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author | Torbjörn Andersson | 2007-01-26 18:21:41 +0000 |
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committer | Torbjörn Andersson | 2007-01-26 18:21:41 +0000 |
commit | d2910fe758ef7dac8657a3a9faa85383a6cf0e9a (patch) | |
tree | d301669be09f6f89aae9919729038a26d6e3198f /engines/agos/event.cpp | |
parent | 7165d42c70c644a24c70e43a80301a8f38ddd8bc (diff) | |
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Added separate function for playing cutscene lead-in/out sounds, and made sure
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480. (This was a regression added during the rewrite to support DXA.)
svn-id: r25204
Diffstat (limited to 'engines/agos/event.cpp')
0 files changed, 0 insertions, 0 deletions