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authorTravis Howell2007-06-10 05:43:56 +0000
committerTravis Howell2007-06-10 05:43:56 +0000
commit3cd6c3c2758e4447622663399d3eb39be15e5189 (patch)
treeda1aa9c5ca37f613b15cb6b4f795bd217d8a4a86 /engines/agos/input.cpp
parent3d37cdabdee6a94802aa202ebd0ab6652e13da1d (diff)
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Fix toggling music on/off in games, when using non-MIDI music.
svn-id: r27282
Diffstat (limited to 'engines/agos/input.cpp')
-rw-r--r--engines/agos/input.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/agos/input.cpp b/engines/agos/input.cpp
index b4f8232057..4a0cd03664 100644
--- a/engines/agos/input.cpp
+++ b/engines/agos/input.cpp
@@ -25,6 +25,7 @@
#include "common/stdafx.h"
+#include "common/config-manager.h"
#include "common/file.h"
#include "agos/intern.h"
@@ -578,10 +579,11 @@ bool AGOSEngine::processSpecialKeys() {
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) - 16);
break;
case 'm':
+ _musicPaused ^= 1;
if (_midiEnabled) {
- _midi.pause(_musicPaused ^= 1);
+ _midi.pause(_musicPaused);
}
- // TODO
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, (_musicPaused) ? 0 : ConfMan.getInt("music_volume"));
break;
case 's':
if (getGameId() == GID_SIMON1DOS) {