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author | Travis Howell | 2007-04-15 00:55:16 +0000 |
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committer | Travis Howell | 2007-04-15 00:55:16 +0000 |
commit | 1c00843f2be1ccfd74182d0268d43fdf8dfcec6f (patch) | |
tree | bb2f9181f066d94a2b6566a661d730e5495e5628 /engines/agos/draw.cpp | |
parent | aa0f36358bdba01f4714e69ad972e728b3309bc4 (diff) | |
download | scummvm-rg350-1c00843f2be1ccfd74182d0268d43fdf8dfcec6f.tar.gz scummvm-rg350-1c00843f2be1ccfd74182d0268d43fdf8dfcec6f.tar.bz2 scummvm-rg350-1c00843f2be1ccfd74182d0268d43fdf8dfcec6f.zip |
Cleanup.
svn-id: r26480
Diffstat (limited to 'engines/agos/draw.cpp')
-rw-r--r-- | engines/agos/draw.cpp | 26 |
1 files changed, 3 insertions, 23 deletions
diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp index 578ea74dcc..c48db940ee 100644 --- a/engines/agos/draw.cpp +++ b/engines/agos/draw.cpp @@ -27,7 +27,6 @@ #include "agos/agos.h" #include "agos/intern.h" -#include "agos/vga.h" namespace AGOS { @@ -54,7 +53,6 @@ byte *AGOSEngine::getScaleBuf() { void AGOSEngine::animateSprites() { VgaSprite *vsp; VgaPointersEntry *vpe; - VC10_state state; if (_paletteFlag == 2) _paletteFlag = 1; @@ -84,13 +82,7 @@ void AGOSEngine::animateSprites() { _vgaCurSpriteId = vsp->id; _vgaCurSpritePriority = vsp->priority; - state.image = vsp->image; - state.palette = (vsp->palette & 15) * 16; - state.x = vsp->x; - state.y = vsp->y; - state.flags = vsp->flags; - - drawImage_init(&state); + drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags); vsp++; } @@ -124,13 +116,7 @@ void AGOSEngine::animateSpritesDebug() { printf("id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n", vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags); - state.image = vsp->image; - state.palette = (vsp->palette & 15) * 16; - state.x = vsp->x; - state.y = vsp->y; - state.flags = vsp->flags; - - drawImage_init(&state); + drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags); vsp++; } @@ -200,13 +186,7 @@ void AGOSEngine::animateSpritesByY() { _vgaCurSpriteId = vsp->id; _vgaCurSpritePriority = vsp->priority; - state.image = vsp->image; - state.palette = 0; - state.x = vsp->x; - state.y = vsp->y; - state.flags = vsp->flags; - - drawImage_init(&state); + drawImage_init(vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags); } _updateScreen = true; |