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| author | David Corrales | 2007-05-31 23:44:43 +0000 | 
|---|---|---|
| committer | David Corrales | 2007-05-31 23:44:43 +0000 | 
| commit | 0cab5b7791e56b32455748bf20c21f0d6b42f654 (patch) | |
| tree | 9e6580328542f1db230e019ba77e3db1be8fa50b /engines/agos/event.cpp | |
| parent | 6c69d531d262e14fa02b6e1adb42baaa5c74dbe6 (diff) | |
| parent | 22c0403e0dfec16badf156afa842c6c37e850263 (diff) | |
| download | scummvm-rg350-0cab5b7791e56b32455748bf20c21f0d6b42f654.tar.gz scummvm-rg350-0cab5b7791e56b32455748bf20c21f0d6b42f654.tar.bz2 scummvm-rg350-0cab5b7791e56b32455748bf20c21f0d6b42f654.zip  | |
Merged the fs branch with trunk. r26949:27031
svn-id: r27032
Diffstat (limited to 'engines/agos/event.cpp')
| -rw-r--r-- | engines/agos/event.cpp | 26 | 
1 files changed, 15 insertions, 11 deletions
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp index 9fc8cb72e5..8570859bb8 100644 --- a/engines/agos/event.cpp +++ b/engines/agos/event.cpp @@ -1,6 +1,8 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2001  Ludvig Strigeus - * Copyright (C) 2001-2006 The ScummVM project +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution.   *   * This program is free software; you can redistribute it and/or   * modify it under the terms of the GNU General Public License @@ -362,10 +364,11 @@ static const byte _image4[32] = {  	0x3A, 0x3A, 0x3B, 0x3A,  }; -void AGOSEngine::drawStuff(const byte *src, uint offs) { -	byte *dst = getFrontBuf() + offs; +void AGOSEngine::drawStuff(const byte *src, uint xoffs) { +	const uint8 y = (getPlatform() == Common::kPlatformAtariST) ? 132 : 135; +	byte *dst = getFrontBuf() + y * _screenWidth + xoffs; -	for (uint y = 0; y < 6; y++) { +	for (uint h = 0; h < 6; h++) {  		memcpy(dst, src, 4);  		src += 4;  		dst += _screenWidth; @@ -373,11 +376,11 @@ void AGOSEngine::drawStuff(const byte *src, uint offs) {  }  void AGOSEngine::imageEvent2(VgaTimerEntry * vte, uint dx) { -	// Draws damage indicator gauge +	// Draws damage indicator gauge when player hit  	_nextVgaTimerToProcess = vte + 1;  	if (!_opcode177Var1) { -		drawStuff(_image1, 43204 + _opcode177Var2 * 4); +		drawStuff(_image1, 4 + _opcode177Var2 * 4);  		_opcode177Var2++;  		if (_opcode177Var2 == dx) {  			_opcode177Var1 = 1; @@ -387,7 +390,7 @@ void AGOSEngine::imageEvent2(VgaTimerEntry * vte, uint dx) {  		}  	} else if (_opcode177Var2) {  		_opcode177Var2--; -		drawStuff(_image2, 43204 + _opcode177Var2 * 4); +		drawStuff(_image2, 4 + _opcode177Var2 * 4);  		vte->delay = 3;  	} else {  		deleteVgaEvent(vte); @@ -395,10 +398,11 @@ void AGOSEngine::imageEvent2(VgaTimerEntry * vte, uint dx) {  }  void AGOSEngine::imageEvent3(VgaTimerEntry * vte, uint dx) { +	// Draws damage indicator gauge when monster hit  	_nextVgaTimerToProcess = vte + 1;  	if (!_opcode178Var1) { -		drawStuff(_image3, 43475 + _opcode178Var2 * 4); +		drawStuff(_image3, 275 + _opcode178Var2 * 4);  		_opcode178Var2++;  		if (_opcode178Var2 >= 10 || _opcode178Var2 == dx) {  			_opcode178Var1 = 1; @@ -408,7 +412,7 @@ void AGOSEngine::imageEvent3(VgaTimerEntry * vte, uint dx) {  		}  	} else if (_opcode178Var2) {  		_opcode178Var2--; -		drawStuff(_image4, 43475 + _opcode178Var2 * 4); +		drawStuff(_image4, 275 + _opcode178Var2 * 4);  		vte->delay = 3;  	} else {  		deleteVgaEvent(vte);  | 
