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authorChristopher Page2008-07-09 02:27:05 +0000
committerChristopher Page2008-07-09 02:27:05 +0000
commite808cdf7a08d641389ecc81063b3b1016c7bc8cf (patch)
treedd21fa0f4b624d426675820b318aa3e41707c3ca /engines/agos/gfx.cpp
parentb8fe71e7a12e60f0c19fa86da83f270dc09e14fd (diff)
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Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
Diffstat (limited to 'engines/agos/gfx.cpp')
-rw-r--r--engines/agos/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp
index e39b7c9ea4..bc8457aef9 100644
--- a/engines/agos/gfx.cpp
+++ b/engines/agos/gfx.cpp
@@ -1264,7 +1264,7 @@ void AGOSEngine::setWindowImageEx(uint16 mode, uint16 vga_res) {
if (getGameType() == GType_WW && (mode == 6 || mode == 8 || mode == 9)) {
setWindowImage(mode, vga_res);
} else {
- while (_copyScnFlag && !_eventMan->shouldQuit())
+ while (_copyScnFlag && !quit())
delay(1);
setWindowImage(mode, vga_res);