINT16(ptr + 6) / 8;
+ height = ptr[5];
+
+ tmp = vsp->x;
+ if (tmp >= x) {
+ tmp -= w;
+ if (tmp >= x)
+ continue;
+ } else {
+ tmp += width;
+ if (tmp < x)
+ continue;
+ }
+
+ tmp = vsp->y;
+ if (tmp >= y) {
+ tmp -= h;
+ if (tmp >= y)
+ continue;
+ } else {
+ tmp += height;
+ if (tmp < y)
+ continue;
+ }
+
+ vsp->windowNum |= 0x8000;
+ _newDirtyClip = 1;
+ }
+
+ AnimTable *animTable = _screenAnim1;
+ for (; animTable->srcPtr != 0; animTable++) {
+ if (animTable->windowNum & 0x8000)
+ continue;
+
+ width = animTable->width * 2;
+ height = animTable->height;
+
+ tmp = animTable->x + _scrollX;
+ if (tmp >= x) {
+ tmp -= w;
+ if (tmp >= x)
+ continue;
+ } else {
+ tmp += width;
+ if (tmp < x)
+ continue;
+ }
+
+ tmp = animTable->y;
+ if (tmp >= y) {
+ tmp -= h;
+ if (tmp >= y)
+ continue;
+ } else {
+ tmp += height;
+ if (tmp < y)
+ continue;
+ }
+
+ animTable->windowNum |= 0x8000;
+ _newDirtyClip = 1;
+ }
}
void AGOSEngine::restoreBackGround() {
@@ -326,12 +444,11 @@ void AGOSEngine::restoreBackGround() {
animTable--;
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
- !(animTable->window & 0x8000)) {
- //continue;
+ !(animTable->windowNum & 0x8000)) {
+ continue;
}
- animTable->window &= 0x7FFF;
- _windowNum = animTable->window;
+ _windowNum = animTable->windowNum & 0x7FFF;
VC10_state state;
state.srcPtr = animTable->srcPtr;
@@ -346,9 +463,9 @@ void AGOSEngine::restoreBackGround() {
_backFlag = 1;
drawImage(&state);
- //if (getGameType() != GType_SIMON1 && getGameType() != GType_SIMON2) {
+ if (getGameType() != GType_SIMON1 && getGameType() != GType_SIMON2) {
animTable->srcPtr = 0;
- //}
+ }
}
_backFlag = 0;
@@ -357,7 +474,7 @@ void AGOSEngine::restoreBackGround() {
animTable = animTableTmp = _screenAnim1;
while (animTable->srcPtr) {
- if (!(animTable->window & 8000)) {
+ if (!(animTable->windowNum & 0x8000)) {
memcpy(animTableTmp, animTable, sizeof(AnimTable));
animTableTmp++;
}
@@ -402,8 +519,12 @@ void AGOSEngine::saveBackGround(VgaSprite *vsp) {
}
animTable->height = ptr[5];
- animTable->window = vsp->windowNum;
+ animTable->windowNum = vsp->windowNum;
animTable->id = vsp->id;
+ animTable->zoneNum = vsp->zoneNum;
+
+ animTable++;
+ animTable->srcPtr = 0;
}
void AGOSEngine::displayBoxStars() {
@@ -575,6 +696,20 @@ void AGOSEngine::scrollScreen() {
}
_scrollFlag = 0;
+
+ if (getGameType() == GType_SIMON2) {
+ AnimTable *animTable = _screenAnim1;
+ while (animTable->srcPtr) {
+ animTable->srcPtr = 0;
+ animTable++;
+ }
+
+ VgaSprite *vsp = _vgaSprites;
+ while (vsp->id) {
+ vsp->windowNum |= 0x8000;
+ vsp++;
+ }
+ }
}
void AGOSEngine::clearBackFromTop(uint lines) {