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author | Chris Apers | 2007-12-15 12:02:47 +0000 |
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committer | Chris Apers | 2007-12-15 12:02:47 +0000 |
commit | 3dd11b260b49aa524897eaff1c7eeca1b20886cb (patch) | |
tree | 9bc4d59f1352f057d5b9f2cf823a13dfd68a60e2 /engines/agos/icons.cpp | |
parent | 9b77034daf75a32d2162c0ab1d7e97a286fd7ced (diff) | |
download | scummvm-rg350-3dd11b260b49aa524897eaff1c7eeca1b20886cb.tar.gz scummvm-rg350-3dd11b260b49aa524897eaff1c7eeca1b20886cb.tar.bz2 scummvm-rg350-3dd11b260b49aa524897eaff1c7eeca1b20886cb.zip |
Remove bad workaround and change compiler options (no optimization, no inline)
svn-id: r29862
Diffstat (limited to 'engines/agos/icons.cpp')
-rw-r--r-- | engines/agos/icons.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/agos/icons.cpp b/engines/agos/icons.cpp index 48272083a2..f38828f086 100644 --- a/engines/agos/icons.cpp +++ b/engines/agos/icons.cpp @@ -91,15 +91,7 @@ static void decompressIconPlanar(byte *dst, byte *src, uint width, uint height, if (decompress) { icon_pln = (byte *)calloc(width * height, 1); -#ifdef PALMOS_MODE - /* FIXME: (PalmOS) This is the only way I found to workaround bug #1738485. - The compiler seems to fail to compile this piece of code at full optimization. - Reducing the optimization option make games crash earlier. - Don't ask me why... a simple printf at this location fix the problem. - Unfortunately debugging on PalmOS is a real pain :( - */ - printf(""); -#endif + // Decode RLE planar icon data i = src; o = icon_pln; |